Author Topic: Problem with normal maps  (Read 5686 times)

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Offline shiv

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Problem with normal maps
Hi.

I've tried to run normal maps test pack on a serval builds like those: http://www.hard-light.net/forums/index.php/topic,50258.0.html http://www.hard-light.net/forums/index.php/topic,50163.0.html http://www.hard-light.net/forums/index.php/topic,49939.0.html and other ones.

But I can't see that ships like Ulysses, Hatepsut or others are normal mapped.

My configuration is Intel Celeron 1, 73 GHZ, Intel X3100 hraphic card with 350 MB of RAM and I Gigabyte of RAM. I'm running on Windows Vista.
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 

Offline Herra Tohtori

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Re: Problem with normal maps
Hi.

I've tried to run normal maps test pack on a serval builds like those: http://www.hard-light.net/forums/index.php/topic,50258.0.html http://www.hard-light.net/forums/index.php/topic,50163.0.html http://www.hard-light.net/forums/index.php/topic,49939.0.html and other ones.

But I can't see that ships like Ulysses, Hatepsut or others are normal mapped.

My configuration is Intel Celeron 1, 73 GHZ, Intel X3100 hraphic card with 350 MB of RAM and I Gigabyte of RAM. I'm running on Windows Vista.


Run debug build and see if the debug log tells this at the end of OpenGL init:

Code: [Select]
(...)
Using GLSL for model rendering.
... OpenGL init is complete!
(...)


If your GPU can't use GLSL, it can't show the normal maps. If this is the case, your elast best hope is to check your GPU is using the latest drivers. Otherwise, I can just offer condolences and a suggestion to get a dedicated graphics card to replace the IGP on your motherboard.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline shiv

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Re: Problem with normal maps
Where's debug log saved?
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 

Offline Cobra

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Re: Problem with normal maps
Uh. Shiv, you're running a laptop with an onboard Intel video card.

And for pete's sake, it's Hatshepsut.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Herra Tohtori

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Re: Problem with normal maps
Debug log is found in ..\Freespace2\data\ -directory, and it's called fs2_open.log.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline shiv

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Re: Problem with normal maps
I didn't see there any phrase with "GLSL"
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 

Offline Kaine

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Re: Problem with normal maps
I didn't see there any phrase with "GLSL"

chances are your video card doesn't support shader model 3.

 

Offline shiv

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Re: Problem with normal maps
Nope. My graphic card support shader model 3 and when new drivers are released shader model 4.


http://en.wikipedia.org/wiki/Intel_GMA

Check the table with graphic cards specs. It says I have shaders.
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 

Offline Macfie

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Re: Problem with normal maps
Even if you don't use GLSL you should get the normal textures just without the shading.
see http://www.hard-light.net/forums/index.php/topic,50258.40.html
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline DaBrain

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Re: Problem with normal maps
Nope. My graphic card support shader model 3 and when new drivers are released shader model 4.


http://en.wikipedia.org/wiki/Intel_GMA

Check the table with graphic cards specs. It says I have shaders.

Well it looks like the drivers do not support OpenGL 2.0 (yet?).
Looks like you're stuck with version 1.5.

That is probably the problem.
But I don't think intel chips have really been tested so far. Every bit of information about this should be useful. Of course something like this belongs into Mantis.

Take a look into the log file and look for ".sdr".
They probably didn't compile correctly.
« Last Edit: December 13, 2007, 10:19:22 am by DaBrain »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline shiv

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Re: Problem with normal maps
This is all log that I have:

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -spec_exp 8.2
  -spec_static 3.5
  -spec_point 8.6
  -spec_tube 1.0
  -ambient_factor 70
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -noscalevid
  -spec
  -normal
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -snd_preload
  -fps
  -debug_window
Building file index...
Found root pack 'D:\gry\freespace2\mv_textures.vp' with a checksum of 0x2c43a80e
Found root pack 'D:\gry\freespace2\nm_test.vp' with a checksum of 0x85a84b5b
Found root pack 'D:\gry\freespace2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\gry\freespace2\Sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\gry\freespace2\Stu_fs2.vp' with a checksum of 0x988a45ca
Found root pack 'D:\gry\freespace2\Warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\gry\freespace2\' ... 49 files
Searching root pack 'D:\gry\freespace2\mv_textures.vp' ... 1526 files
Searching root pack 'D:\gry\freespace2\nm_test.vp' ... 72 files
Searching root pack 'D:\gry\freespace2\Root_fs2.vp' ... 157 files
Searching root pack 'D:\gry\freespace2\Sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\gry\freespace2\Stu_fs2.vp' ... 1618 files
Searching root pack 'D:\gry\freespace2\Warble_fs2.vp' ... 52 files
Found 7 roots and 6501 files.
ERROR: Unknown Language Checksum: -1131728960
Using default language settings...
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Failed to init speech
GR_CPU: Family 6, MMX=Yes
Initializing OpenGL graphics device at 1280x800 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : Intel
  OpenGL Renderer   : Intel 965/963 Graphics Media Accelerator
  OpenGL Version    : 1.5.0 - Build 7.14.10.1364

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Unable to find extension "GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Unable to find extension "GL_EXT_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Unable to find extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Unable to find extension "NV_point_sprite".
  Unable to find extension "GL_ARB_shading_language_100".
  Unable to find extension "GL_ARB_shader_objects".
  Unable to find extension "GL_ARB_vertex_shader".
  Unable to find extension "GL_ARB_fragment_shader".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8 (8)
  Max elements vertices: 1024
  Max elements indices: 1024
  Max texture size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Performing global function/(library/object) name repeat check...
LUA: Performing library/object name repeat check...
LUA: Performing object/object name repeat check...
LUA: Performing library/library name repeat check...
LUA: Initializing library functions...
LUA: Initializing object functions...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI radar1 with size 106x106 (17.2% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_textures-shp.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 503
MOVIE ERROR: Unable to open movie file 'intro.mve' in any supported format.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
ANI mainwalk.ani with size 297x297 (42.0% wasted)
ANI mainflyby.ani with size 116x116 (9.4% wasted)
ANI maincrane.ani with size 73x73 (43.0% wasted)
ANI mainexit.ani with size 110x110 (14.1% wasted)
ANI mainbarracks.ani with size 105x105 (18.0% wasted)
ANI mainreadyroom.ani with size 86x86 (32.8% wasted)
ANI mainoptions.ani with size 131x131 (48.8% wasted)
ANI maincampaign.ani with size 124x124 (3.1% wasted)
Frame  0 too long!!: frametime = 0.401 (0.401)
Got event GS_EVENT_LAB (64) in state GS_STATE_MAIN_MENU (1)
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x7093cbe9 -- "fighter01.pof"
Frame  0 too long!!: frametime = 0.282 (0.282)
Loading model 'fighter06.pof'
IBX: Found a good IBX to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 0x6ae05668, IBX checksum: 0xeb39699f -- "fighter06.pof"
Frame 725 too long!!: frametime = 0.327 (0.327)
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 0xd88cd2a1, IBX checksum: 0xfeb9eb87 -- "fighter2t-02.pof"
Frame 1347 too long!!: frametime = 0.370 (0.370)
Loading model 'fighter03.pof'
IBX: Starting a new IBX for 'fighter03.pof'.
Loading model 'fighter07.pof'
IBX: Starting a new IBX for 'fighter07.pof'.
Frame 2538 too long!!: frametime = 0.317 (0.317)
Loading model 'fighter08.pof'
IBX: Found a good IBX to read for 'fighter08.pof'.
IBX-DEBUG => POF checksum: 0x80886b30, IBX checksum: 0xdefbf5dc -- "fighter08.pof"
Frame 2982 too long!!: frametime = 0.273 (0.273)
Loading model 'fighter09.pof'
IBX: Found a good IBX to read for 'fighter09.pof'.
IBX-DEBUG => POF checksum: 0x5cd5d194, IBX checksum: 0xdca72edb -- "fighter09.pof"
Frame 3207 too long!!: frametime = 0.302 (0.302)
Loading model 'fighter2v-01.pof'
IBX: Found a good IBX to read for 'fighter2v-01.pof'.
IBX-DEBUG => POF checksum: 0x171eca80, IBX checksum: 0x8d97a885 -- "fighter2v-01.pof"
Frame 3282 too long!!: frametime = 0.312 (0.312)
Loading model 'capital2V-01.pof'
IBX: Found a good IBX to read for 'capital2V-01.pof'.
IBX-DEBUG => POF checksum: 0x3bf5b85e, IBX checksum: 0x0a92c68b -- "capital2V-01.pof"
Warning: Ignoring unrecognized subsystem reactor, believed to be in ship capital2V-01.pof
Warning: Ignoring unrecognized subsystem bridge, believed to be in ship capital2V-01.pof
Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2V-01.pof
Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2V-01.pof
Frame 3449 too long!!: frametime = 0.745 (0.745)
Frame 3450 too long!!: frametime = 0.271 (0.271)
Loading model 'fighter2v-01.pof'
IBX: Found a good IBX to read for 'fighter2v-01.pof'.
IBX-DEBUG => POF checksum: 0x171eca80, IBX checksum: 0x8d97a885 -- "fighter2v-01.pof"
Loading model 'capital2V-01.pof'
IBX: Found a good IBX to read for 'capital2V-01.pof'.
IBX-DEBUG => POF checksum: 0x3bf5b85e, IBX checksum: 0x0a92c68b -- "capital2V-01.pof"
Warning: Ignoring unrecognized subsystem reactor, believed to be in ship capital2V-01.pof
Warning: Ignoring unrecognized subsystem bridge, believed to be in ship capital2V-01.pof
Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2V-01.pof
Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2V-01.pof
Frame 4687 too long!!: frametime = 0.569 (0.569)
Loading model 'fighter2v-02.pof'
IBX: Found a good IBX to read for 'fighter2v-02.pof'.
IBX-DEBUG => POF checksum: 0xbba2a77e, IBX checksum: 0xe3da70fa -- "fighter2v-02.pof"
Frame 5818 too long!!: frametime = 0.318 (0.318)
Loading model 'cruiser2V-01.pof'
IBX: Starting a new IBX for 'cruiser2V-01.pof'.
Frame 6673 too long!!: frametime = 0.464 (0.464)
Loading model 'corvette2v-01.pof'
IBX: Found a good IBX to read for 'corvette2v-01.pof'.
IBX-DEBUG => POF checksum: 0x52c1575a, IBX checksum: 0x9daecf42 -- "corvette2v-01.pof"
Frame 7182 too long!!: frametime = 1.088 (1.088)
Loading model 'cruiser02.pof'
IBX: Starting a new IBX for 'cruiser02.pof'.
Frame 7252 too long!!: frametime = 0.391 (0.391)
Frame 7253 too long!!: frametime = 0.582 (0.582)
Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_LAB (50)
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 

Offline DaBrain

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Re: Problem with normal maps
Code: [Select]
OpenGL Version    : 1.5.0 - Build 7.14.10.1364
[...]
  Unable to find extension "GL_ARB_shading_language_100".
  Unable to find extension "GL_ARB_shader_objects".
  Unable to find extension "GL_ARB_vertex_shader".
  Unable to find extension "GL_ARB_fragment_shader".
[...]


Yepp, here is your problem. Your current driver doesn't have the needed extensions for pixel shaders in OpenGL.
You can just wait for a new driver.


This is what I get:

Code: [Select]
OpenGL Version    : 2.0.7058 WinXP Release
[...]
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ATI_shader_texture_lod".
[...]
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline shiv

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Re: Problem with normal maps
Thanks... That's sad that I can't see nromal amps now ;) I hope new drivers will make me able to see those maps.
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 
Re: Problem with normal maps
Hi.

I've tried to run normal maps test pack on a serval builds like those: http://www.hard-light.net/forums/index.php/topic,50258.0.html http://www.hard-light.net/forums/index.php/topic,50163.0.html http://www.hard-light.net/forums/index.php/topic,49939.0.html and other ones.

But I can't see that ships like Ulysses, Hatepsut or others are normal mapped.

My configuration is Intel Celeron 1, 73 GHZ, Intel X3100 hraphic card with 350 MB of RAM and I Gigabyte of RAM. I'm running on Windows Vista.

Your actually the first Notebook i've ever seen that has a processor running at 73 GHz.
And this ain't no ****. But don't quote me for that one. - Mika

I shall rrreach worrrld domination!

 

Offline Cobra

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Re: Problem with normal maps
:lol:

That's supposed to be 3.7 GHz :wtf:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Herra Tohtori

  • The Academic
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Re: Problem with normal maps
I'm betting 1.73 GHz, actually, judging from the CPU type... :rolleyes:
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Jeff Vader

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Re: Problem with normal maps
I'm betting 1.73 GHz, actually, judging from the CPU type... :rolleyes:
Damn, you beat me to it. 1.73 sounds the most likely choice.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Flipside

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Re: Problem with normal maps
Either that or he has ceramic legs.

 

Offline Cobra

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Re: Problem with normal maps
Wha? :wtf:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Flipside

  • əp!sd!l£
  • 212
Re: Problem with normal maps
Well, I dunno about you, but I wouldn't want a laptop running at 73GHz in my lap, they would get a little warm. Though, of course, this is totally ignoring the fact that boot-up would probably drain the battery ;)