Sorry, I didn't realise there was alinux section in the forum or I would have posted there.
Anyhow here's the log:
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/home/mikey/.fs2_open/data/fs2_open.log', Sun Sep 23 00:51:39 2007 ...
FreeSpace version: 3.6.10
Passed cmdline options:
-window
Building file index...
Found root pack '/home/mikey/fs2_open/FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack '/home/mikey/fs2_open/multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack '/home/mikey/fs2_open/multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack '/home/mikey/fs2_open/root_fs2.vp' with a checksum of 0x747372cc
Found root pack '/home/mikey/fs2_open/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/home/mikey/fs2_open/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/home/mikey/fs2_open/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/home/mikey/fs2_open/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/home/mikey/fs2_open/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/home/mikey/fs2_open/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/home/mikey/fs2_open/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/home/mikey/fs2_open/warble_fs2.vp' with a checksum of 0xd85c305d
Searching root '/home/mikey/.fs2_open/' ... 103 files
Searching root '/home/mikey/fs2_open/' ... 6 files
Searching root pack '/home/mikey/fs2_open/FS2OGGcutscenepack.vp' ... 10 files
Searching root pack '/home/mikey/fs2_open/multi-mission-pack.vp' ... 110 files
Searching root pack '/home/mikey/fs2_open/multi-voice-pack.vp' ... 307 files
Searching root pack '/home/mikey/fs2_open/root_fs2.vp' ... 157 files
Searching root pack '/home/mikey/fs2_open/smarty_fs2.vp' ... 10 files
Searching root pack '/home/mikey/fs2_open/sparky_fs2.vp' ... 3027 files
Searching root pack '/home/mikey/fs2_open/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/home/mikey/fs2_open/stu_fs2.vp' ... 2355 files
Searching root pack '/home/mikey/fs2_open/tango1_fs2.vp' ... 32 files
Searching root pack '/home/mikey/fs2_open/tango2_fs2.vp' ... 15 files
Searching root pack '/home/mikey/fs2_open/tango3_fs2.vp' ... 10 files
Searching root pack '/home/mikey/fs2_open/warble_fs2.vp' ... 52 files
Found 14 roots and 7531 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : Software
OpenAL Version : 1.1
Using extension "AL_LOKI_play_position".
... OpenAL successfully initialized!
Failed to init speech
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initializationADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
GR_CPU: Family 10, MMX=Yes
Initializing OpenGL graphics device at 640x480 with 32-bit color...
Initializing SDL...
Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce 8600 GTS/PCI/SSE2
OpenGL Version : 2.1.1 NVIDIA 100.14.19
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Found special extension function "glXSwapIntervalSGI".
Max texture units: 4
Max elements vertices: 4096
Max elements indices: 4096
Max texture size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 779 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Using high memory settings...
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
ANI radar1 with size 106x106 (17.2% wasted)
Joystick INITTED!
Using '5-Axis,12-Button with POV ' as the primary joystick:
Number of axes: 10
Number of buttons: 13
Number of hats: 0
Number of trackballs: 0
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
ANI cursor with size 24x24 (25.0% wasted)
MULTIPLAYER: Ships.tbl is : VALID
MULTIPLAYER: Weapons.tbl is : VALID
GAMESEQUENCE: Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
GAMESEQUENCE: Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'raptors.pcx'
ANI mainwalk.ani with size 297x297 (42.0% wasted)
ANI mainflyby.ani with size 116x116 (9.4% wasted)
ANI maincrane.ani with size 73x73 (43.0% wasted)
ANI mainexit.ani with size 110x110 (14.1% wasted)
ANI mainbarracks.ani with size 105x105 (18.0% wasted)
ANI mainreadyroom.ani with size 86x86 (32.8% wasted)
ANI mainoptions.ani with size 131x131 (48.8% wasted)
ANI maincampaign.ani with size 124x124 (3.1% wasted)
ANI cursor.ani with size 24x24 (25.0% wasted)
GAMESEQUENCE: Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
GAMESEQUENCE: Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 64th Raptors
Someone passed an extension to bm_load for file 'raptors.pcx'
ANI Loading.ani with size 26x26 (18.8% wasted)
Starting model page in...
Beginning level bitmap paging...
loading warp model -1
MISSION LOAD: 'SM2-04.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 64th Raptors
Someone passed an extension to bm_load for file 'raptors.pcx'
Loading model 'subspacenode.pof'
IBX: Found a good IBX to read for 'subspacenode.pof'.
IBX-DEBUG => POF checksum: 1682512714, IBX checksum: 3987265620 -- "subspacenode.pof"
Starting mission message count : 203
Ending mission message count : 223
Loading model 'capital03.pof'
IBX: Found a good IBX to read for 'capital03.pof'.
IBX-DEBUG => POF checksum: 3388909364, IBX checksum: 854187540 -- "capital03.pof"
Warning: Ignoring unrecognized subsystem fighterbay 1, believed to be in ship capital03.pof
Warning: Ignoring unrecognized subsystem fighterbay 2, believed to be in ship capital03.pof
Allocating space for at least 22 new ship subsystems ... a total of 200 is now available (22 in-use).
Loading model 'beamsaber.pof'
IBX: Found a good IBX to read for 'beamsaber.pof'.
IBX-DEBUG => POF checksum: 3534411334, IBX checksum: 4108260866 -- "beamsaber.pof"
Warning: Ignoring unrecognized subsystem grind01a, believed to be in ship beamsaber.pof
Warning: Ignoring unrecognized subsystem grind02a, believed to be in ship beamsaber.pof
Loading model 'Platform2T-01.pof'
IBX: Found a good IBX to read for 'Platform2T-01.pof'.
IBX-DEBUG => POF checksum: 3082033508, IBX checksum: 1473042826 -- "Platform2T-01.pof"
Loading model 'Bomber2T-03.pof'
IBX: Found a good IBX to read for 'Bomber2T-03.pof'.
IBX-DEBUG => POF checksum: 3622909145, IBX checksum: 3903720320 -- "Bomber2T-03.pof"
Loading model 'fighter09.pof'
IBX: Found a good IBX to read for 'fighter09.pof'.
IBX-DEBUG => POF checksum: 1557516692, IBX checksum: 3701944027 -- "fighter09.pof"
Loading model 'fighter2t-05.pof'
IBX: Found a good IBX to read for 'fighter2t-05.pof'.
IBX-DEBUG => POF checksum: 1130991410, IBX checksum: 825400074 -- "fighter2t-05.pof"
ANI lock1 with size 33x33 (48.4% wasted)
ANI lockspin with size 63x63 (1.6% wasted)
ANI energy2 with size 60x60 (6.2% wasted)
ANI toggle1 with size 20x20 (37.5% wasted)
ANI weapons1 with size 20x20 (37.5% wasted)
ANI toparc1 with size 37x37 (42.2% wasted)
ANI toparc3 with size 18x18 (43.8% wasted)
ANI leftarc with size 157x157 (38.7% wasted)
ANI rightarc1 with size 156x156 (39.1% wasted)
ANI targhit1 with size 21x21 (34.4% wasted)
ANI energy1 with size 41x41 (35.9% wasted)
ANI targetview1 with size 156x156 (39.1% wasted)
ANI targetview2 with size 96x96 (25.0% wasted)
ANI targetview3 with size 20x20 (37.5% wasted)
ANI damage1 with size 25x25 (21.9% wasted)
ANI support1 with size 24x24 (25.0% wasted)
ANI objective1 with size 21x21 (34.4% wasted)
ANI wingman1 with size 53x53 (17.2% wasted)
ANI wingman2 with size 53x53 (17.2% wasted)
ANI wingman3 with size 53x53 (17.2% wasted)
ANI netlag1 with size 30x30 (6.2% wasted)
ANI head1 with size 132x132 (48.4% wasted)
ANI time1 with size 23x23 (28.1% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 299 new ship subsystems ... a total of 400 is now available (88 in-use).
About to page in ships!
ANI shield-f01 with size 93x93 (27.3% wasted)
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 3514481786, IBX checksum: 1888734185 -- "fighter01.pof"
ANI shield-f06 with size 93x93 (27.3% wasted)
Loading model 'fighter06.pof'
IBX: Found a good IBX to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 1793087080, IBX checksum: 3946408351 -- "fighter06.pof"
ANI shield-f13 with size 93x93 (27.3% wasted)
Loading model 'fighter13.pof'
IBX: Found a good IBX to read for 'fighter13.pof'.
IBX-DEBUG => POF checksum: 1716411562, IBX checksum: 2048394370 -- "fighter13.pof"
ANI shieldft-05 with size 93x93 (27.3% wasted)
ANI shieldbt-03 with size 93x93 (27.3% wasted)
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 758791252 -- "support2t-01.pof"
Loading model 'cruiser01.pof'
IBX: Found a good IBX to read for 'cruiser01.pof'.
IBX-DEBUG => POF checksum: 109537095, IBX checksum: 4057886811 -- "cruiser01.pof"
Loading model 'capital01.pof'
IBX: Found a good IBX to read for 'capital01.pof'.
IBX-DEBUG => POF checksum: 3170542109, IBX checksum: 3833221995 -- "capital01.pof"
Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital01.pof
Loading model 'corvette2t-01.pof'
IBX: Found a good IBX to read for 'corvette2t-01.pof'.
IBX-DEBUG => POF checksum: 2490627512, IBX checksum: 3075940104 -- "corvette2t-01.pof"
Loading model 'cruiser2t-01.pof'
IBX: Found a good IBX to read for 'cruiser2t-01.pof'.
IBX-DEBUG => POF checksum: 3420908246, IBX checksum: 2040571492 -- "cruiser2t-01.pof"
Loading model 'transport2t-01.pof'
IBX: Found a good IBX to read for 'transport2t-01.pof'.
IBX-DEBUG => POF checksum: 384745870, IBX checksum: 1144683698 -- "transport2t-01.pof"
ANI shield-f09 with size 93x93 (27.3% wasted)
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 311387289 -- "support2v-01.pof"
Loading model 'cruiser2V-01.pof'
IBX: Found a good IBX to read for 'cruiser2V-01.pof'.
IBX-DEBUG => POF checksum: 744070396, IBX checksum: 3132913543 -- "cruiser2V-01.pof"
Could not find a usable particle spew bitmap for 'Standard Flak'!
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 1463092824, IBX checksum: 1001920542 -- "hornet.pof"
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 1426991478 -- "rockeye.pof"
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 902538880 -- "Tempest.pof"
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 252169483, IBX checksum: 788007015 -- "NewHornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 2666347505 -- "bombardier.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 852142110, IBX checksum: 1760043162 -- "crossbow.pof"
Loading model 'taga.pof'
IBX: Found a good IBX to read for 'taga.pof'.
IBX-DEBUG => POF checksum: 3891445845, IBX checksum: 894358270 -- "taga.pof"
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 3170452753 -- "piranha.pof"
Loading model 'stilettoII.pof'
IBX: Found a good IBX to read for 'stilettoII.pof'.
IBX-DEBUG => POF checksum: 3940925484, IBX checksum: 1329739360 -- "stilettoII.pof"
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 1754326632, IBX checksum: 3826719420 -- "belial.pof"
Loading model 'EMPulse2.pof'
IBX: Found a good IBX to read for 'EMPulse2.pof'.
IBX-DEBUG => POF checksum: 3832111446, IBX checksum: 1363482244 -- "EMPulse2.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof"
Loading model 'harbinger.pof'
IBX: Found a good IBX to read for 'harbinger.pof'.
IBX-DEBUG => POF checksum: 2121319615, IBX checksum: 4003534300 -- "harbinger.pof"
Loading model 'Interceptor.pof'
IBX: Found a good IBX to read for 'Interceptor.pof'.
IBX-DEBUG => POF checksum: 908169754, IBX checksum: 559317902 -- "Interceptor.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof"
Paging in mission messages
Stopping model page in...
ANI radar1.ani with size 106x106 (17.2% wasted)
ANI lock1.ani with size 33x33 (48.4% wasted)
ANI energy2.ani with size 60x60 (6.2% wasted)
ANI toggle1.ani with size 20x20 (37.5% wasted)
ANI weapons1.ani with size 20x20 (37.5% wasted)
ANI toparc1.ani with size 37x37 (42.2% wasted)
ANI toparc3.ani with size 18x18 (43.8% wasted)
ANI leftarc.ani with size 157x157 (38.7% wasted)
ANI rightarc1.ani with size 156x156 (39.1% wasted)
ANI targhit1.ani with size 21x21 (34.4% wasted)
ANI energy1.ani with size 41x41 (35.9% wasted)
ANI targetview1.ani with size 156x156 (39.1% wasted)
ANI targetview2.ani with size 96x96 (25.0% wasted)
ANI targetview3.ani with size 20x20 (37.5% wasted)
ANI damage1.ani with size 25x25 (21.9% wasted)
ANI support1.ani with size 24x24 (25.0% wasted)
ANI objective1.ani with size 21x21 (34.4% wasted)
ANI wingman1.ani with size 53x53 (17.2% wasted)
ANI wingman2.ani with size 53x53 (17.2% wasted)
ANI wingman3.ani with size 53x53 (17.2% wasted)
ANI netlag1.ani with size 30x30 (6.2% wasted)
ANI head1.ani with size 132x132 (48.4% wasted)
ANI time1.ani with size 23x23 (28.1% wasted)
ANI shield-f01.ani with size 93x93 (27.3% wasted)
ANI shield-f06.ani with size 93x93 (27.3% wasted)
ANI shield-f13.ani with size 93x93 (27.3% wasted)
ANI shieldft-05.ani with size 93x93 (27.3% wasted)
ANI shieldbt-03.ani with size 93x93 (27.3% wasted)
ANI shield-f09.ani with size 93x93 (27.3% wasted)
User bitmap 'TMP515x26+16'
User bitmap 'TMP515x26+16'
User bitmap 'TMP515x26+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1330/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 215, Estimated count = 425
================================================
ANI cb_sm2-04_a.ani with size 200x200 (21.9% wasted)
ANI cb_sm2-04_b.ani with size 200x200 (21.9% wasted)
ANI cb_sm2-04_c.ani with size 200x200 (21.9% wasted)
ANI cb_sm2-04_d.ani with size 200x200 (21.9% wasted)
ANI cb_sm2-04_e.ani with size 200x200 (21.9% wasted)
ANI Tech_GTW-5_Prometheus_S.ani with size 200x200 (21.9% wasted)
No cached palette file
Frame 0 too long!!: frametime = 4.773 (4.773)
GAMESEQUENCE: Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI BriefMap with size 249x249 (2.7% wasted)
ANI iconwing01 with size 28x28 (12.5% wasted)
ANI iconfighter2t-05 with size 28x28 (12.5% wasted)
ANI iconbomber2t-03 with size 28x28 (12.5% wasted)
ANI iconbomber04 with size 28x28 (12.5% wasted)
ANI iconbomber05 with size 28x28 (12.5% wasted)
ANI iconbomber09 with size 28x28 (12.5% wasted)
ANI iconbomber2t-01 with size 28x28 (12.5% wasted)
ANI ssbomber04.ani with size 230x230 (10.2% wasted)
ANI ssbomber05.ani with size 230x230 (10.2% wasted)
ANI ssbomber09.ani with size 230x230 (10.2% wasted)
ANI ssbomber2t-01.ani with size 230x230 (10.2% wasted)
ANI iconSD4 with size 24x24 (25.0% wasted)
ANI iconScalpel with size 24x24 (25.0% wasted)
ANI iconflail with size 24x24 (25.0% wasted)
ANI iconPromS with size 24x24 (25.0% wasted)
ANI iconMX-64 with size 24x24 (25.0% wasted)
ANI iconTempest with size 24x24 (25.0% wasted)
ANI iconHornet with size 24x24 (25.0% wasted)
ANI iconCrossbow with size 24x24 (25.0% wasted)
ANI iconTagA with size 24x24 (25.0% wasted)
ANI iconStilettoII with size 24x24 (25.0% wasted)
ANI iconbelial with size 24x24 (25.0% wasted)
ANI iconEMPulse with size 24x24 (25.0% wasted)
ANI SD4.ani with size 185x185 (27.7% wasted)
ANI Scalpel.ani with size 185x185 (27.7% wasted)
ANI Flail2.ani with size 185x185 (27.7% wasted)
ANI PromS.ani with size 185x185 (27.7% wasted)
ANI mx64.ani with size 185x185 (27.7% wasted)
ANI Tempest.ani with size 185x185 (27.7% wasted)
ANI hornet.ani with size 185x185 (27.7% wasted)
ANI cross.ani with size 185x185 (27.7% wasted)
ANI tagA.ani with size 185x185 (27.7% wasted)
ANI still.ani with size 185x185 (27.7% wasted)
ANI belial.ani with size 185x185 (27.7% wasted)
ANI ecm.ani with size 185x185 (27.7% wasted)
ANI iconnode with size 90x90 (29.7% wasted)
ANI Fadeiconnode with size 90x90 (29.7% wasted)
ANI Fadeiconnode.ani with size 90x90 (29.7% wasted)
ANI iconv-cap with size 28x28 (12.5% wasted)
ANI Fadeiconv-Cap with size 28x28 (12.5% wasted)
ANI Fadeiconv-Cap.ani with size 28x28 (12.5% wasted)
ANI iconnavbuoy with size 33x33 (48.4% wasted)
ANI Fadeiconnavbuoy with size 33x33 (48.4% wasted)
ANI Fadeiconnavbuoy.ani with size 33x33 (48.4% wasted)
ANI icont-cap with size 54x54 (15.6% wasted)
ANI Fadeicont-Cap with size 54x54 (15.6% wasted)
ANI Fadeicont-Cap.ani with size 54x54 (15.6% wasted)
ANI iconnode.ani with size 90x90 (29.7% wasted)
ANI iconv-cap.ani with size 28x28 (12.5% wasted)
GAMESEQUENCE: Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 19.666