Author Topic: Problem with normal maps  (Read 5688 times)

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Offline shiv

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Re: Problem with normal maps
My mistake Celeron 1,73 GHZ :P
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Offline Cobra

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Re: Problem with normal maps
Oh, I get it. :nervous:
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Offline DaBrain

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Re: Problem with normal maps
Shiv you should better forget about normal maps. :(

I read a bit about the X3100. Although it's technically advanced, it really lacks power.
It's no match for even the slowest low-end cards from Nvidia and AMD/ATI.

OpenGL 2.0 support will be added in mid 2008 afaik. So you'll be able to take a look at all the graphical FS2_open features by then, but I really doubt you will get playable fps from it.
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Offline shiv

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Re: Problem with normal maps
Shiv you should better forget about normal maps. :(

I read a bit about the X3100. Although it's technically advanced, it really lacks power.
It's no match for even the slowest low-end cards from Nvidia and AMD/ATI.

OpenGL 2.0 support will be added in mid 2008 afaik. So you'll be able to take a look at all the graphical FS2_open features by then, but I really doubt you will get playable fps from it.

I need normal maps support to check if normal maps by me are working properly in my own mods. I wouldn't play with them to have a  better performeance. But thanks for intrest of my problem. Do you know when those drivers will be released and when they'll contain?
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Offline Koth

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Re: Problem with normal maps
Or that the required voltage would probably just melt that laptop AND your laps. Okay, enough of that.
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Re: Problem with normal maps
Im not seeing normal maps either but then that might be a slight problem with the latest mac version idk.  My macbok pro has a GeForce 8600M GT.  That "should" be able to handle opengl 2.0 and all this stuff correct?  I thinkso from what I have read but not sure.

 

Offline ARSPR

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Re: Problem with normal maps
Im not seeing normal maps either but then that might be a slight problem with the latest mac version idk.  My macbok pro has a GeForce 8600M GT.  That "should" be able to handle opengl 2.0 and all this stuff correct?  I thinkso from what I have read but not sure.
I don't know if this applies also to Mac drivers but you should check this thread: SCP troubles.

In Windows, ForceWare 169.xx series have a lot of troubles with OGL and FS2.
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
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    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

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Offline taylor

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Re: Problem with normal maps
There is a strange issue that makes it not work on the Mac at all, whether you have full support for GLSL or not.

The error is known, but the cause for it is a completely mystery.  The shaders just appear to become invalidated for unknown reasons once you are all the way in the game.  I have tried everything that I can think of but nothing appears to work.  I assume that it's something that the Mac drivers do that doesn't happen on other platforms, but I have yet to figure out what it is.

My hardware doesn't support GLSL and that makes it a very difficult, and extremely slow, thing to fix.

 
Re: Problem with normal maps
Dang,  One of these days I'm just going to buy windows XP and solve all my gaming problems.  They say it actually runs faster on mac hardware,  motherboard do you think?  Because everything else is the same I think.

I'd update drivers or something but i think they are embedded in the OS with macs, and I can't find a mac version of forceware anywhere.  Shame really, I mean, You can't switch Anti aliasing or anything like that outside an application.