Author Topic: Mouse v. Joystick  (Read 6842 times)

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Offline Shade

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Quote
Mouse is way more accurate, joystick makes you last longer in insane. (But you can't kill the enemies as fast)
Quoted for truth. I've frequently found that on hard/insane difficulty in multiplayer, I tend to end up with fewer kills that keyboard/mouse users but I also take a fair bit longer to run out of respawns. On bombing missions I sometimes forego the joystick in favour of a mouse, as that makes it far easier to pick off turrets from a distance while getting into bomb range, and bombers can't maneuver anyway so it's not like I'll be evading much. But for just about everything else, I prefer the joystick.
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Offline Slime

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I've used both, but I'm sticking with my joystick as I think it's just so damn fun to fly with. Nothing like spinning around like crazy trying to get a hit on a Dragon with primaries.

 
Joystick here. With a bit of practice it is a wonderful tool. When I actually try I get an 80% accuracy (usually about 60%, because shooting like hell is just much better), even though I have the dreaded Logitech Machine of Doom. I have 11 buttons on my Logitech Attack 3 (about 30$), but I use only 8 of them - it's very easy to use both keyboard and joystick, almost as driving a car and changing gears without looking.

Mouse, despite being more accurate, kills like 80% of the fun factor and is a pain for fast fighters or eratic maneuvers.

Yeah, shooting like hell does make it a lot more fun. And I never have liked joysticks and yes, playing with the mouse is like the most unrealistic thing ever. I used the mouse control thing in Freelancer and could never get fully immersed into it, I was always aware that I was playing a game. An interesting thing is in the opening cinematic for the first freespace, it looks like the pilot in the Apollo is controlling his ship with something similar to a keyboard. Although he could just be adjusting his engine power or something else and not actually flying the ship at the moment.

 

Offline Herra Tohtori

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Actually, considering technological advances it's very likely that space fighters (if any ever are used, which I sadly suspect is not gonna happen) would be controlled intuitively via nerve signals, not with some arbitrary mechanical interface like mouse, trackball or joystick... so it isn't a matter of "realism" to use a joystick, in my honest opinion. Sure, more realistic than a mouse, but whatever works in the game for you, use it. I myself tend to prefer joystick/mouse /keyboard combo and alternate between stick and mouse depending on the situation. Sniping from long range, mouse for sure. Dogfighting, joystick is better. No contest there.

...so perhaps someone who possesses a TrackIR device could try and set it as a virtual joystick, and try controlling the fighter with head movements, that might be the closest you can get to "intuitive control system" with home facilities. :p
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Offline Vip

  • 28
Heh, as I'm a close combat specialist, I rarely snipe long range, but yeah, it's much easier with mouse. I believe that using the j/k/m combo is the most optimal option.

Oh, and I looked at the FS1 intro. The control panels looked quite similarly to modern jets' cockpits; I believe that he was just adjusting some things there, possibly something connected with damage control. However, I haven't noticed any stick. There's too little place in front of him for one, and I believe there's no joystick on the side pannel ala F-16. Using the control panels for maneuvering would be very unpractical and inefficient (hmmm, maybe that's why your wingmen fly so badly sometimes... :P). Are they really "mind-controlling" the fighters ? That sounds a bit... anti-climatic for me. It doesnt fit the FS universe IMO.
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Offline MercFox1

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Probably just a slip-up in art direction. I just watched the video and I couldn't see ANYTHING. His knees are way too close to the bulkhead for a stick in the middle, or so I thought. Course, we never even got a good look at the right side. There could have been a smaller stick located on the side paneling, like a regular joystick. =P
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Offline Cyker

  • 28
Sidewinder 3D Pro user here!

It's still a great joystick - Wasn't that expensive when I got it and it's lasted pretty well. wish al stuff was made to last like this!

There're enough buttons that I can do most of the important stuff without having to take my hand of the stick, and you can't beat it for things like Descent and the Beyond the Red Line mod, where the 8-way hat is indispensible for pulling crazy multi-vector maneuvers ;)

In MechWarrior I use a joystick/mouse combo, because you can't beat a mouse for accurate targetting, but in FS2 I never fly in a straight line long enough for such accurate targetting, and the ability to do snap-direction changes and sustained turns is a survival requirement in a dogfight!

 
I would use my Sidewinder 2 if FS2 had a yaw control.  It feels stupid to be able to pitch and roll, but not yaw, espically since yawing would be less complicated in space.

 
Actually, considering technological advances it's very likely that space fighters (if any ever are used, which I sadly suspect is not gonna happen) would be controlled intuitively via nerve signals, not with some arbitrary mechanical interface like mouse, trackball or joystick... so it isn't a matter of "realism" to use a joystick, in my honest opinion. Sure, more realistic than a mouse, but whatever works in the game for you, use it. I myself tend to prefer joystick/mouse /keyboard combo and alternate between stick and mouse depending on the situation. Sniping from long range, mouse for sure. Dogfighting, joystick is better. No contest there.

...so perhaps someone who possesses a TrackIR device could try and set it as a virtual joystick, and try controlling the fighter with head movements, that might be the closest you can get to "intuitive control system" with home facilities. :p
About the mind control aspect of piloting, that has been used in the Star Wars New Jedi Order Series of books. The Yuzhan(spelling) Vong controlled their fighters, and even some capital ships through mind control. So I guess if another Sci-Fi universe could use it, it's completely plausible. And I beleive, tho am not sure, that In Star Trek Deep Space 9 the Cardassians used something similar, although they didn't exactly control the ship, it was more like a 3D view of space. I guess I can officially be labeled a total and complete nerd for knowing all of this and being able to remember it while drunk.

  

Offline Turey

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I would use my Sidewinder 2 if FS2 had a yaw control.  It feels stupid to be able to pitch and roll, but not yaw, espically since yawing would be less complicated in space.

WTF? There IS a yaw control. Options->Control Config->Ship->Yaw
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Offline Cyker

  • 28
Actually, considering technological advances it's very likely that space fighters (if any ever are used, which I sadly suspect is not gonna happen) would be controlled intuitively via nerve signals, not with some arbitrary mechanical interface like mouse, trackball or joystick... so it isn't a matter of "realism" to use a joystick, in my honest opinion. Sure, more realistic than a mouse, but whatever works in the game for you, use it. I myself tend to prefer joystick/mouse /keyboard combo and alternate between stick and mouse depending on the situation. Sniping from long range, mouse for sure. Dogfighting, joystick is better. No contest there.

...so perhaps someone who possesses a TrackIR device could try and set it as a virtual joystick, and try controlling the fighter with head movements, that might be the closest you can get to "intuitive control system" with home facilities. :p
About the mind control aspect of piloting, that has been used in the Star Wars New Jedi Order Series of books. The Yuzhan(spelling) Vong controlled their fighters, and even some capital ships through mind control. So I guess if another Sci-Fi universe could use it, it's completely plausible. And I beleive, tho am not sure, that In Star Trek Deep Space 9 the Cardassians used something similar, although they didn't exactly control the ship, it was more like a 3D view of space. I guess I can officially be labeled a total and complete nerd for knowing all of this and being able to remember it while drunk.

Curiously, the original Battlestar Galactica's Vipers were controlled by a combination of a stick and a MechWarrior-esque neuro-helmet.

 

Offline colecampbell666

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Saitek EVO Force and proud of it. Seriously, go out and buy one. Logitech is crap and I have had a defective one and two that refused to reverse after a while. The defective one was 80$ and the other two were 50$ and 80$ respectively. (A Wingman Attack 2 and two Force 3Ds).
Gettin' back to dodgin' lasers.

 

Offline Mobius

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Offline Hyper Ion

  • 26
  • I'm insane. Deal with it.
I once had a mouse that let me switch between three sensitivity settings, making it easier for fast turns while maintaining a decent aim. I'd also crank up the sensitivity when fighting Dragons. If I remember correctly, it worked pretty well.

Sadly, I no longer possess this mouse, but I still prefer it over the joystick. Good precision ftw!
"Your ignorance is my bliss... well, unless it affects me negatively."

 

Offline Nuke

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been using a ch pro throttle, fighter stick and pro pedal lately. this is a setup for a control freak. i use my stick for pitch and roll and my pedals for yaw. i also wrote a cms script to use the little thumbstick on the throttle as a precision manuvering control, its got about a 6th the range of the mane stick so i get some pretty accurate aiming with it. the stick is awesome because it has hardware trim, not really usefull in freespace but it comes in handy for flightsims and especially usefull for landing in oolite. you can edit dedzones and acceleration curves for everything. i also have it set up to automatically afterburn when my throttle is all the way forward, and reverse when its all the way back. also i find the act of pulling the trigger is enough to throw off your aim, so i set up the brake pedals as primary and secondary triggers so i can hold my stick firm on the target while taking the shot. you can arbitrarily divide or combine axes into any combination you need like i could combine my 2 brake axes into a slide axis. or apply a small abount of negative roll when i yaw to compensate for freespace's coordination (if you notice when you yaw, its got some roll in it, i can take that out with my control config). controls can be merged if your game can only read one stick, now youre limited to 6 axes one hat and 32 buttons, while i have 9 axes, 2 hats and the same number of buttons, so you end up with 3 unused axes and  a useless hat. but then you can those to keystrokes. the shift capabilities i think give me more than 32 axes and 128 buttons if i wanted to program them. total freekycool stuff.
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Offline BloodEagle

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Offline MercFox1

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Force Feedback 2, here. Originally got it for NFS: Most Wanted and Flight Sim X. I didn't have the Feedback 2 when I first got FS2, but I've stuck with Logitech all the way, and it's been pretty good.
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Offline Nuke

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*Snip*

I miss paragraphs.  :(

what good are those when you have direct control over the bowel movements of every subject in the vasudan empire!
muhahahahaha!
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
I would use my Sidewinder 2 if FS2 had a yaw control.  It feels stupid to be able to pitch and roll, but not yaw, espically since yawing would be less complicated in space.

WTF? There IS a yaw control. Options->Control Config->Ship->Yaw

Thanks.  Didn't know that.  Now I fell like an idiot.

 

Offline colecampbell666

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*Snip*

I miss paragraphs.  :(

what good are those when you have direct control over the bowel movements of every subject in the vasudan empire!
muhahahahaha!
:wtf:
Gettin' back to dodgin' lasers.