Author Topic: Ship Type Limit of 59?  (Read 6288 times)

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Hmmmm. I'm getting the same error you're getting but with all the errors in the debug output it's really hard to figure out where the cause is.

I recommend getting all the errors that the debug build complains about fixed. Check the logs too cause there are a lot of errors like this

Code: [Select]
At least one of the following tags was used on ship Amadeus Class, subsystem ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌContainer01a:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

Or this

Code: [Select]
WARNING:  Animation trigger #0 on subsystem 'turret01a', for ship 'Caernaven Class', has a negative reverse_start value!  Capping it at 0!
Once those are fixed it will be a lot easier to track down the actual cause.




Those are directly Saga related.  I believe they were using an older build for the prologue release.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline karajorma

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Those are in the log not popup warnings.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
Okay, I just spent quite a bit of time removing each individual table from the tables folder and reopening FRED, to see if one of those tables was causing the ship limit problem.

No matter which table I removed, the limit remained constant. So... wouldn't that mean that none of the tables are the problem?

What else could cause a ship limit problem? Can someone intentionally limit the number of ship types using a command or a file or an entry of some sort?
Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"

 

Offline karajorma

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Unless it's the big table that's at fault rather than the modular ones it does seem that way. I'll take a look at this one later myself.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Remove all my stuff and see if that makes a difference.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
If I remove everything of yours, I won't be able to tell if the problem still exists, since the only ships I have installed are yours.

Let me know if you guys come up with anything. I'll have to put my campaign plans on permanent hold until a solution is found.
Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"

 

Offline karajorma

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The problem is definitely the Ships.tbl you are using. Cut it up into modular tables and add them one at a time and you should be able to figure out which one is the cause. I'm having a problem with building 3.6.10 at the moment which means I can't figure out which ship is causing you trouble.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
Sorry it's been a few days since I posted here.

I haven't had a chance to try your suggestion above yet. I'll have to extract the entire core VP and then create all the new tables, which is quite a bit of work. I'll start working on it this evening.

I'll post here again when I have some results.

Happ New Year!
Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"

 

Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
Re: Ship Type Limit of 59?
Well guys, after trying everything I could think of, and all of your suggestions, nothing has worked.

I believe I have to officially declare this problem a lost cause.

I originally planned to create a campaign using the WC Saga stuff, but it looks like that's not going to happen. I thank you all for putting so much effort into solving the problem, but I guess there are just some problems out there that can't be overcome.

Back to the drawing board for another idea.

Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"