Author Topic: FS2 on Playstation 2 (Is it Possable)  (Read 10893 times)

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Offline Unknown Target

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Re: FS2 on Playstation 2 (Is it Possable)
Pita would be Pain In the Ass, cole ;)

 

Offline Flaser

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Re: FS2 on Playstation 2 (Is it Possable)
IMHO porting to the PS2 could be a real hair-pulling experience.

The reason why the reverse is pretty hard to do, is because the PS2 actually has several job-specific co-processors. Putting all the strain on the CPU would be not so feasible, finding what to do with the other processors would be even harder - and the whole complex is pretty closely synchronized.

So yeah, a newer, more open and PC like console could be better...

...IMHO the X-Box would be the best of the bunch, since it's practically a small PC on the inside.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline colecampbell666

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Re: FS2 on Playstation 2 (Is it Possable)
Since when "Pita" is Italian? :wtf:
I thought it was.
Pita would be Pain In the Ass, cole ;)
He didn't have it all caps, so I couldn't tell. You generally do that with acronyms.
Gettin' back to dodgin' lasers.

 

Offline Nuke

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Re: FS2 on Playstation 2 (Is it Possable)
YOU generally do that with acronyms, i do not :D
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Offline colecampbell666

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Re: FS2 on Playstation 2 (Is it Possable)
Loner.
Gettin' back to dodgin' lasers.

 

Offline jr2

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Re: FS2 on Playstation 2 (Is it Possable)
YOU generally do that with acronyms, i do not :D

Incorrect syntax, human.  Acronyms are capitalized.  Such as PCMCIA.  Can you tell me what that means?

 

Offline Nuke

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Re: FS2 on Playstation 2 (Is it Possable)
personal computer memory card international association

and dont accuse me of being human, my humanity died long ago.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline WMCoolmon

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Re: FS2 on Playstation 2 (Is it Possable)
YOU generally do that with acronyms, i do not :D

Incorrect syntax, human.  Acronyms are capitalized.  Such as PCMCIA.  Can you tell me what that means?

It means that you just used at least one sentence fragment while lecturing someone else on grammar. :p
-C

 

Offline Herra Tohtori

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Re: FS2 on Playstation 2 (Is it Possable)
FS1 could probably work on Yellow Dog with Wine, since that didn't use hardware accelerated graphics (IIRC). With FS2, that approach could be a bit harder because with Yellow Dog, you don't get any hardware accelerated graphics out of PlayStations. Porting the game to use PlayStation's architecture would be a task so gargantuan that I shudder to even think about it.

I don't know if it would be possible to run retail FS2 with Wine and some Glide/D3D emulation - probably very slowly, if at all. FS2_Open is right out of question, without hardware acceleration there's no point at all to even try.

And I guess you could port at least some of the FS2 media to a FS1 installation. How well it would work, I have my doubts; for example beam weapons wouldn't work, there wouldn't be nebula missions and other little things would be "missing".


But then again, a PS with a Linux is no longer a PlayStation, it's a low powered computer badly suited in what it has been forced to do, IMHO. And the games it plays are no longer PS games... :rolleyes:
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Offline jr2

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Re: FS2 on Playstation 2 (Is it Possable)
personal computer memory card international association

and dont accuse me of being human, my humanity died long ago.

People Can't Memorize Computer Industry Acronyms

:lol:

if you're curious, it's actually *checks*: Personal Computer Memory Card International Association , which they have smartly changed to just "PC Card"  XD  Wonder why.

It means that you just used at least one sentence fragment while lecturing someone else on grammar. :p

Well, as I'm not actually a droid, I was attempting humor.  *peers closely at WMC's skin* - thought so.  A cybernetic organism: living tissue over a metal endoskeleton!!  :shaking: Ruuuun!!  :snipe:

 

Offline Nuke

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Re: FS2 on Playstation 2 (Is it Possable)
its amazing how far off topic this thread has become.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline WMCoolmon

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Re: FS2 on Playstation 2 (Is it Possable)
Well, as I'm not actually a droid, I was attempting humor.  *peers closely at WMC's skin* - thought so.  A cybernetic organism: living tissue over a metal endoskeleton!!  :shaking: Ruuuun!!  :snipe:

:blah:

Well, I, for one, welcome our new robotic overlords. :drevil:

And, uh, a PS2 port of Freespace 2. Yeah. :nervous:
-C

 

Offline Wobble73

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Re: FS2 on Playstation 2 (Is it Possable)
As for Pita being Italian, maybe he was thinking of Pitta bread!  :lol:

And even porting FS2 to the Xbox 360 would be hard I believe as they only have 10mb graphics memory (IIRC).  :nervous: :shaking:
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Offline colecampbell666

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Re: FS2 on Playstation 2 (Is it Possable)
As for Pita being Italian, maybe he was thinking of Pitta bread!
That's what it was, and pita only has one "t".
Gettin' back to dodgin' lasers.

 

Offline Nuke

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Re: FS2 on Playstation 2 (Is it Possable)
are we still on this?
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline colecampbell666

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Re: FS2 on Playstation 2 (Is it Possable)
I'm pretty sure - no.
Gettin' back to dodgin' lasers.

 

Offline jr2

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Re: FS2 on Playstation 2 (Is it Possable)
As for Pita being Italian, maybe he was thinking of Pitta bread!  :lol:

And even porting FS2 to the Xbox 360 would be hard I believe as they only have 10mb graphics memory (IIRC).  :nervous: :shaking:

Umm.... no  EDIT: Just read it, actually, yes... technically.  But it shares with the main memory.  (It's physically impossible to do that kind of GFX with just 10MB, sorry.)

Quote from: http://hardware.teamxbox.com/articles/xbox/1144/The-Xbox-360-System-Specifications/p1
Custom IBM PowerPC-based CPU
   
    * 3 symmetrical cores running at 3.2 GHz each
    * 2 hardware threads per core; 6 hardware threads total
    * 1 VMX-128 vector unit per core; 3 total
    * 128 VMX-128 registers per hardware thread
    * 1 MB L2 cache

CPU Game Math Performance
   
    * 9 billion dot product operations per second

Custom ATI Graphics Processor
   
    * 500 MHz
    * 10 MB embedded DRAM
    * 48-way parallel floating-point dynamically-scheduled shader pipelines
    * Unified shader architecture

Polygon Performance
   
    * 500 million triangles per second

Pixel Fill Rate
   
    * 16 gigasamples per second fillrate using 4X MSAA

Shader Performance
   
    * 48 billion shader operations per second

Memory
   
    * 512 MB GDDR3 RAM
    * 700 MHz DDR
    * Unified memory architecture

Memory Bandwidth
   
    * 22.4 GB/s memory interface bus bandwidth
    * 256 GB/s memory bandwidth to EDRAM
    * 21.6 GB/s front-side bus

Overall System Floating-Point Performance
   
    * 1 TFLOP

Storage
   
    * Detachable and upgradeable 20 GB hard drive
    * 12X dual-layer DVD-ROM
    * Memory unit support starting at 64 MB

I/O
   
    * Support for up to 4 wireless game controllers
    * 3 USB 2.0 ports
    * 2 memory unit slots

Optimized for Online
   
    * Instant, out-of-the-box access to Xbox Live features, including Xbox Live Marketplace for downloadable content, Gamer Profile for digital identity and voice chat to talk to friends while playing games, watching movies or listening to music
    * Built in Ethernet Port
    * Wi-Fi Ready: 802.11 A, B and G
    * Video Camera Ready

Digital Media Support
   
    * Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
    * Stream media from portable music devices, digital cameras, Windows XP PCs
    * Rip music to Xbox 360 hard drive
    * Custom playlists in every game
    * Windows Media Center Extender built in
    * Interactive, full screen 3D visualizers

HD Game Support
   
    * All games supported at 16:9, 720p and 1080i, anti-aliasing
    * Standard definition and high definition video output supported

Audio
   
    * Multichannel surround sound output
    * Supports 48 KHz 16-bit audio
    * 320 independent decompression channels
    * 32-bit audio processing
    * Over 256 audio channels

System Orientation
   
    * Stands vertically or horizontally

Customizable Face Plates
   
    * Interchangeable to personalize the console


 

Offline Nuke

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Re: FS2 on Playstation 2 (Is it Possable)
the xbox 360 was ment to use real time generated procedural graphics, which are fed directly to the gpu in real time, rather than loading and storing big data all in memory like pc games do. the video memory is all frame buffer, theres not enough to do anything else other than maybe storing shader programs. even then the frame buffer would need to use compression to handle hd resolutions (ntsc's 720*480 would use 8.9 megs of uncompressed memory).

im pretty sure programming a game on the 360 would throw out all classical conventions of game design out the window. rather than building the world by xforming your models to world space, storing it, and xforming the whole world to camera space, storing it again, the world is probibly done in sections, then overlapped right onto the frame buffer. first ground, then buildings, then trees, then characters,ect, each following the old convention. i dont think freespace is set up to handle it.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline jr2

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Re: FS2 on Playstation 2 (Is it Possable)
Erg... I thought the XBOX 360 Elite could handle HD, though?  hmm... wikipedia 360 article... wikipedia 360 hardware article.  It can... but I guess its GFX mem is still small and uses, as Nuke said, a different technology that PCs do.  I goofed.  XD  So... plug your 360 controller into your PC, and enjoy, I guess.  (360 & XBOX controllers plug into your USB ports & auto-install drivers on XP SP1 & higher ;) )

 

Offline Nuke

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Re: FS2 on Playstation 2 (Is it Possable)
well its entirely possible the frame buffer is compressed. could use dxt1 which could be de/compressed in real time. that would allow an 80 meg frame buffer which would be plenty of frame buffer for the highest hd res. im not sure if thats the way it is or even if its possible. the xbox 360 does with its cpu power what a computer does with its expansive memory. the tv refresh is also slower so the cores have time to do extra work. data in the backbuffer would need to be much more abstract. since you cant store it you got to crunch it and pass it to the next component so it can do its work.

so while core 2 is transforming a model to camera space, core 1 is getting the next model to world space, ready for the next core to do its processing on. then when the model is in camera space it goes straight to the gpu for rendering. pc games tend to batch everything so rather than doing a whole lot of little transforms, it does a couple big ones.

this cpu hell in modern consoles is nothing new. the sega saturn had a very complex array of processors. two risc processors, 3 gpus, another risc for controlling the cdrom, 2 sound processors, and 2 other special purpose processors. compared to the playstations 1 risc processor, 1 sound processor and 1 gpu, it was a race car.  the single processor playstation only won over merely because it was easyer to program. most of the programmers of the day were still used to writing single cpu programs, so the playstation got all the good games. while the saturn got relegated mostly to 2d arcade games.

now that our computers and consoles have multicore processors and sometimes multiple gpus, its about time to rewrite the book on game programming.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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