How about directives, monitoring, and in game chatter ?
Yeah, forgot to put in the messages, objective complete/failed messages, lag indicator, comm system, escort list and directives - they're supposed to just be in their original places. Some of them can quickly get far too big to fit on the console screens.
looks pretty nice with the glow...the cockpit could be more detailed though, but this thread is not about the cockpit themselves I figured.
But what about widescreen monitors like the one I use? will the HUD be properly displayed on 16:10 and 16:9 formats?
I couldn't really detail it up too much more than I already have - it's supposed to be based on the one seen in the FS1 intro. Remember it's still an in-game model that uses a 1024 res map with shine and glowmaps (if it ends up not using RTT stuff though, I can probably cut it down to 1024x512)
As to the widescreen (and ratio) dependancy - yeah it's a problem, but again I don't have the means to solve it. We need a coder.
keep hte escort list and wingman list out of the cockpit..leave it where it was (a projection on the helmet glass)
Another problem I see is the ship status...it's nice when you got a smal lfighter with exactly 5 subsystems....but what I fly a bomber with 4 engines and 4 turrets??
Everything else looks...schweeeeet
The ship status thing isn't really a problem - the list can just be truncated to display 5 as a max, or it could scroll through them. Again it'd need a coders help for that though.
BTW, the idea is that nothing is projected to the pilots helmet, simply because the FS pilots helmet has no faceplate glass anyway. I'd envisiage the directives and escort list appearing as holographic projections in mid-air.