Author Topic: can Anyone make weapons for me?  (Read 24935 times)

0 Members and 4 Guests are viewing this topic.

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: can Anyone make weapons for me?
Random tactical missile that disrupts subsystems and fires off 6 EMP missiles (EMP Adv. derivative). Try not to fire it at close range since you'll get caught in the EMP storm.

I recommend pasting this one after the Tag-C entry.

Code: [Select]
$Name: Petrifier
+Title: XSTR("GTM-31R Petrifier Missile", -1)
+Description:
XSTR("Tactical Missile
Disrupts Subsystems
Releases 6 EMP Missiles", -1)
$end_multi_text
+Tech Title: XSTR("GTM-31R Petrifier Missile", -1)
+Tech Anim: Tech_GTI_TAG_Missile_C
+Tech Description:
XSTR("The Petrifier is a highly advanced tactical payload missile designed for suppresive attacks on large targets. Upon impact with a cruiser, corvette or destroyer, the Petrifier releases a wave of low-level radio waves which effectively seize up the weapons and engines subsystems of the target. The effect lasts for around ten seconds. In addition to this payload, upon impact, the Petrifier also fires off several submunitions charged with electro magnetic pulses, similar to those used on the EMP Adv. missile. These submunitions disrupt targeting and control of fighters for a limited amount of time. When fired at a heavily protected target from long range, the Petrifier's main payload will neutralize the target's defenses while the EMP submunitions will distract the target's escorting fighters. It is not recommended to fire this missile from within 500 meters, as the EMP pulses can damage friendly fighters also.", -1)
$end_multi_text
$Model File: tagc.pof
$Mass: 0.4
$Velocity: 350.0
$Fire Wait: 12.0
$Damage: 20
$Damage Type: SubMiss
$Blast Force: 1.0
$Inner Radius: 10.0
$Outer Radius: 400.0
$Shockwave Speed: 0
$Armor Factor: 0.3
$Shield Factor: 2.0
$Subsystem Factor: 1.0
$Lifetime: 30.0
$Energy Consumed: 0.0
$Cargo Size: 8
$Homing: YES
 +Type: ASPECT
 +Turn Time: 3.0
 +Min Lock Time: 3.5
 +Lock Pixels/Sec: 70
 +Catch-up Pixels/Sec: 120
 +Catch-up Penalty: 15
$LaunchSnd: 89
$ImpactSnd: 88
$FlyBySnd: -1
$Rearm Rate: 0.2
$Flags: ( "in tech database" "player allowed" "Huge" "Bomb" "No Dumbfire" "Electronics" "Spawn Cluster EMP Baby,6" )
$Icon: iconTagC
$Anim: tagC
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 5.0

You MUST place this one after Cluster Bomb Baby or it won't work!!

Code: [Select]
$Name: Cluster EMP Baby
$Model File:                    hornet.pof
$Mass:                                  1.2
$Velocity:                              175.0
$Fire Wait:                             0.5
$Damage:                                10                                      ;; damage applied when within inner radius
$Blast Force:                   10.0
$Inner Radius:                  320.0                                     ;; radius at which damage is full (0 for impact only)
$Outer Radius:                  640.0                                     ;; max radius for attenuated damage
$Shockwave Speed:               500                                               ;; velocity of shockwave.  0 for none.
$Armor Factor:                  1.0
$Shield Factor:         1.0
$Subsystem Factor:      0.5
$Lifetime:                              1.0
$Energy Consumed:               0.0
$Cargo Size:                    2.0
$Homing:                                        YES
;; the following indented fields are only required when $Homing is YES
+Type:                          HEAT            ;; Legal: HEAT, ASPECT
+Turn Time:                     1.5
+View Cone:                     180.0
$LaunchSnd:                             94
$ImpactSnd:          88
$FlyBySnd:                              -1
$Rearm Rate:                    1.0
$Flags:                                 ("child" "EMP")
$Trail:                                                                              ;; Trail cannot be set if Exhaust is set
+Start Width:            0.25                                            ;; Width of trail nearest missile
+End Width:            0.75                                            ;; Width of trail before it "evaporates"
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life:                          1.0                                             ;; how many seconds before trail disappears
+Bitmap:                        MissileTrail03                  ;; Bitmap used to draw trail
$Icon:                                  iconmissile08
$Anim:                                  LoadMissile06
$Impact Explosion:                      ExpMissileHit1
$Impact Explosion Radius:       5.0

Quite fun Rockeye derivative. Pretty dangerous against Fenris cruisers and Argo transports.

Code: [Select]
$Name:                                  Chaos
+Title:                                 XSTR("GTM MX-89 Chaos", -1)
+Description:
XSTR(
"Special Issue
Swarm
Fire and Forget", -1)
$end_multi_text
+Tech Title:    XSTR("GTM MX-89 Chaos", -1)
+Tech Anim:    Tech_GTM_MX-64_Rockeye
+Tech Description:
XSTR(
"The Chaos is a basic heat seeking missile designed to be fired in large swarms. Though they have a small payload, if enough are fired they almost will certainly hit and cause considerable damage. They can be used against cruisers or smaller targets, but they do negligible damage to corvette class ships and larger.", -1)
$end_multi_text
$Model File: MX-50.pof
$Mass: 5.0
$Velocity: 200.0
$Fire Wait: 0.3
$Damage: 10
$Blast Force: 200.0
$Inner Radius: 20.0
$Outer Radius: 40.0
$Shockwave Speed: 0.0
$Armor Factor: 2.0
$Shield Factor: 0.8
$Subsystem Factor: 0.8
$Lifetime: 5.0
$Energy Consumed: 0.0
$Cargo Size: 0.3
$Homing: YES
;; the following indented fields are only required when $Homing is YES
+Type: HEAT ;; Legal: HEAT, ASPECT
+Turn Time: 0.85
+View Cone: 100.0 ;; See 70/2 = 35 degrees from ahead to maintain lock.
$LaunchSnd: 94 ;; The sound it makes when fired
$ImpactSnd: 88 ;; The sound it makes when it hits something
$FlyBySnd: -1
$Rearm Rate: 4.0 ;; number of missiles/sec that are rearmed
$Flags: ("in tech database" "player allowed")                                          ;;
$Trail: ;; Trail cannot be set if Exhaust is set
+Start Width:            0.4                                       ;; Width of trail nearest missile
+End Width:             0.1                                       ;; Width of trail before it "evaporates"
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0                                       ;; how many seconds before trail disappears
+Bitmap: MissileTrail02 ;; Bitmap used to draw trail
$Icon: iconMX-64
$Anim: mx64
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 5.0

Code: [Select]
$Name:                                  Maelstrom
+Title:                                 XSTR("GTM A-3 Maelstrom Rocket", -1)
+Description:
XSTR(
"Special Issue
High-Yield Rocket", -1)
$end_multi_text
+Tech Title:    XSTR("GTM A-3 Maelstrom", -1)
+Tech Anim:    Tech_GTM_MX-6_Tempest
+Tech Description:
XSTR(
"Easily the most dangerous weapon against small capital ships, this missile fires a swarm of 18 high-yield rockets which can rip apart enemy cruisers with ease. Minimal damage against shields decreases their effectiveness against fighters, however.", -1)
$end_multi_text
$Model File: Tempest.pof
$Mass: 0.1
$Velocity: 1000.0
$Fire Wait: 10.0
$Damage: 50                                        ;; damage applied when within inner radius
$Blast Force: 0.2
$Inner Radius: 10.0 ;; radius at which damage is full (0 for impact only)
$Outer Radius: 20.0 ;; max radius for attenuated damage (0 for impact only)
$Shockwave Speed: 0                                         ;; velocity of shockwave.  0 for none.
$Armor Factor: 1.0
$Shield Factor: 0.1
$Subsystem Factor: 0.6
$Lifetime: 1.8
$Energy Consumed: 0.0 ;; Energy used when fired
$Cargo Size: 0.25 ;; Amount of space taken up in weapon cargo
$Homing: NO
$Swarm: 18
$LaunchSnd: 90                                        ;; The sound it makes when fired
$ImpactSnd: 88                                        ;; The sound it makes when it hits something
$FlyBySnd: -1
$Rearm Rate: 12.0 ;; number of missiles/sec that are rearmed
$Flags: ("in tech database" "player allowed" "huge" "bomb")                 
$Trail: ;; Trail cannot be set if Exhaust is set
+Start Width: 0.1                                       ;; Width of trail nearest missile
+End Width: 0.2                                       ;; Width of trail before it "evaporates"
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 0.3                                       ;; how many seconds before trail disappears
+Bitmap: MissileTrail01 ;; Bitmap used to draw trail
$Icon: iconTempest
$Anim: Tempest
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 2.0

 
Re: can Anyone make weapons for me?
cool :)

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: can Anyone make weapons for me?
Almost dumbfire missile...
Code: [Select]
;; Spray and Pray weapon
$Name:                        Rage
   +Title:                       XSTR("GTM MX-6B Rage Missile", -1)
   +Description:
XSTR(
"Standard Issue
High-Payload Missile", -1)
$end_multi_text
   +Tech Title:               XSTR("GTM MX-6B Rage", -1)
   +Tech Anim:                Tech_GTM_MX-6_Tempest
   +Tech Description:
XSTR(
"The GTM MX-6B Rage is an alternative to its predecessor, the Tempest missile. Though slower and a bit larger the Rage has small heat seeking homing unit build onto the missile as well as larger warhead. This enables Rage to be used especially in anti-subsystem role as pilot is no longer required to keep the target dead center of his targeting reticle when firing Rage missiles .", -1)
$end_multi_text
$Model File:                  Tempest.pof
$Mass:                        0.15
$Velocity:                    325.0
$Fire Wait:                   0.30
$Damage:                      55
$Blast Force:                 0.2
$Inner Radius:                10.0
$Outer Radius:                20.0
$Shockwave Speed:             0
$Armor Factor:                1.0
$Shield Factor:               0.65
$Subsystem Factor:            0.8
$Lifetime:                    2.5
$Energy Consumed:             0.0
$Cargo Size:                  0.35
$Homing:                      YES
   +Type:                        HEAT
   +Turn Time:                   2.50
   +View Cone:                   90.0
$Homing:                      NO
$LaunchSnd:                   90
$ImpactSnd:                   88
$FlyBySnd:                    -1
$Rearm Rate:                  12.0
$Flags:                       (  "in tech database" "player allowed")
$Trail:
   +Start Width:                 0.25
   +End Width:                   1.5
   +Start Alpha:                 0.5
   +End Alpha:                   0.0
   +Max Life:                    0.4
   +Bitmap:                      newmiss2
$Icon:                        iconTempest
$Anim:                        Tempest
$Impact Explosion:            ExpMissileHit1
$Impact Explosion Radius:     6.0
Do not meddle in the affairs of coders for they are soggy and hard to light

 
Re: can Anyone make weapons for me?
good   

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: can Anyone make weapons for me?
The Petrifier, like all tactical weapons in FS, is rather useless against AI though.




The next one just wacks you around and does a bit of damage. Morning Star for Shivans. Way, way better than the Shivan Light Laser, it does a lot more damage (but not an insane amount of damage) and smacks you around. Very good on the Dragon's second gunmount. ;7

Code: [Select]
$Name:                                  Shivan Kinetic Laser
$Model File:                    none ; laser1-1.pof
; The following fields (preceded by @) are only required for laser (the 3 ellipse
; thing) rendering, which requires that "Model File:" be none.
; These are the same values that used to be hard-coded:
@Laser Bitmap:                  laserglow01
@Laser Glow:    2_laserglow03
@Laser Color:    200, 30, 30
@Laser Color2:    200, 30, 30
@Laser Length:       0.50
@Laser Head Radius:  0.50
@Laser Tail Radius:  0.50
$Mass:                                  3.5
$Velocity:                              700.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             0.1                             ;; in seconds
$Damage:                                8
$Armor Factor:                  1.0
$Shield Factor:         1.0
$Subsystem Factor:      1.0
$Lifetime:                              2.0                             ;;      How long this thing lives
$Energy Consumed:               0.20                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             100                             ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ()
$Icon:                                  icongun07
$Anim:                                  LoadGun07
$Impact Explosion:      none

 
Re: can Anyone make weapons for me?
 :D

I need some Primaries now, for the player and some Shivan ones.

I also need a bomb for the player.

For one of the Primaries, can you do me a green Subach.
« Last Edit: January 06, 2008, 07:01:10 am by james777 »

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: can Anyone make weapons for me?
Green subach. (GL stands for Gamma Laser, not Green laser. And I know "gamma lasers" can't exist but I don't care. The tech description is scientifically impossible too). Oh, it turns purple after a certain range BTW.

I couldn't get it to look right normally, so I had to create my own effect, which is attached to the bottom of this post. Stick the file in the .zip into your data\effects folder. I quite like my invention. Been a long time since I created my own effect for a good old school retail weapon. :)

Table:

Code: [Select]
$Name: Subach GL-7
+Title: XSTR("Subach GL-7", 3243)
+Description: XSTR(
"Standard Issue Level 5 Hull Damage Level 4 Shield Damage", 3244)
$end_multi_text
+Tech Title:        XSTR("Subach GL-7", 146)
+Tech Anim:                     Tech_Subach_HL-7
+Tech Description: XSTR(
"The Subach GL-7 is an gamma radiation emitter which amplifies gamma rays into a coherent beam of highly focused gamma beams. Far more dangerous than the xaser version of the weapon, the GL-7 does almost twice the damage of the HL-7 laser. The Subach GL-7 is capable of penetrating shields and ripping through hulls. With a high rate of fire, the Subach GL-7 can easily vaporize enemy fighters in just a few hits. However, the Subach GL-7 uses up more than twice the amount of energy the HL-7 operationally needs, making the Subach GL-7 a much less stable weapon in combat. However, the increased damage is deemed by most pilots as acceptable payoff for the increased energy usage.", -1)
$end_multi_text
$Model File: none
@Laser Bitmap: newglo10
@Laser Glow: 2_laserglow03
@Laser Color: 0, 250, 0
@Laser Color2: 125, 0, 125
@Laser Length: 10.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.90
$Mass: 0.2
$Velocity: 600.0
$Fire Wait: 0.18
$Damage: 25
$Armor Factor: 1.2
$Shield Factor: 0.9
$Subsystem Factor: 0.3
$Lifetime: 2.0
$Energy Consumed: 0.5
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 76
$ImpactSnd: 85
+Weapon Range: 100000
$Flags: ("in tech database" "player allowed" "stream" "in tech database")
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: none

I hope you liek it. (misspelling intentional)

[attachment deleted by ninja]

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: can Anyone make weapons for me?
Actually, a gamma ray laser is quite possible and would make an effective weapon.

They're called 'grasers'.

 
Re: can Anyone make weapons for me?
well boy, let me make you a man's weapon, something that will rip their guts out....


Code: [Select]
$Name: Shank
+Title: XSTR("Shank", 3243)
+Description: XSTR(
"Kills a couple guys ", 3244)
$end_multi_lives
+Tech Title:        XSTR("Shank", 146)
+Tech Anim:                     Tech_Shank
+Tech Description: XSTR(
"A 1ft long piece of jagged broken glass, formed by smashing a plate
 glass window, the handle is made from the best strips of electrical tape,
 it is designed it slice jugulars or to break off when stabbed deep into
some poor *******'s guts, after most of it is broken off it can still be
used to deliver stabs to the eyes and neck.", -1)
$end_multi_lives
$Model File: none
@Laser Bitmap: bloodyglassshank01
@Laser Glow: 2_dripping blood
@Laser Color: 0, 0, 0
@Laser Color2: 0, 0, 0
@Laser Length: 12.0
@Laser Head Radius: 90.90
@Laser Tail Radius: 90.90
$Mass: 15.0
$Velocity: asfastasyoucanswing
$Fire Wait: 1
$Damage: asmuchasyouwant
$Armor Factor: 1
$Shield Factor: 1
$Subsystem Factor: 1
$Lifetime: veryshory
$Energy Consumed: 0.0
$Cargo Size: dependswhereyouhideit
$Homing: YES
$LaunchSnd: 76
$ImpactSnd: 85
+Weapon Range: howwellcanyouthrow
$Flags: ("in tech database" "player allowed" "stream" "in tech database")
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: none

(this wont actually work for fs2)
Fat people are harder to kidnap :ha:

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: can Anyone make weapons for me?
Actually, a gamma ray laser is quite possible and would make an effective weapon.

No that's not possible. A gamma ray is electromagnetic radiation on a completely different wavelength from light. Since it's different from light, there is no way it can be a gamma ray-light amplification stimulating emitting radiation thing (or whatever laser stands for). :P

They're called 'grasers'.

Yar, grasers are different from lasers, since lasers deal with light.

 
Re: can Anyone make weapons for me?
I theorized that, when you put a photo plate behind a Fighter, and fire a HL-7 on it, you'll get a perfect X-Ray image.
And this ain't no ****. But don't quote me for that one. - Mika

I shall rrreach worrrld domination!

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: can Anyone make weapons for me?
I theorized that, when you put a photo plate behind a Fighter, and fire a HL-7 on it, you'll get a perfect X-Ray image.

Yes. And if you do it in the right mission on the right wingman, you can see some nekkid hot babes too.

 
Re: can Anyone make weapons for me?
Or more the skeleton of there of.
And this ain't no ****. But don't quote me for that one. - Mika

I shall rrreach worrrld domination!

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: can Anyone make weapons for me?
Yes yes whatever, the former would have been more favorable.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: can Anyone make weapons for me?
Yar, grasers are different from lasers, since lasers deal with light.

In physics, 'light' often just refers to 'EM radiation.' 'Visible light' indicates the bands that you're thinking of.

You're right, it's not strictly correct to say 'gamma-ray laser', but it's nonetheless pretty common.

 

Offline Pieolence

  • 22
  • Knight of the weapons.tbl
Re: can Anyone make weapons for me?
I hope this isn't too much of a "necro-post"... since the thread maker still needs weapons...

For a demonstration of what I mean when I say hitting stuff at long range is hard, try shooting fighters with a maxim at max range (3600m), especially when they're already fighting other ships, and making every shot land.

Agreed, but why have a weapon with a range of 3,600 meters when you can buy my new (relatively) Jaeger (TM [TM]) and fire at stuff up to 9,000 meters away...

and it is all yours for: 1 copy and paste...

Code: [Select]
; Jaeger
;
$Name:                                  @Jaeger
+Title:                                 XSTR("Imperial Jaeger", 3250)
+Description:
XSTR(
"Anti Fighter Weapon
Medium Hull Damage
Medium Shield Damage", 3251)
$end_multi_text
+Tech Title:     XSTR("Jaeger", 3252)
+Tech Anim:     Tech_Mekhu_HL-7
+Tech Description:
XSTR(
"The Jaeger is not only a type of ship being developed by the Imperial Union, but a gun designed to be wielded by it... In the meantime it is only fittable on the SIU Chaos... It is a long range anti-fighter gun, it is also quite accurate...", 3253)
$end_multi_text
$Model File: none
; The following fields (preceded by @) are only required for laser
; rendering, which requires that "Model File:" be none.
; These are the same values that used to be hard-coded:
@Laser Bitmap: newglo9
@Laser Glow: 2_laserglow03
@Laser Color: 255, 100, 0
@Laser Color2: 0, 255, 0
@Laser Length: 12.0
@Laser Head Radius: 0.40
@Laser Tail Radius: 0.50
$Mass: 0.4
$Velocity: 1500.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 0.25 ;; in seconds
$Damage: 40
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 0.2
$Lifetime: 6.0 ;; How long this thing lives
$Energy Consumed: 3.5 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 82                                    ;; The sound it makes when fired
$ImpactSnd:                            85 ;; The sound it makes when it hits something
+Weapon Range: 100000 ;; Limit to range at which weapon will actively target object
$Flags: ("in tech database" "player allowed" "stream")
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: none

And, as a free bonus to celebrate the Jaeger's first appearence (and it is very un-likely that I will ever post it again unless someone else asks for weapons), here is the Jaeger (TM[TM])

Code: [Select]
; Jaeger (TM[TM])
;
$Name:                                  @Jaeger (TM[TM])
+Title:                                 XSTR("Jaeger Special edition", 3250)
+Description:
XSTR(
"Anti Fighter Weapon
Medium Hull Damage
Medium Shield Damage", 3251)
$end_multi_text
+Tech Title:     XSTR("Jaeger Special Edition", 3252)
+Tech Anim:     Tech_Mekhu_HL-7
+Tech Description:
XSTR(
"In celebration of the first appearence of the Jaeger, the Imperial Union has released a special edition one that is only available to anyone who copied it from this post and pasted it into their weapons table, or if someone got it and someone else asked them to give them a copy of it, so they could use it...  anyways, this weapon isn't really meant to be used in serious battle...", 3253)
$end_multi_text
$Model File: none
; The following fields (preceded by @) are only required for laser
; rendering, which requires that "Model File:" be none.
; These are the same values that used to be hard-coded:
@Laser Bitmap: newglo9
@Laser Glow: 2_laserglow03
@Laser Color: 255, 100, 0
@Laser Color2: 0, 255, 0
@Laser Length: 12.0
@Laser Head Radius: 0.40
@Laser Tail Radius: 0.50
$Mass: 0.4
$Velocity: 1500.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 0.10 ;; in seconds
$Damage: 14
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 0.2
$Lifetime: 6.0 ;; How long this thing lives
$Energy Consumed: 3.5 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 82                                    ;; The sound it makes when fired
$ImpactSnd:                            85 ;; The sound it makes when it hits something
+Weapon Range: 100000 ;; Limit to range at which weapon will actively target object
$Flags: ("in tech database" "player allowed" "stream")
$Trail: ;; Trail cannot be set if Exhaust is set
+Start Width:          0.6                                      ;; Width of trail nearest missile
+End Width:            1.4                                       ;; Width of trail before it "evaporates"
+Start Alpha:         1.0
+End Alpha: 0.0
+Max Life: 4.0                                       ;; how many seconds before trail disappears
+Bitmap: newmiss3
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: none
$FOF:        4.00

Note: As I haven't thoroughly tested the Jaeger (TM[TM]) Special Edition, I have no idea what it can do in certain situations, or if it is imbalanced, or lag-inducing, I just created it here on the spot... have fun with it... (I have tested it once, I personally found it to be very fun to use...)

edit: If you were wondering, the whole thing was a joke about how some stores will advertise how good their products are, and how cheap they are, as well as having grand openings and anniversary specials, et cetera.  Sorry if that was too obscure.  Anyways, the Jaeger isn't actually very effective at 9,000 meters, but most of my weapons, unless they are specifically short-ranged, have long ranges, though they are not accurate at that range and usually shooting at that range is a waste of energy or ammo.  The Jaeger isn't the longest ranged weapon I've made actually, nor the fastest, however those weapons fire very slowly (also, they are more anti-bomber than anti-fighter [due to bullet-type weapons doing more damage to MOST bombers and less to MOST fighters {thanks to the armor.tbl}] the Jaeger (TM[TM]) is inaccurate, but I find it very fun to use... I don't know why though... it even inspired me to make a weapon quite like it right afterwards (it is much more serious though...), it even led me to make the violent pie gun (violent+pie= pieolent), which has a lot of values relating to pi (meaning it fires about 3.14 times a second, it moves at 314 meters/second; yeah, it seems very nerdy, but I find it fairly fun to use, and you don't really have to be a nerd to recite the first 3 or so digits of pi, right?)
« Last Edit: March 02, 2008, 05:27:21 pm by Pieolence »
Favorite weapon: Violent Pie gun (not because it is useful, but because it is... interesting).
Current project I am working on for my mod (which will more likely than not, never be finished): Tank test map 2 (you aren't actually a tank, but more of a manned turret/ manned powerhouse)...
Oh, and don't tell anyone this, but I am not actually a "Knight of the Weapons.tbl", no, I am more of a "Page of the Weapons.tbl"

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: can Anyone make weapons for me?
I hope this isn't too much of a "necro-post"... since the thread maker still needs weapons...
10 days... nah, it's not that bad. But I woudln't get your hopes up, since we haven't heard from the James dude in a while. In any case,

:welcomered:
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: can Anyone make weapons for me?
Can anyone do me a blue Prometheus R, whiv a bit more kick.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: can Anyone make weapons for me?
Code: [Select]
$Name:                                 Prometheus Xe
+Title:                                XSTR("GTW-5x Prometheus (retrofit) Cannon", -1)
+Description:
XSTR(
"Medium Energy Usage
Level 5 Hull Damage
Level 2 Shield Damage", -1)
$end_multi_text
+Tech Title:    XSTR("GTW-5x Prometheus Xe", -1)
+Tech Anim:    Tech_GTW-5a_Prometheus_R
+Tech Description:
XSTR("The Prometheus Xe is a retrofit of the Prometheus cannon. Though the GTVA was temporarily able to gain access to sufficient amounts of Argon to produce the Prometheus S cannon, with the destruction of the Capella nodes, argon amounts again dropped. However, in 2369, the GTVA was able to modify the Prometheus R cannon to be far more efficient substituting argon with the elements of xenon and helium. The resulting laser is easily capable of penetrating through armor plating and shielding systems, but with increased energy usage and increased fire wait. The name Prometheus Xe comes from xenon's chemical symbol, Xe.", -1)
$end_multi_text
$Model File: none
@Laser Bitmap: laserglow02
@Laser Glow:    2_laserglow03
@Laser Color:    20, 20, 150
@Laser Color2:    20, 20, 150
@Laser Length: 20.0
@Laser Head Radius: 1.0
@Laser Tail Radius: 1.0
$Mass:                                 0.2
$Velocity:                             500.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                            0.5                            ;; in seconds
$Damage:                               38
$Armor Factor: 1.6
$Shield Factor: 1.0
$Subsystem Factor: 0.35
$Lifetime:                             2.0
$Energy Consumed: 0.60                            ;; Energy used when fired
$Cargo Size: 0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                               NO
$LaunchSnd:                            79                              ;; The sound it makes when fired
$ImpactSnd:                            85                              ;; The sound it makes when it hits something
$Flags:                                ( "player allowed" )
$Icon:                                 iconPromR
$Anim:                                 PromR
$Impact Explosion: none

Each bolt if very powerful but fires EXTREMELY slowly, so make each shot count.

 
Re: can Anyone make weapons for me?
Thx

can you do a red slow and weak Morning Star and a orange Akheton
« Last Edit: January 19, 2008, 11:50:35 am by james777 »