Author Topic: New interceptor almost done.  (Read 11081 times)

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Offline Fineus

  • ...But you *have* heard of me.
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Re: New interceptor almost done.
Right.

Woolie Wool, although you reported this thread in the first place - it's you that I'm going to address here. If you know enough to report a thread, getting the attention of the admins, you should know better than to immediately respond to someone in kind straight after the reported post. Do it again and I'll start dishing out bans.

jr2, likewise. Keep it civil or suffer the consequences.

Consider yourselves warned. Get back on topic or leave the topic alone please.

 

Offline akenbosch

  • Pretentious Noob
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Re: New interceptor almost done.
i like the black hole weapons...i even reversed the singularity bombs mass and BOOM! constant shockwaves for five minutes.

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline colecampbell666

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Re: New interceptor almost done.
Looks sort of like a pointy Jedi Starfighter. :yes:
Gettin' back to dodgin' lasers.

 

Offline lefkos

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Re: New interceptor almost done.
strange...
im getting alot of  errors with your model this is an example of one:
Error: ships.tbl(line 427:
Error: Required token = [#End], [$Subsystem:] or [$Name], found [+Offset:            8.1 -3.0 1.7].

File:C:\temp\fs2_open_3_6_9.t\code\Parse\PARSELO.CPP
Line: 638
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Music is an expression of our inner creativity.

 

Offline Snail

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Re: New interceptor almost done.
That's a .tbl error.

 

Offline akenbosch

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Re: New interceptor almost done.
are you using .3.6.9?

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline lefkos

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Music is an expression of our inner creativity.

 

Offline akenbosch

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Re: New interceptor almost done.
did you modify the tables?

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline lefkos

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Re: New interceptor almost done.
did you modify the tables?
wel only my own ship tables(for my own mod) and the weapons ...
and i changed the weapons so that this ship fits in my game..
thats all
Music is an expression of our inner creativity.

 

Offline akenbosch

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Re: New interceptor almost done.
did you change any .pof data?

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline --Steve-O--

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  • I might be the last man on earth to use TS3.2
Re: New interceptor almost done.
Quote
strange...
im getting alot of  errors with your model this is an example of one:
Error: ships.tbl(line 427:
Error: Required token = [#End], [$Subsystem:] or [$Name], found [+Offset:            8.1 -3.0 1.7].

File:C:\temp\fs2_open_3_6_9.t\code\Parse\PARSELO.CPP
Line: 638
[This filename points to the location of a file on the computer that built this executable]

Call stack:
there's a foul up in the placment of the contrail code for the jackal. the game gets cranky if the codes are not ordered right. you can delete those, they only really get used by default in nebulas. it doesn't foul up on mine though...it runs like a champ, trying to think here.
$trail should come after $thruster length factor, or if those were removed after $score

should be ordered like this

$score
$thruster bitmaps so on (custom thruster effects, not required)
$Trail (nebula contrails, not required)
$subsystem

"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline Wanderer

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Re: New interceptor almost done.
Use wiki... that is why people have written the table entries there.

http://www.hard-light.net/wiki/index.php/Tables

http://www.hard-light.net/wiki/index.php/Ships.tbl
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline lefkos

  • 28
  • your Hardstyle music producer
Re: New interceptor almost done.
Quote
strange...
im getting alot of  errors with your model this is an example of one:
Error: ships.tbl(line 427:
Error: Required token = [#End], [$Subsystem:] or [$Name], found [+Offset:            8.1 -3.0 1.7].

File:C:\temp\fs2_open_3_6_9.t\code\Parse\PARSELO.CPP
Line: 638
[This filename points to the location of a file on the computer that built this executable]

Call stack:
there's a foul up in the placment of the contrail code for the jackal. the game gets cranky if the codes are not ordered right. you can delete those, they only really get used by default in nebulas. it doesn't foul up on mine though...it runs like a champ, trying to think here.
$trail should come after $thruster length factor, or if those were removed after $score

should be ordered like this

$score
$thruster bitmaps so on (custom thruster effects, not required)
$Trail (nebula contrails, not required)
$subsystem


hmm..
wel this seems allright i checked it so thats not the problem..
or i am just dumb or something :rolleyes:
Music is an expression of our inner creativity.

 

Offline --Steve-O--

  • 28
  • I might be the last man on earth to use TS3.2
Re: New interceptor almost done.
any more bugs? its quiet on this thread...so far so good?
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline akenbosch

  • Pretentious Noob
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Re: New interceptor almost done.
secondary/primary banks 2 and 3 wont fire if their subobjects are destroyed.

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline ShadowGorrath

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Re: New interceptor almost done.
Hey , this thing looks great !

Damn Truespace not working on my PC  :(

 

Offline akenbosch

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Re: New interceptor almost done.
same banks mentioned in the last post wont fire if you press the trigger before the animation is finsihed

solution for the last problem: setting first number (shared hull percent) of the subsytem table entries too 100. subobjects are then only destroyed with the ship.

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 
Re: New interceptor almost done.
doesn't the AI give problems with speeds above 300?

  

Offline Mobius

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Re: New interceptor almost done.
doesn't the AI give problems with speeds above 300?

Not only above 300 mps...you have problems with 290+ mps.
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Offline --Steve-O--

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Re: New interceptor almost done.
secondary/primary banks 2 and 3 wont fire if their subobjects are destroyed.
same banks mentioned in the last post wont fire if you press the trigger before the animation is finsihed
solution for the last problem: setting first number (shared hull percent) of the subsytem table entries too 100. subobjects are then only destroyed with the ship.
i actually like how that pans out. if a gun is broken then it cant shoot. granted some parts i need to ramp up the hitpoints a bit. as for not firing befor the animton is complete... i like that to. kinda like how you cant drop a bomb until it can safely clear the bomb bay doors. the speeds need to be ramped up a little on those parts though...PBank 2 doors are kinda slow, PBank 3 still a little slow. both the secondaries a slow to. i'll fix that.

doesn't the AI give problems with speeds above 300?
Ai seems to handle it fine on mine, granted the AI gets a little jumpy when they kick in the burners on the Jackal.
any other glitches?
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet