been using a ch pro throttle, fighter stick and pro pedal lately. this is a setup for a control freak. i use my stick for pitch and roll and my pedals for yaw. i also wrote a cms script to use the little thumbstick on the throttle as a precision manuvering control, its got about a 6th the range of the mane stick so i get some pretty accurate aiming with it. the stick is awesome because it has hardware trim, not really usefull in freespace but it comes in handy for flightsims and especially usefull for landing in oolite. you can edit dedzones and acceleration curves for everything. i also have it set up to automatically afterburn when my throttle is all the way forward, and reverse when its all the way back. also i find the act of pulling the trigger is enough to throw off your aim, so i set up the brake pedals as primary and secondary triggers so i can hold my stick firm on the target while taking the shot. you can arbitrarily divide or combine axes into any combination you need like i could combine my 2 brake axes into a slide axis. or apply a small abount of negative roll when i yaw to compensate for freespace's coordination (if you notice when you yaw, its got some roll in it, i can take that out with my control config). controls can be merged if your game can only read one stick, now youre limited to 6 axes one hat and 32 buttons, while i have 9 axes, 2 hats and the same number of buttons, so you end up with 3 unused axes and a useless hat. but then you can those to keystrokes. the shift capabilities i think give me more than 32 axes and 128 buttons if i wanted to program them. total freekycool stuff.