Author Topic: Internal Cockpit - Need HUD Layout Feedback  (Read 59640 times)

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Offline akenbosch

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Re: Internal Cockpit - Need HUD Layout Feedback
but it would be un-freespacey.

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EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline Topgun

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Re: Internal Cockpit - Need HUD Layout Feedback
*GASPS* you are Takashi!

 

Offline akenbosch

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Re: Internal Cockpit - Need HUD Layout Feedback
no, im snailwich. or am i topturey? or i could be nukoober5000....

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline Topgun

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Re: Internal Cockpit - Need HUD Layout Feedback
yep, takashi.

 

Offline akenbosch

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Re: Internal Cockpit - Need HUD Layout Feedback
back on topic:


nice work VA. it would be nice if we could have a table that allows you to rearnge the BHUD with X/Y coords, and even make it fighter specific, like this:

#HUD TYPES

$Name: HUD1
reticle: ( x, y )
afterburn gauge: ( x, y )
weapon energy: ( x, y )
(ect)

(and even custom gauges)

$Custom gauge:
+ani: enemyhullintegrity
+function: (possibly scripting-related)
+location: x, y

(the above could possibly have no purpose, as such a gauge could be implemented by the SCP)

#END

ship table option:

$Custom HUD: HUD1

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline Cobra

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Re: Internal Cockpit - Need HUD Layout Feedback
I'm afraid I'll have to agree with akenashi here; I'd like something that doesn't redesign the original HUD art.
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Offline Ole

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Re: Internal Cockpit - Need HUD Layout Feedback
Maybe i didn't read it, or didn't saw it, but what about Communication? I really can't think, where they might fit in.

 

Offline Woolie Wool

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Re: Internal Cockpit - Need HUD Layout Feedback
In the upper-right corner, where it always was.
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Offline Wanderer

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Re: Internal Cockpit - Need HUD Layout Feedback
hud_gauges.tbl already exists.. and iirc has sort of been abandoned due lack on interest (or something)

I have just rearranged shield gauges near the top edge of screen but that is all the little what i have done with it.

http://www.hard-light.net/wiki/index.php/Hud_gauges.tbl
« Last Edit: August 09, 2007, 03:30:03 am by Wanderer »
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Offline Nuke

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Re: Internal Cockpit - Need HUD Layout Feedback
well dont put down scripting to much. a 2d radar is actually vary easy to implement in lua. you need to rotate all ships positions to your orientation, then map the coords for each onto your display. now i admit ive never tried this for every ship in a large mission (i did do a test for a single object while writing my turret control script. i needed debug data for what i was doing, and i thought, i could make a radar with this), and i estimate that it could possibly slow down the engine alot. a 3d radar could be done too, but that requires some projection code, and some matrix math if you want something like the orb radar.

there is suffietient scriptability to create a hud with at least 85% of the data on the current hud. and to do things like working levers and joysticks in the cockpit itself. the only thing were really missing is some proper rtt to draw graphics to panels. scripting itself needs to mature abit more and people need to learn it.
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Offline jr2

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Re: Internal Cockpit - Need HUD Layout Feedback
The 3d radar will work on this thing, right?  I liked BloodEagle's implementation.

 

Offline Nuke

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Re: Internal Cockpit - Need HUD Layout Feedback
its a damn fine cockpit graphically. but its still not a fully interactive virtual cockpit. ideally id like to see more capabilities as far as those go, even trackir support. we just need that extra 15% of the features in the engine needed to finish the job.
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Offline Wanderer

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Re: Internal Cockpit - Need HUD Layout Feedback
Yeah.. 2d radar is possible to do.. but there are lots of HUD options that can not be atm made via scripts (missile lock-on effects for example). I would rather keep the current hud and just move and rearrange the gauges and if needed create a few more but that is about it. Option to RTT - or to get scripting access to - the current elements would be great but using scripting to make an almost identical HUD system doesn't seem reasonable to me.
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Offline MetalDestroyer

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Re: Internal Cockpit - Need HUD Layout Feedback
http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Cockpit/Template1.jpg

I think there would be some troubles. Don't forget that we could display more than 2 squads. And in this case, the display will be mess up.  It would be the same for the directives and the monitoring.

I think, you must redesign all the HUD if you want to display all of them in this 3D cockpit.


 

Offline Snail

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Re: Internal Cockpit - Need HUD Layout Feedback
You know it's not exactly HUD if it isn't Heads-Up, right?

 

Offline RazorsKiss

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Re: Internal Cockpit - Need HUD Layout Feedback
Exactly - I've been watching this thread with a moderate amount of puzzlement - because it seems everyone is looking at the instrument panels, and saying "HUD".

Personally, as a long-time space simmer -  a cockpit instrument panel covers that much of my view - which means it's too large.  I prefer to have no instrument panel showing at all.  Just a... HUD.  Go figure :D Moderately transparent, no view obscuration.  Besides - why do we need instrument panels, at a tech level like this?  I've always been annoyed when an instrument panel covers half to two-thirds of my viewing area.   
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Offline TrashMan

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Re: Internal Cockpit - Need HUD Layout Feedback
Can we have the cockpit textures (in 512x512 resolution) My Precioussssss ????


fixed!
« Last Edit: August 09, 2007, 09:41:06 am by TrashMan »
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Offline Wanderer

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Re: Internal Cockpit - Need HUD Layout Feedback
Worst in cockpit instrument panels is that their usefulness depends totally on the players monitor and its resolution.. For example when i played IL2 - which uses instrument panels - with my 'spare monitor'i had to zoom in to see anything from certain panels which is extremely annoying. Not everyone has 50" plasma screens (or even 20" CRT/TFT screens) or video projector in their household.

12 x 512 :wtf:
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Offline Nuke

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Re: Internal Cockpit - Need HUD Layout Feedback
Yeah.. 2d radar is possible to do.. but there are lots of HUD options that can not be atm made via scripts (missile lock-on effects for example). I would rather keep the current hud and just move and rearrange the gauges and if needed create a few more but that is about it. Option to RTT - or to get scripting access to - the current elements would be great but using scripting to make an almost identical HUD system doesn't seem reasonable to me.

thats pretty much the way i see it. with the option to be able to turn off certain gauges which im replacing with similar but not identical gauges and to take gauges off the hud and rtt them to the panel instead. in the end i hope to be able to integrate the hud, panel and 3d contols into a realistic virtual cockpit.

Personally, as a long-time space simmer -  a cockpit instrument panel covers that much of my view - which means it's too large.  I prefer to have no instrument panel showing at all.  Just a... HUD.  Go figure :D Moderately transparent, no view obscuration.  Besides - why do we need instrument panels, at a tech level like this?  I've always been annoyed when an instrument panel covers half to two-thirds of my viewing area.   

if youve seen video of a pilot strapped into his plane, you will always notice the hud is inches from his face. there is no way the panel should be visible while facing full forward. this is why we have a full overlay of the hud. this of course is a very antiquated way of doing things. :D

instead you create a full cockpit with all the goodies i mentioned, combine that with something like a trackir or a couple view axes, and you got some total awesome. then you can have your panel which you can look at as needed, a hud at boresight where you need it and you can now follow the first rule of fighter combat, keep your head on a swivel :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline jr2

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Re: Internal Cockpit - Need HUD Layout Feedback
Hmph.  What about the new HUD-on-helmet visor thingy?