Author Topic: Teeth of the Tiger  (Read 234185 times)

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Good to see the people coming back, especially when I was absent for a while. Seeing the super secret forum activate without me was a big surprize. ;)

When I get to Poland in a couple of weeks, I'll reactivate myself too, so we can get this stuff roling just like in the good old days.
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 
About time I posted something here...

I'm pretty busy with school at the moment, so it took me a little longer than "a couple weeks".

But this time I come with a little something- the T-MF Ansar, now textured:









Coming soon- the Hussar Mk 2 with textures, and a test flight of the Ansar as soon as I get it fully operational.

BTW- Has anyone seen Nx in the last couple months?
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 
And the Hussar Mk 2:







Images taken in PCS 2, it doesn't fly yet...
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline Black Wolf

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:(

I understand that you have a style going here, and I suppose there's something to be said for low poly models if it means cranking them out at pace but... having seen what can be done for these guys, with Nx's Cataphract, is going backwards to this level of quality really the direction you want to be going? Sure, it's the feature creep from hell to want to HTL every model, but even updating the texturing style would make these ships significantly more attractive, and now that you have a template for how to do that... like I said, it seems like you're going backwards.

It's up to you, of course, your mod, and I know I'm suggesting feature creep, but these textures really do need work, in my opinion.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
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Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 
Well, as soon as Nx and Jadehawk (or perhaps any new volunteers?) appear here or on FS Mods, I'll upload the models for them to give the magic treatments that make them look really awesome  :p. Right now I'm trying to get everything to fly (posting something here once in a while) so the missions in the campaign could get done, and I'll leave the high quality modeling and textures for the experts.
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline Thaeris

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I must state that's a viable approach, and you're to be commended for doing it. One-man-shows often demand such approaches so as to get anything done at a reasonable rate.
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

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"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

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"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline PeterX

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I´m modding for Rule the Rail! and also make some 1manshows,but i do so as i´m just modeling the locos and cars,but i release it in the last moment of my postings on brainbombers and Little Ville....with boards.

So my question to bengaltiger;
Do you release the models in a complete mod with campaign? and how is the whole progress?

Peter
If i can´t model any ship then i use "flying trains" :-)

 
A few already came out with the intro:

http://www.freespacemods.net/download.php?view.475

The rest is coming out in 3 chapters, of which chapter 1 has a couple missions done, and is waiting for a few models to get going further. Also, most new ships will be featured in chapter 1, so the rest should be a bit quicker.
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline PeterX

  • 27
    • Peter
Thanx for this info,and your models are not from bad parrents  :yes: :pimp:
Good luck for the mod.
Peter
If i can´t model any ship then i use "flying trains" :-)

 
Question:

How do you use this:
http://www.hard-light.net/wiki/index.php/Weapons.tbl#.24Piercing_Impact_Draw_Modifier:?

I have fs2_open_3_6_12r_INF.exe running, and I get


Code: [Select]
tiigran-wep.tbm(line 314:
Error: Required token = [#End] or [$Name:], found [$Piercing Impact Draw Modifier: ]
in weapon: Tiigran Arty
.

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! <no symbol>
<no module>! <no symbol>


when I try to set it up.... :blah:

When the
$Piercing Impact Draw Modifier: is not there, everything works (except for the fireworks beginning when the target's hull is at 10%, which pretty much ruins all the fun).
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline The E

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Uhhh....

Why aren't you using armor.tbl to fine-tune the piercing effects?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Well, I didn't find anything on setting up the piercing effects in http://www.hard-light.net/wiki/index.php/Armor.tbl

There's the http://www.hard-light.net/wiki/index.php/Ships.tbl#.24Piercing_Damage_Draw_Limit:, which is set to 10 by default based on what I've seen testing, and there's the http://www.hard-light.net/wiki/index.php/Weapons.tbl#.24Piercing_Impact_Draw_Modifier: which acts as a multiplier of the draw limit for a specific weapon. In this case I need the Artillery gun to hit stuff with penetration effects at 100% health, and I don't want anything else to do the same, so I need to get the modifier to work...
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline The E

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Please check again. Someone forgot to add the tbl options.

In Armor.tbl, use "+Weapon Piercing Effect Start Limit:" to define when piercing effects are going to start.

Basically, what you need to do is to create an "Artillery" damage type, create an armor class that always displays piercing effects when hit by a weapon with that damage type, and then apply it to all relevant ships.
« Last Edit: November 14, 2010, 06:29:18 pm by The E »
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Alright thanks, but I'll leave that for tomorrow I guess...
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 
Code: [Select]
#Armor Type

$Name: Capship

$Damage Type: Artillery
+Weapon Piercing Effect Start Limit: 100.0

#End

Doesn't seem to work...

I also noticed that with 3.6.12 mediavps I don't even get the effects when the target gets killed...

Here's what I need for each hit, the following images are on a dying target with 3.6.10 m-vps (BTW giving the eye candy this thread lacks lately...):




As soon as I get this working properly, I'll get Fraps and post a video of the poor Lilith getting gunned down on youtube... :p
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline The E

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Did you set the weapon damage type in weapons.tbl? Did you set the ship armor type in ships.tbl?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Yup, and the game runs without warnings, so I assume it's not done terribly wrong...
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 
+Weapon Piercing Type: Default

This was missing.

Now's the time to get Fraps...
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 
http://www.youtube.com/watch?v=siKfgId8BK0

So, what do you people think?

P.S. It's still done with 3.6.10 mediavps, as I have yet to figure out how to get the effects working with 3.6.12.
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline Quanto

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Heh, those plumes are like solar ejections! How big is the ship those are being fired from?!
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