Author Topic: UW Act I Demo Release  (Read 147831 times)

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Offline Snail

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Re: TVWP Act I Demo Release
PEBKAC

  

Offline Ziame

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Offline Mongoose

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Re: TVWP Act I Demo Release
Problem Exists Between Keyboard And Chair

 

Offline Vrets

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Re: TVWP Act I Demo Release
I'm downloading this again.

I trust that TVWP functions with 3.6.12?

I'm so trusting.

 

Offline CaptJosh

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Re: TVWP Act I Demo Release
Played through it with no hitches on a 3.6.12 build. Seems fine.
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those who understand binary and those who don't.

 
Re: TVWP Act I Demo Release
Looks like the kinks are dead for me... Can anyone upload them to another mirror?

 

Offline The E

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I really need lifе to touch me
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Offline Goober5000

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Re: TVWP Act I Demo Release
Indeed.  The Act II demo release also includes a bugfixed and improved Act I.

 

Offline Androgeos Exeunt

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Re: TVWP Act I Demo Release
The Act II demo release also includes a bugfixed and improved Act I.

Oh, is it coming out soon?I saw it.
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Offline Goober5000

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Re: TVWP Act I Demo Release
Captain Oblivious strikes again! :p

Honestly, I just posted on Monday that your title is one of the most consistently demonstrated on HLP. :D

 

Offline MatthTheGeek

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Re: TVWP Act I Demo Release
I don't even know why I have a custom title myself...
People are stupid, therefore anything popular is at best suspicious.

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Offline starlord

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Re: TVWP Act I Demo Release
Very interesting...

Forgive me, but I was wondering: does the prelude of the TVWP cover also the fight between the initial conflict earth and luna (the one where the damocles was first deployed)?

this would mean that would be the first space engagement in freespace Fanon continuity, right?

 

Offline Goober5000

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Re: TVWP Act I Demo Release
TVWP fanon, anyway; there is no single fanon continuity.  And yes, that's probably the first space engagement.

You won't find that in the TVWP because it happened around a hundred years before the Unification War.  The combat probably wouldn't look anything like FreeSpace combat.  However, we do provide a partial backstory in the tech room.

 

Offline starlord

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Re: TVWP Act I Demo Release
Oh I see! Pity!

well some atmospheric mods could perhaps at some point cover that arc of the story: I remember defcon freespace having an opening for plot ideas... this might be the conclusion of the defcon era: the war between spacers (luna) wishing for earth independence and earth barely recovering from global turmoil and the beginning of space conflicts... this actually reminds me of the ben bova books (moon war).

just my 2 cents though...

 

Offline Mobius

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Re: TVWP Act I Demo Release
I'm playing through the upgraded version of Act 1 (maybe I should have posted this on the other thread?) with the intent of completing it. I don't remember when and how I stopped playing the previous of Act 1, and I have to admit that it was a mistake.

I like TVWP's approach on things, it's original and makes FreeSpace 1's outdated assets look like extraordinary achievements in the history of space combat. Great work!

FREDding is nice, but I would have changed something here and there. For example, in the second mission:


Spoiler:
During the second replay, I know since the beginning that one of the Elysium transports is about to board a Chronos freighter. I position myself so that I can shoot at the transport as soon as its IFF turns to hostile, and then I realize (after depleting half of my ammo) that it's either invulnerable or guardianed. With the remaining ammo, I couldn't complete the mission and had to replay it a third time.

I found other glitches, maybe I should take note of them and post a report. I'll start doing it tomorrow.

More in general, I...

Spoiler:
...think you should have added directives since the very beginning.

I know they may kill the purpose of primitive sensors ("Destroy Fighters [6]" clearly says that there are 6 enemy fighters around, even if the player and his wingmen don't have the technology to monitor their movements), but IMHO they're necessary to prevent confusion. The problem can be easily solved by linking directives to events and adding the third argument so that directives don't seem too "prophetic" until the inception of advanced sensors. In addition to that, the advantage given by sensors may be boosted even more by directives which give the impression that onboard computers analyze all sensor data and determine the exact number of friendly and enemy assets whose military importance is critical.

Just a suggestion, of course. :)


P.S.
I see you used the word Serendipity. I was so surprised when I read it. ;) (Goober probably knows what I'm refering to: a look at INFA's private board would be enough.)
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Offline Droid803

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Re: TVWP Act I Demo Release
Well, I'm pretty sure people can COUNT how many fighters there are when they're approaching.
You don't need sensors to do that.
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Offline Mobius

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Re: TVWP Act I Demo Release
Yes, but sensors are much more precise and reliable, unless there are stealth fighters around.
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Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
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Offline General Battuta

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Re: TVWP Act I Demo Release
Protip: you can get around the 'destroy fighters (6)' problem by simply using destroyed-or-departed instead of is-destroyed-delay. It prevents the numbers from showing up.

 

Offline Goober5000

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Re: TVWP Act I Demo Release
P.S.
I see you used the word Serendipity. I was so surprised when I read it. ;) (Goober probably knows what I'm refering to: a look at INFA's private board would be enough.)
Not rly.  I tend to stay away from the INFA board because I'm looking forward much more to the next release of Inferno proper.

But Serendipity is a cool word. :nod:

 

Offline Mobius

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Re: TVWP Act I Demo Release
Protip: you can get around the 'destroy fighters (6)' problem by simply using destroyed-or-departed instead of is-destroyed-delay. It prevents the numbers from showing up.

That is not a wise choice when hostile fighters are expected to escape during the mission. Not that it's going to happen so often, though...

Not rly.  I tend to stay away from the INFA board because I'm looking forward much more to the next release of Inferno proper.

But Serendipity is a cool word. :nod:

Indeed. :)
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito