Author Topic: Mc80A - Winged Mon Calamari cruiser - WIP  (Read 38296 times)

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Offline chief1983

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Re: Mc80A - Winged Mon Calamari cruiser - WIP
True TopAce, but that could just be the typical configuration, and the Fredder can do whatever they want with it.  We could allow every turret to be either turbolasers or ions, I just hope to see 40 dual turrets.
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Offline Snaga

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Re: Mc80A - Winged Mon Calamari cruiser - WIP
What about the firing point? Are they going to be randomized like in Colony Wars?

There´s no reliable info on where exactly are the firing points. So we´ll try to put them wherever´s necesary to make them as balanced as possible.

Those numbers weren't designed for gameplay.

To this, it will also depend a lot on how we can balance the weapons on capital ships. It won´t be easy.

In my personal oponion there should be as many as posible according to canon, so as to make capital ships really hard to attack on a fighter.

 

Offline Turambar

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Re: Mc80A - Winged Mon Calamari cruiser - WIP
the numbers are balanced for capital ship strengths to work out for fleet engagements in movies and literature.

i still think we should try them out first, before we go coming up with our own numbers.
plus, i really want to see an ISD2 50-turbolaser shot broadside tear up some poor cruiser.
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Offline chief1983

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Re: Mc80A - Winged Mon Calamari cruiser - WIP
Me too, but we'll definitely have to FRED them carefully, just like in regular FS with all those beams.  If we don't none of our capships will last 2 minutes.
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Re: Mc80A - Winged Mon Calamari cruiser - WIP
In my personal oponion there should be as many as posible according to canon, so as to make capital ships really hard to attack on a fighter.

In the OT fighters could easily get close to ships...
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Offline chief1983

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Re: Mc80A - Winged Mon Calamari cruiser - WIP
Yeah most ships weren't equipped for anti-starfighter combat, save a few, like the Lancer.  There's basically only one factor that determines that.  Number of Turbolaser turrets, vs number of Laser turrets.  That and anti-fighter warheads.  However, anti-fighter warheads on an ISD were something that I believe was made up as a game mechanic, and we'll probably avoid that in favor of other measures.  Most notably, making capital ships virtually impossible to take on solo.  They'll all take big ship weapons to take them down.  They'll hopefully have tight shields meshes, that for the most part prevent you from getting inside of them.  Other capital ship turbolasers will be the only thing really capable of making dents in the shields, save one or two other tricks.  So capital ships will hardly ever bother shooting at fighters, and will probably just be big objects in space except for their typically sparse cover of laser turrets.  Just enough that you can't sit still on top of one, but not enough to make them a real threat to you.  It's going to be about fighter combat in the long run.
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iamzack:  i dont have hamynerge i just want ptatoc hips D:
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Offline Turambar

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Re: Mc80A - Winged Mon Calamari cruiser - WIP
we do have that fun bit of code that lets us coordinate torpedo salvos with a squad. 
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Offline chief1983

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Re: Mc80A - Winged Mon Calamari cruiser - WIP
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Snaga

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Re: Mc80A - Winged Mon Calamari cruiser - WIP
In my personal oponion there should be as many as posible according to canon, so as to make capital ships really hard to attack destroy on a fighter.

In the OT fighters could easily get close to ships...

Fixed it. I wanted to say as in destroying a capital ship with just a fighter. Of course a wing/wings of bombers should always be a threat to any capital ship.

 
Re: Mc80A - Winged Mon Calamari cruiser - WIP
we do have that fun bit of code that lets us coordinate torpedo salvos with a squad. 

Is this like that maneuver in one of the X-Wing books where a torpedo salvo was fired from each of the Rogues using Antilles' target data?

    |[===---(-         
    ||
 =(||==)_
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 =(||==)
    ||                   
    |[===---(-                             

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Offline chief1983

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Re: Mc80A - Winged Mon Calamari cruiser - WIP
If it's where they subsequently punched a hole in the ISD's shields so it could be taken down faster, then yes I think it is.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: Mc80A - Winged Mon Calamari cruiser - WIP
Yes, it is. Shiny!

    |[===---(-         
    ||
 =(||==)_
    ||_____|
 =(||==)
    ||                   
    |[===---(-                             

"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline Snaga

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Re: Mc80A - Winged Mon Calamari cruiser - WIP
Ok, after a veeeeery loooooong time without work on this model, due for a complete computer breakdown, (cause is still undetermined, luckily I had a full backup up to 3 days before my computer broke), and after I had to wait for a hole month for my new shiny notebook, I began work on the final 2 things I was missing......finally!!!! First, a nice and believable hangar bay, and second the turrets. So here is a new pic on how the hangar bay goes. Remember, critics are accepted as long as they are helpful!  :D

Also, and a bit off topic, another pic to show how fast this computer goes, (look at the FPS with some huge ships!!!)

[attachment deleted by Tolwyn]

  

Offline Galemp

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Re: Mc80A - Winged Mon Calamari cruiser - WIP
You DEFINITELY need  better textures on those hull blisters. Are you using the XWA ones or something?

A little time with Gimp and some noise filters would help you tremendously.
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Offline Snaga

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Re: Mc80A - Winged Mon Calamari cruiser - WIP
Those aren´t the final textures, they´re just some of the textures from the mediavps that I always use just to give some color to the models when I´m testing them. I´m not a texturer, and barely know the very basics to put some textures on.

 

Offline chief1983

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Re: Mc80A - Winged Mon Calamari cruiser - WIP
Yeah, it needs textures but it would be AWESOME to have both that and an ISD placeholder soon.  I didn't plan on getting the big capital ships in game, but if it could at least be functional that opens up a lot more possibilities.  Great job Snaga, nice to see you around again.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline MR_T3D

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Re: Mc80A - Winged Mon Calamari cruiser - WIP
 :nervous:
about hose sheild meshes...
why not make the collison boxes equal the sheil meshes when sheilkds are up, and otherwise when down?

i think that is cannon based on a little source known as RotJ

 

Offline chief1983

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Re: Mc80A - Winged Mon Calamari cruiser - WIP
Doesn't matter that it's canon, the pof format only holds one collision box.  Besides, the way these will have to be set up it won't be much difference between the shield mesh and the ship's hull.  We'll probably have to use surface shields in fact, because the size of these ships means that the shield mesh has to be almost skintight in comparison to it's over all size, otherwise the shield mesh would fail.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline StarSlayer

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Re: Mc80A - Winged Mon Calamari cruiser - WIP
Whats that between the Executor and the Imperator?  I generally consider myself fairly nerdy when it comes to SW tech but i can't recognize the silhouette.
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Offline chief1983

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Re: Mc80A - Winged Mon Calamari cruiser - WIP
I don't think it's SW, but I could be wrong.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays