Okay, but it seems to me that you just want recolored things, with different firing speeds, damages, et cetera... personally I think you should aim for uniqueness, and describe to us what you want the unique thing about the weapon to be like... (for instance, the Jaegers eccentrically long range), but oh well... here you go...
$Name: Club ;; the anti-subsystem weapon
+Title: XSTR("Club", -1)
+Description:
XSTR(
"Tactical Weapon
Subsystem Disruption", -1)
$end_multi_text
+Tech Title: XSTR("Club", -1)
+Tech Anim: Tech_Akheton_SDG
+Tech Description:
XSTR("The club is the latest and greatest morning star*. It requires more energy, but does more** damage. *: Your opinion may vary. **: less is the new more. After all, isn't more energy consumption and less damage the reason the GTVA chose the Morning Star over the Flail in the first place?", -1)
$end_multi_text
$Model File: laser1-1.pof
@Laser Bitmap: noglow
@Laser Glow: noglow
@Laser Color: 255, 0, 0
@Laser Color2: 255, 0, 0
@Laser Length: 0.8
@Laser Head Radius: 0.8
@Laser Tail Radius: 0.8
$Mass: 2.0
$Velocity: 800
$Fire Wait: 0.15 ;; in seconds
$Damage: 10 ;; Note, as a puncture weapon, hull damage is reduced by 75%. Base amount done to
$Armor Factor: 0.2
$Shield Factor: 0.8
$Subsystem Factor: 0.0
$Lifetime: 2.0
$Energy Consumed: 5.0
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 83 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ( "in tech database" "player allowed" )
$Icon: iconScalpel
$Anim: Scalpel
$Impact Explosion: none
In case you haven't already noticed I just copied the last post, the Mekhu SDG one, and modified it a lot, since i don't have a weapons.tbl on hand right now (but a knight of the weapons.tbl can fight without a weapon, and just use a normal table, like a coffee table, or dining room table, right?). I also decided that submitting other weapons from my campaign/mod might be a spoiler (though it will probably never be finished, and I'll probably just make a big battle map with all the ships and weapons)...
for the bomb you need (I am editing this post because I already posted not too long ago):
$Name: Green Water Balloon ;; the anti-subsystem weapon
+Title: XSTR("Green Water Balloon", -1)
+Description:
XSTR(
"Tactical Weapon
Subsystem Disruption", -1)
$end_multi_text
+Tech Title: XSTR("Green Water Balloon", -1)
+Tech Anim: Tech_Akheton_SDG
+Tech Description:
XSTR("The Green Water Balloon is a balloon filled with water, it is supposed to distract escorters who are destroying any bomb that approaches the vessel they are guarding...", -1)
$end_multi_text
$Model File: laser1-1.pof
@Laser Bitmap: noglow
@Laser Glow: noglow
@Laser Color: 0, 255, 0
@Laser Color2: 0, 255, 0
@Laser Length: 5.0
@Laser Head Radius: 5.0
@Laser Tail Radius: 5.0
$Mass: 5.0
$Velocity: 50.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 5.0 ;; in seconds
$Damage: 1 ;; Note, as a puncture weapon, hull damage is reduced by 75%. Base amount done to
$Blast Force: 1000
$Inner Radius: 5
$Outer Radius: 666
$Shockwave speed: 0.1
$Armor Factor: 0.0
$Shield Factor: 0.0
$Subsystem Factor: 0.0
$Lifetime: 20.0
$Energy Consumed: 0.0
$Cargo Size: 5.0
$Homing: NO
$LaunchSnd: 83 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ( "in tech database" "player allowed" "bomb")
$Icon: iconScalpel
$Anim: Scalpel
$Impact Explosion: none
This is a copy and paste of the previous weapon, only modified a lot...
edit: oh, and you wanted the club thing to be slow as well, okay, I'll change the velocity from 1,000 to 0.1 (never mind, I thought that that might be going a little... overboard, so I just changed it to 800, though you can always change it to 0.1 if you want), basically these weapons were my idea of jokes, rather than serious weapons.