Author Topic: can Anyone make weapons for me?  (Read 24849 times)

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Offline Polpolion

  • The sizzle, it thinks!
  • 211
Re: can Anyone make weapons for me?
Code: [Select]
$Name: jhsiob
$Model File: hornet.pof ;; flak weapons are invisible until they hit or explode, so this doesn't really matter
$Mass: 0.2
$Velocity: 700.0 ;; really fast - like AA fire
$Fire Wait: 0.03 ;;
$Damage: 40
$Blast Force:              45.0
$Inner Radius: 10.0                                    ;; radius at which damage is full
$Outer Radius: 15.0                                    ;; max radius for attenuated damage
$Shockwave Speed: 0.0                                     ;; velocity of shockwave.  0 for none.
$Armor Factor: 1.2
$Shield Factor: 0.7
$Subsystem Factor: 0.2
$Lifetime: 1.5
$Energy Consumed: 0.0
$Cargo Size: 1.0
$Homing: NO
$LaunchSnd: 116
$ImpactSnd: 117
+Weapon Range: 4000 ;; Limit to range at which weapon will actively target object
$Flags: ("Big Ship" "Flak" "particle spew" "Player allowed")
$Trail
+Start Width:                                 0.8
+End Width:                                   0.5
+Start Alpha:                                  0.8
+End Alpha:                                    0
+Max Life:                                       2
+Bitmap:                                         newmiss5
$Icon: iconmissile06
$Anim: LoadMissile04
$Impact Explosion: Exp20
$Impact Explosion Radius: 25.0
$Muzzleflash: mflash_small

Not sure if this will work...

 
Re: can Anyone make weapons for me?
can you get new names :confused:

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
Re: can Anyone make weapons for me?
Yeah. Just replace what it says in the  name row. I just randomly hit keys on my keyboard for that name.

 
Re: can Anyone make weapons for me?
i wod like some names

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: can Anyone make weapons for me?
You think it's a good idea to be making a mod if you have no ideas on anything? Suit yourself.

GTM-9 Colostomizer missile
GTW-66 Magma cannon
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: can Anyone make weapons for me?
yes, I'm just not good whvi names

keep making weapons
« Last Edit: January 05, 2008, 03:19:14 pm by james777 »

 
Re: can Anyone make weapons for me?
I already offered to do a couple for you. If you just tell me what you want I can do it.
"I only miss what I don't hit."
Show me something that beats 87 BF reds and I'll show you Hateful Lies!!!

 
Re: can Anyone make weapons for me?
any type.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: can Anyone make weapons for me?
when I have time later I'm archiving those posts.


James it might help people if they knew what kind of mod you were working on.

What have you done for it so far?
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Re: can Anyone make weapons for me?
well, I am doing big mod, taking out some of the Retail ships and all the weapons. you can say i'm doing my oun FreeSpace 2. ships i'm good. but weps, no.

 
Re: can Anyone make weapons for me?
If I'm right, Fire Wait variable = Rate of fire?
And this ain't no ****. But don't quote me for that one. - Mika

I shall rrreach worrrld domination!

 
Re: can Anyone make weapons for me?
Heres a really really quick sniper weapon. You using retail makes it a little bit difficult and it's not balanced but just try it out. I haven't had the chance to so it's sort of a first draft. I just had like 5 minutes free and decided to help.

Code: [Select]
$Name:                                  @NAME HERE
+Title:                                 XSTR("NAME HERE", 3243)
+Description:
XSTR(
"DESCRIPTION
HERE", -1)
$end_multi_text
+Tech Title:     XSTR("Subach HL-7", -1)
+Tech Anim:                     Tech_Subach_HL-7
+Tech Description:
XSTR(
"TECH HERE", -1)
$end_multi_text
$Model File: none
; The following fields (preceded by @) are only required for laser
; rendering, which requires that "Model File:" be none.
; These are the same values that used to be hard-coded:
@Laser Bitmap: newglo9
@Laser Glow: laser1_2_glow
@Laser Color: 255, 110, 00
@Laser Color2: 255, 180, 00
@Laser Length: 0.01
@Laser Head Radius: 0.01
@Laser Tail Radius: 0.01
$Mass: 0.6
$Velocity: 2000.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 0.60 ;; in seconds
$Damage: 200
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 0.3
$Lifetime: 2.00 ;; How long this thing lives
$Energy Consumed: 3.3 ;; Energy used when fired
$Cargo Size: 0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 87 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Rearm Rate: 0
+Weapon Range: 100000 ;; Limit to range at which weapon will actively target object
$Flags: ("in tech database" "cycle" "player allowed"  "shudder")
$Trail: ;; Trail cannot be set if Exhaust is set
+Start Width: 1.0                                       ;; Width of trail nearest missile
+End Width: 1.0                                       ;; Width of trail before it "evaporates"
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 0.8                                      ;; how many seconds before trail disappears
+Bitmap: Contrail ;; Bitmap used to draw trail
$Icon: iconSD4
$Anim: SD4
$Shots: 1
"I only miss what I don't hit."
Show me something that beats 87 BF reds and I'll show you Hateful Lies!!!

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
Re: can Anyone make weapons for me?
The Super Mega Ultra Weapon of Death (TM)

Code: [Select]
; ----------------------------------------------------------------------------------
; Sidearm
;
$Name:                                  SMUWOD   ;; pronounced "smuh - wad"
+Title:                                 XSTR("SMUWOD", 3243)
+Description:
XSTR(
"Standard Issue
Level 3 Hull Damage
Level 2 Shield Damage", 3244)
$end_multi_text
+Tech Title:     XSTR("SMUWOD", 146)
+Tech Anim:                     Tech_Subach_HL-7
+Tech Description:
XSTR(
"The SMUWOD is a xaser weapon, firing an intense, highly focused beam of x-ray emissions. Until the Shivans appeared with their shield technology, these weapons were considered an unnecessary and costly extravagance. But Great War dogfights against Shivan craft quickly taught the Allies that their ships didn't stand a chance unless they could punch through shields. The SMUWOD works superbly against shields of all varieties and has become the standard issue Primary weapon for all Terran fighters and bombers.", 3245)
$end_multi_text
$Model File: none
; The following fields (preceded by @) are only required for laser
; rendering, which requires that "Model File:" be none.
; These are the same values that used to be hard-coded:
@Laser Bitmap: newglo9
@Laser Glow: 2_laserglow03
@Laser Color: 255, 255, 255
@Laser Color2: 255, 255, 255
@Laser Length: 10.0
@Laser Head Radius: 1.0
@Laser Tail Radius: 1.0
$Mass: 50
$Velocity: 9999.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 0.0000000000001 ;; in seconds
$Damage: 10000
$Armor Factor: 999
$Shield Factor: 999
$Subsystem Factor: 999
$Lifetime: 99.0 ;; How long this thing lives
$Energy Consumed: 0.00000001 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 76 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
+Weapon Range: 100000 ;; Limit to range at which weapon will actively target object
$Flags: ("in tech database" "player allowed" "stream")
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: none

 
Re: can Anyone make weapons for me?
Heres a really really quick sniper weapon. You using retail makes it a little bit difficult and it's not balanced but just try it out. I haven't had the chance to so it's sort of a first draft. I just had like 5 minutes free and decided to help.

Code: [Select]
$Name:                                  @NAME HERE
+Title:                                 XSTR("NAME HERE", 3243)
+Description:
XSTR(
"DESCRIPTION
HERE", -1)
$end_multi_text
+Tech Title:     XSTR("Subach HL-7", -1)
+Tech Anim:                     Tech_Subach_HL-7
+Tech Description:
XSTR(
"TECH HERE", -1)
$end_multi_text
$Model File: none
; The following fields (preceded by @) are only required for laser
; rendering, which requires that "Model File:" be none.
; These are the same values that used to be hard-coded:
@Laser Bitmap: newglo9
@Laser Glow: laser1_2_glow
@Laser Color: 255, 110, 00
@Laser Color2: 255, 180, 00
@Laser Length: 0.01
@Laser Head Radius: 0.01
@Laser Tail Radius: 0.01
$Mass: 0.6
$Velocity: 2000.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 0.60 ;; in seconds
$Damage: 200
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 0.3
$Lifetime: 2.00 ;; How long this thing lives
$Energy Consumed: 3.3 ;; Energy used when fired
$Cargo Size: 0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 87 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Rearm Rate: 0
+Weapon Range: 100000 ;; Limit to range at which weapon will actively target object
$Flags: ("in tech database" "cycle" "player allowed"  "shudder")
$Trail: ;; Trail cannot be set if Exhaust is set
+Start Width: 1.0                                       ;; Width of trail nearest missile
+End Width: 1.0                                       ;; Width of trail before it "evaporates"
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 0.8                                      ;; how many seconds before trail disappears
+Bitmap: Contrail ;; Bitmap used to draw trail
$Icon: iconSD4
$Anim: SD4
$Shots: 1

*shamelessly plugs his own mod*

This one has had some work put into it. There's also been...extensive playtesting. :P

It looks better with the mediavps, and is nasty when put in the triple gun mount of the SF Dragon (will be renamed soon).

Code: [Select]
; ----------------------------------------------------------------------------------
$Name:                                  Sniper Laser
+Title:                                 XSTR("Sniper Laser", -1)
+Description:
XSTR(
"Long Range
High Energy Usage
Range 2000m   Power Use 6W   ROF 0.50/s", -1)
$end_multi_text
+Tech Title:     XSTR("Sniper Laser", -1)
+Tech Description:
XSTR(
"The Sniper Laser was designed long ago to destroy enemies at long range. A concentrated bolt of energy is fired at the enemy, to destroy smaller ships or turrets on larger ones from a safe distance. Unfortunately, the weapon consumes a large amount of energy.", -1)
$end_multi_text
$Model File:                    none ;  laser1-1.pof
@Laser Bitmap:                  laserglow01
@Laser Glow:    2_laserglow03
@Laser Color:    200, 31, 30
@Laser Color2:    200, 31, 30
@Laser Length: 7.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.30
$Mass: 0.2
$Velocity: 2000.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 2.0                             ;; in seconds
$Damage: 200
$Armor Factor:                  1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 1.0
$Energy Consumed:               12.0                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd:                     103                                     ;;      The sound it makes when fired
$ImpactSnd:                     85                                      ;; The sound it makes when it hits something
$Flags:                         ("in tech database" "player allowed" )
$Icon:                          iconCirce
$Anim:                          LoadGun07
$Impact Explosion: none

 
Re: can Anyone make weapons for me?
Wow, that's...similar... :drevil:
The difference being that yours looks like it was fine tuned (and mine really wasn't  :p) and that your's seems to be built more for larger ship-ship warfare while mine is more against fighters.
"I only miss what I don't hit."
Show me something that beats 87 BF reds and I'll show you Hateful Lies!!!

 
Re: can Anyone make weapons for me?
Except in my experience enemy fighters are bloody hard to hit at 2000m unless they're heading directly at you, and it's worse at 4000m (the range of your weapon) or 100000m (which you seem to have set the AI to fire at). Particularly with gun placements being the way they are on shivan (or even vasudan) fighters. :P

Though, there are advantages for a weapon with a higher refire like yours for hitting fighters, since you're more likely to hit. Then again, it's no longer a sniper weapon, it's long range smackdown. :D

For a demonstration of what I mean when I say hitting stuff at long range is hard, try shooting fighters with a maxim at max range (3600m), especially when they're already fighting other ships, and making every shot land.

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
Re: can Anyone make weapons for me?
*cough* That's what missiles are for *cough*

 

Offline Agent_Koopa

  • 28
  • These words make the page load that much slower.
Re: can Anyone make weapons for me?
The thing is that nobody can help make weapons, james777, if you don't tell them what you want. You can't just decide "oh, I'm doing a mod, so I need weapons. It doesn't matter what kind of weapons they are, as long as they're not FS2 weapons!" Mods need balance. Even if it's just a recoloured Subach, it will provide diversity while giving the player a choice they can depend on.
Interestingly enough, this signature is none of the following:
A witty remark on whatever sad state of affairs the world may or may not be in
A series of localized forum in-jokes
A clever and self-referential comment on the nature of signatures themselves.

Hobo Queens are Crowned, but Hobo Kings are Found.

 
Re: can Anyone make weapons for me?
*cough* That's what missiles are for *cough*

Missiles are fun. :)

Also, my weapon as it is is mostly useful for taking out turrets on capships from range (though there are also missiles that are more effective at that) and softening up wings of fighters/bombers as they are closing in. Near useless for dogfighting unless you have a really good shot at another fighter, but that's sniper weapons for you.

Seriously though, available weapons in a mod should normally have (IMHO):
  • balance - no fun if one weapon makes every other seem useless, right?
  • variety - unless it's a well rounded standard-type weapon, you usually want a few that do different things.
  • progression - you may have a few that are better, and want them for "elite pilots" nearing the end of a campaign or something, eg. kayser.
  • FUN - the most important part. :D

The details are up to you, of course. It's your mod. Hopefully, I've got all those things in mine. :nervous:

 
Re: can Anyone make weapons for me?
I have got some weak ones. so can you make elite ones. add names
« Last Edit: January 06, 2008, 04:05:25 am by james777 »