alrighty...
$Name: SwF Acolyte
$Short name: Acolyte
$Species: Terran
+Type: XSTR("Heavy Interceptor", 2939)
+Maneuverability: XSTR("Excellent", 2940)
+Armor: XSTR("Medium", 2941)
+Manufacturer: XSTR("Kiith Somtaaw", 2942)
+Description: XSTR("Heavy assaults" , -1)
$end_multi_text
+Tech Description:
XSTR("", -1)
$end_multi_text
+Length: 17 m
+Gun Mounts: 2
+Missile Banks: 2
$POF file: sacolyte.pof
$Detail distance: (0, 80, 300, 900)
; $ND: 42 42 244
$Show damage: YES
$Density: 1
$Damp: 0.1
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 82.0
$Rotation time: 3.0, 2.6, 5.0
$Rear Velocity: 0.0
$Forward accel: 3.0
$Forward decel: 1.5
$Slide accel: 10.0
$Slide decel: 5.0
$Expl inner rad: 25.0
$Expl outer rad: 55.0
$Expl damage: 15.0
$Expl blast: 1000.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "Railgun" "Energy cannon" )
$Allowed Dogfight PBanks: ( "Railgun" "Energy cannon" )
$Default PBanks: ( "Railgun" )
$Allowed SBanks: ( "Harpoon" )
$Allowed Dogfight SBanks: ( "Harpoon D" )
$Default SBanks: ( "Harpoon" )
$SBank Capacity: ( 5 )
$Shields: 0
$Shield Color: 100 100 255
$Power Output: 2.0
$Max Oclk Speed: 94.0
$Max Weapon Eng: 80.0
$Hitpoints: 350
$Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 0.0
+Aburn For accel: 0.0
+Aburn Fuel: 0.0
+Aburn Burn Rate: 0.0
+Aburn Rec Rate: 0.0
$Countermeasures: 25
$Scan time: 2000
$EngineSnd: 128
$Closeup_pos: 0.0, 0.0, -22
$Closeup_zoom: 0.5
$Shield_icon: shield-f01
$Ship_icon: iconfighter01
$Ship_anim: ssfighter01
$Ship_overhead: loadfighter2t-03
$Score: 8
$Trail:
+Offset: 0.50 2.00 -8.0
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 60
+Bitmap: Contrail01
$Trail:
+Offset: -1.0 2.00 -8.0
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 60
+Bitmap: Contrail01
$Subsystem: communication, 10, 0
$Subsystem: navigation, 10, 0
$Subsystem: weapons, 20, 0
$Subsystem: sensors, 10, 0
$Subsystem: engines, 35, 0