Author Topic: Multiplayer Over looked ?  (Read 3840 times)

0 Members and 1 Guest are viewing this topic.

Offline Fozzy

  • Wokka wokka wokka!
  • 28
  • Wanabe A Mighty Modder
    • Fozzy's Myspace
Multiplayer Over looked ?
Is the multiplayer aspect of freespace over looked:

can you guys incorperate new types of multiplayer games,

Capture the cargo pod
Team deathmatch
Co-op freespace missions

and devlope new things to do in multiplayer like a vidieo connection to other players, and power ups that spawn sporadicly.
The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
I can whoop your ass with my LOGITECH

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Multiplayer Over looked ?
seems to be all those game modes could be done now with proper fredding.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Shade

  • 211
Re: Multiplayer Over looked ?
Eh? #2 and #3 are already there. There are like 50 coop missions including a coop campaign and 10 or so TvT missions among the validated missions. And #1 would be easy enough to FRED, though you wouldn't get stats for it obviously since it wouldn't be validated.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Multiplayer Over looked ?
cant there be some sort of secret mission validating council so that new missions can be validated?
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Shade

  • 211
Re: Multiplayer Over looked ?
I agree there will have to be one, eventually. But I think multiplayer needs to pick up some steam first. That's happening already, it's actually starting to get common seeing a new face pop into a game, but it's still slow going. Need a good base of regular players before it's really worth the hassle of playtesting new missions as rigorously as validation would require.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Hades

  • FINISHING MODELS IS OVERRATED
  • 212
  • i wonder when my polycounts will exceed my iq
    • Skype
    • Steam
Re: Multiplayer Over looked ?
If only we could pay for advertising... :nervous:
Because every body likes a good online game..
Like *Cough*FreeLancer*Cough*. :nervous:
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Turey

  • Installer dude
  • 211
  • The diminutive form of Turambar.
    • FreeSpace Open Installer Homepage
Re: Multiplayer Over looked ?
and power ups that spawn sporadicly.

SoL is already working on this.
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline akenbosch

  • Pretentious Noob
  • 29
  • doesent care about canon
Re: Multiplayer Over looked ?
I agree there will have to be one, eventually. But I think multiplayer needs to pick up some steam first. That's happening already, it's actually starting to get common seeing a new face pop into a game, but it's still slow going. Need a good base of regular players before it's really worth the hassle of playtesting new missions as rigorously as validation would require.

i think FRED zone does, but they want any missions you make to fit in with canon (BAH! the ntf deserves ares fighters)

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Multiplayer Over looked ?
Find me someone from FREDZone who is still around and I might believe you on that point.


And quite simply the reason why the SCP has overlooked the multiplayer game is because for many years the multiplayer players overlooked us. Now that this is changing there is more chance of getting the SCP to work on fixing things.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Multiplayer Over looked ?
still hold a grudge against all of the toms build players :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Multiplayer Over looked ?
Not really. But it does irk me when people say that no one pays attention to multiplayer after I spent over a year screaming why people should be paying attention to multiplayer. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Flipside

  • əp!sd!l£
  • 212
Re: Multiplayer Over looked ?
Kara's right, we had to put up with a LOT of 'Use Tom's build!' posts, which seriously hampered the efforts to properly test and expand the multiplayer options. Yes, Multiplay had problems, it still has problems, but people are starting to see the results of what was planned for it now.

 

Offline Shade

  • 211
Re: Multiplayer Over looked ?
No need to ever use that build any more. Been playing a lot lately, and it's quite rare to encounter an error. There are more bugs in the missions than in the code, that's for sure :p Only thing that's severely missing is in-game joining, since we keep getting spammed with "xxx attempted to join" messages while playing only to find them all gone once we actually finish the game because they lack the patience to wait.

And there is actually beginning to be a lot of people playing, enough so that we've gone over the player limit several times lately.

[Edit] PS. Whoever kept ramming my poor Perseus with an Ursa in one of the games tonight, if you read this, look where you're driving :p
« Last Edit: September 02, 2007, 07:16:56 pm by Shade »
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Re: Multiplayer Over looked ?
Find me someone from FREDZone who is still around and I might believe you on that point.

I'm still here. :p But yes, we would need a lot more active players for anything like this to be worth the effort.

No need to ever use that build any more. Been playing a lot lately, and it's quite rare to encounter an error. There are more bugs in the missions than in the code, that's for sure :p Only thing that's severely missing is in-game joining, since we keep getting spammed with "xxx attempted to join" messages while playing only to find them all gone once we actually finish the game because they lack the patience to wait.

And there is actually beginning to be a lot of people playing, enough so that we've gone over the player limit several times lately.

Yeah, ingame joining would be extremely useful. I think once we get that working along with dedicated servers and the old lobby, multiplayer activity will pick up sharply.

Quote
[Edit] PS. Whoever kept ramming my poor Perseus with an Ursa in one of the games tonight, look where you're driving :p

Might have been akenbosch. He was doing quite a few screwy things. :p

 

Offline Shade

  • 211
Re: Multiplayer Over looked ?
I was thinking that, but I wasn't sure if I wanted to say it :p

Oh, and not having ever played on the old PXO, how was the old lobby? Mainly, did it include a chat? That's one other thing I'm missing, being able to chat while not being in a game.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline taylor

  • Super SCP/Linux Guru
  • Moderator
  • 212
    • http://www.icculus.org/~taylor
Re: Multiplayer Over looked ?
Oh, and not having ever played on the old PXO, how was the old lobby? Mainly, did it include a chat? That's one other thing I'm missing, being able to chat while not being in a game.
Yeah, it is just a chat session basically.

But the PXO lobby will be back with 3.6.10, so it's not really something to simply wish for at this point.

 

Offline Col. Fishguts

  • voodoo doll
  • 211
Re: Multiplayer Over looked ?
Looking forward to it. I really miss the PXO lobby of old times.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline Fozzy

  • Wokka wokka wokka!
  • 28
  • Wanabe A Mighty Modder
    • Fozzy's Myspace
Re: Multiplayer Over looked ?
Ok here is my idea.....

make a frespace Instant messanging programme that tells the user who is on line and what version of FS there using, also you could have a status indicator (away, busy, online, InGame, WantToPlayFS-MP) it could double as a chat room now that the IRC is down...
The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
I can whoop your ass with my LOGITECH

 
Re: Multiplayer Over looked ?
Ok here is my idea.....

make a frespace Instant messanging programme that tells the user who is on line and what version of FS there using, also you could have a status indicator (away, busy, online, InGame, WantToPlayFS-MP) it could double as a chat room now that the IRC is down...

http://www.xfire.com <--- We can post in the Xfire forums to add FreeSpace SCP support if it's not there already. Xfire is exactly the type of program you are referring to. I love its in-game overlay chat feature and I think it would perfectly compliment the future PXO lobby.
« Last Edit: September 03, 2007, 10:02:12 am by Gregster2k »

 

Offline Fozzy

  • Wokka wokka wokka!
  • 28
  • Wanabe A Mighty Modder
    • Fozzy's Myspace
Re: Multiplayer Over looked ?
I agree but X-fire is buggy to say the least (maybe its just me using Vista)

what about teamspeak its much easer to use and it can be incorperated in to the website, look at the Battlefield clan website i am in.

http://www.m-i-a.co.uk/
The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
I can whoop your ass with my LOGITECH