The major problem of games running a lot slower on Win95?
Or not being compatible at all?
in the 95 era most games could just run natively in dos. quake, doom, descent 1&2, carmageddon, privateer 2, mechwarrior 2, and many more could be run in full dos mode. it was often more convinent just to have a boot dosk for it. windows games really didnt catch on till the voodoo card came out. many dos versions were around that supported the acceleration. but it made it possible to run games in windows without too much performance loss.
Great video but I have a hard time relating. Everyone goes on about how awful Vista is but my copy is pretty much flawless. The downloads are really screwed up all the time but the game support and crashing is totally non existant for me
well xp wasnt bashed so much as vista has been so far. xp it seemed was when microsoft really got their **** straight and made a fairly descent os and were getting on the right track. now it seems they blew it with vista. in xp one of the things they did away with was all the frequent rebooting which made setting things up in 98 total hell. seems to me they fix one problem by unfixing an old problem. for example, in an attempt to fix the security problems they brought back the frequent reboots.
also the popups are worse. you have to wade through more bull to do something simple. xp had some but it wasnt as bad. thats something that has gotten progressively worse. throughout the evolution of the os. they didnt fix the memory addressing you have to run 64 bit to use more than 4 gig ram. then theres the file copy performance. some say its the drm but it could be that their programers dont have a clue what theyre doing. another thing they did that really bugs me is simply renaming everything. like all the control panel icons have different names than the ones that have been used in every os sence 95.
what microsoft should do is figure out what people like and dont like about all their products. and design new ones to address those issues. they seem more interested in coming up with ways to screw over customers than they do about designing a product that they actually want.