Author Topic: n00b Attempts Shivan Mod (contains screenshots)  (Read 65729 times)

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Re: n00b Attempts Shivan Mod (contains screenshots)
A thought. Aren't turret lasers and beam cannons plasma weapons?

 

Offline Hellstryker

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Re: n00b Attempts Shivan Mod (contains screenshots)
note the LASER part. Terran weapons are mainly based on laser tech, IE: ML - 16, Prometheus, Subach.

 
Re: n00b Attempts Shivan Mod (contains screenshots)
I just use laser to refer to energy weapons. But seriously, aren't turret weapons plasma weapons?

 

Offline Hellstryker

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Re: n00b Attempts Shivan Mod (contains screenshots)
If you have canon evidence, yes they are   :blah:

 
Re: n00b Attempts Shivan Mod (contains screenshots)
A thought. Aren't turret lasers and beam cannons plasma weapons?
Well, FS2 is one of those games where some of the things deviate from reality. I followed some of the conventions from descriptions of the GTVA weapons (whatever looked like canon). Weapons are actually named "Turret Laser" etc. in the tables.

<science warning>

Technically, plasma is pretty much ionised gas (see the article for a better definition). Real plasma weapons would be a total pita to make as plasma in space would tend to spread out like any other gas unless contained somehow (see my BS invocation of an EM field produced by the weapon, though I should probably add something like the EM field being sustained by electric currents circulating within the plasma itself). Lasers use light, which moves towards the target really, really fast (speed of light :P) and should work like beam cannons except you can't really see the beam in space unless you are *in* the beam (which can do a lot more than just hurt your eyes :P). I won't bore people with details of other complications like beam spread, energy output, pulsed vs continuous beam operation etc. Also, see here for more stuff about lasers in sci-fi.

</science warning>

 
Re: n00b Attempts Shivan Mod (contains screenshots)
Video demonstrating the Meson Bomb:

http://www.mediafire.com/?4u0r51n1b9f

Target convoy consisting of:

3 GTC Fenris (lead ship is 2000m away from end ship)
1 GVC Aten
1 GTFR Triton (with cargo container)
1 GVG Anuket
1 GTA Charybdis
1 GTSC Faustus
1 GTM Hippocrates

HUD off, single bomb fired at lead GTC Fenris. Convoy ships chosen for low hitpoints. Lead ships turret locked for demonstration purposes (prevents bomb being shot down so bomber doesn't have to fly right up to the target, keeping the whole group in view).

 
Re: n00b Attempts Shivan Mod (contains screenshots)
Shockwave recolour test


Red will be used for shivan ships/weapons, orange for vasudan ships.

EDIT: Anyone know where and how f_shockwave.dds in mv_effects.vp is used?

 

Offline RazorsKiss

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Re: n00b Attempts Shivan Mod (contains screenshots)
If I recall, you specify it under $Shockwave name:, in your ships .tbm file.  The effect itself goes in /yourmod/data/effects.   I've found that setup handy while working on my mod.
Fringespace - Tachyon: Revived   ModDB Listing   Razorskiss.net 

You only think you can outfly me.

 
Re: n00b Attempts Shivan Mod (contains screenshots)
I was wondering more whether it was still relevant after $Shockwave model: is set.

 
Re: n00b Attempts Shivan Mod (contains screenshots)
*BUMP*

Experimenting with burst fire turrets.


 

Offline Retsof

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Re: n00b Attempts Shivan Mod (contains screenshots)
Now that's cool, howd you do that?
:::PROUD VASUDAN RIGHTS SUPPORTER:::

"Get off my forum" -General Battuta
I can't help but hear a shotgun cocking with this.

 
Re: n00b Attempts Shivan Mod (contains screenshots)
From the weapons.tbl wiki:

Quote
$Swarm:

    * The number of missiles to fire per volley if it's a swarm missile
    * Can be issued to Standard primaries also. Causes single part turrets to malfunction but causes multi part turrets to fire only on their barrel line. Can be used for 'burst fire weapons'.
    * Is incompatible with "Corkscrew" option.
    * Syntax: Integer, number of shots in a swarm

Integer set to 3 in this case.

 

Offline Retsof

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Re: n00b Attempts Shivan Mod (contains screenshots)
Ah... I forgot about that.
:::PROUD VASUDAN RIGHTS SUPPORTER:::

"Get off my forum" -General Battuta
I can't help but hear a shotgun cocking with this.

 

Offline Wanderer

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Re: n00b Attempts Shivan Mod (contains screenshots)
Just small additional info... the text about single part turrets malfunctioning (ie not firing at the target) should be (that is IIRC) outdated
Do not meddle in the affairs of coders for they are soggy and hard to light

  
Re: n00b Attempts Shivan Mod (contains screenshots)
Just small additional info... the text about single part turrets malfunctioning (ie not firing at the target) should be (that is IIRC) outdated

Well, if it turns out not to be the case, the changes are easy to reverse. Meanwhile...

SF Gorgon from FSPort:



SF Gorgon after my attempt at making a glowmap from the original texture (using imagemagick and gimp):



Yes, they are awesome to fly. ;7

 

Offline ShadowGorrath

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Re: n00b Attempts Shivan Mod (contains screenshots)
People , show some support here .

 

Offline Snail

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Re: n00b Attempts Shivan Mod (contains screenshots)
*snip*

Good work on the glowmap. :yes:

People , show some support here .

I didn't need you to post that. :P

 

Offline jr2

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Re: n00b Attempts Shivan Mod (contains screenshots)
Eh, yeah.. But there's been so many good things happening lately... my jaw is getting tired.  So, I'll just :eek2:

 
Re: n00b Attempts Shivan Mod (contains screenshots)
True, this mod has been getting lost amongst the awesomeness lately. I could always take a month off, though. :P

Seriously though, I might release another WIP soon, along with a couple of proper demo missions showing off the new toys. :D

I'll probably switch to the new mediavps soon too, depending on how long it takes to get out of beta.

 

Offline jr2

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Re: n00b Attempts Shivan Mod (contains screenshots)
Considering 3.6.8 never left Zeta.....