Poll

Which modeling program is better?

3DS Max
Maya

Author Topic: Max Vs. Maya  (Read 3844 times)

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Offline colecampbell666

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« Last Edit: September 12, 2007, 07:59:14 pm by colecampbell666 »
Gettin' back to dodgin' lasers.

 

Offline Topgun

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Maya is better for rendering and animation but max is better for modeling.

 

Offline Nuke

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never used maya
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Me neither... always kinda wanted to.. that and lightwave.
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Offline Turambar

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i kinda learned max in february, and i like it alot.

i'm taking classes in maya now, and i guess its ok, but i prefer max now simply because i know it better.
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Max can make some pretty awesome renderings.

 

Offline colecampbell666

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Is Max hard to learn?

What features does Max have over open-source programs like Blender? (having to do with modeling)
Gettin' back to dodgin' lasers.

 
I still haven't learned Max really, and I won't until I take the computer rendering class for it at school. But, it is pretty difficult, as far as I can tell.

I don't know Blender, but Rhino was much easier for me to pick up. Max has a lot of Solids vs. Meshes things that, AFAIK, free programs don't go in-depth with. Of course, I only know 'professional' programs, since I work in a 'professional' field..... lol.

 

Offline colecampbell666

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I have an uncle who could get let me borrow his copy (he too works in the industry) but I am wondering if it is worth it to learn Max,or stick with Blender?
Gettin' back to dodgin' lasers.

 
If you have the opportunity to learn max... then do so by all means.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
If you ever plan on doing rendering: learn Max. OR use Maxwell plug-in. Maxwell is outstanding. Otherwise, there really isn't much reason to learn another program: they all do the same thing, more or less, and you'll end up using one of them way more than the other.

 
It all depends on which game your editing or helping to build... some use blender, some use milkshape, others maya.  I've noticed that Max seems to be commonly used for gaming.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline colecampbell666

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I want to mod FS ATM, probably won't go much farther.

EDIT: I'm wondering if it is harder to learn Max than something like Blender?
Gettin' back to dodgin' lasers.

 

Offline nubbles526

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Hmmm...never heard of maya, so 3DS for me.


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Offline Roanoke

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....Otherwise, there really isn't much reason to learn another program: they all do the same thing, more or less, and you'll end up using one of them way more than the other.

 :nod:


 

Offline Lt.Cannonfodder

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This thread needs a few corrections.

Don't make the mistake of thinking that Max and Maya are the only choices out there. They aren't. And don't think that just because software X was used to produce the effects for the movie Y means that it's the tool everyone should use.

There's only one good advice anyone can give to people choosing their first modeling tool: try out the demo versions and see what works the best for you. Ignore the comments claiming any specific program is the best for rendering, or modeling, or anything else.

If you ever plan on doing rendering: learn Max.
Quote
I still haven't learned Max really, and I won't until I take the computer rendering class for it at school.

Heh.

 

Offline Water

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I want to mod FS ATM, probably won't go much farther.

EDIT: I'm wondering if it is harder to learn Max than something like Blender?
It's harder to learn your first modeling program. Once you understand the concepts the second one is easier.
For some Max will be easier, for others Blender...
The main thing that makes the difference is how much time you spend using the modeler, and how much effort you put into learning more about it. The more you know about the modeler = faster modeling = less frustration

Blender is very much mouse and hot keys. If you prefer a buttons/icon interface, chose something else.

 

Offline colecampbell666

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Don't make the mistake of thinking that Max and Maya are the only choices out there.

They are my only choices.
Gettin' back to dodgin' lasers.

 

Offline Lt.Cannonfodder

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Maybe as far as commercial applications go. If you've used Blender before it's still a very good choice, and I've seen people doing cool things with Silo and even Sketchup too.

  

Offline TopAce

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I don't know Maya, but I do know Max a little bit. I think it's hard to begin with Max, but it may be because there are too many features, and you don't know which ones to use all at once.
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