Author Topic: Original BSG mod release Alpha  (Read 20259 times)

0 Members and 1 Guest are viewing this topic.

Offline Col. Fishguts

  • voodoo doll
  • 211
Re: Original BSG mod release Alpha
You have any plans to finish that?  If not, you willing to let the Mod have it?  Pretty please? :nod:

Yeah, I intend to finish and release it. But there's still quite some greebling to finish first.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline bizzybody

  • 29
  • Space Viking
    • Fandemonium 2008!
Re: Original BSG mod release Alpha
I've often wondered why the original Galactica didn't have through-deck style pods. Sort of makes it impossible to do landing aborts once the ship is too close to miss smacking into something.

Something never made clear on the original show is if the launch deck is on the same level as the landing deck. Is it on a different level, with elevators? I think it'd make sense to have a completely clear landing deck with the service shop and launch tubes on their own decks. The landing deck could also be used for launching shuttles and other craft, as was seen in the show.
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline Raptor

  • 210
Re: Original BSG mod release Alpha
I've often wondered why the original Galactica didn't have through-deck style pods. Sort of makes it impossible to do landing aborts once the ship is too close to miss smacking into something.

Something never made clear on the original show is if the launch deck is on the same level as the landing deck. Is it on a different level, with elevators? I think it'd make sense to have a completely clear landing deck with the service shop and launch tubes on their own decks. The landing deck could also be used for launching shuttles and other craft, as was seen in the show.

Nah, they have large and strong crash nets ;)

You are right about the smaller craft bit.  Shuttles launch from the landing bay, as did both a Cylon Raider and a Eastern Alliance Destroyer.  The way in is the way out for them.

You actually reminded me of a topic I once saw on the Colonial Fleet Forums, where someone had drawn plans for the flight pods.
http://www.colonialfleets.com/forums/showthread.php?t=9143

He's got the tubes on the same deck as the landing bay, but with the service and prep area's below.
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: Original BSG mod release Alpha
Ok, one small bit of progress.

I made sure the raider is stable, np

Also the Destroyer (Tartarus) works fine... It was a turret table issue since I plopped them into the stable nuke mod build (what I use as a template for all my modding now for post 3.6). No idea why Water's Argo doesn't fire now it should have cleared it up also (worry about that later, I don't do multi-part turrets).

I'm going to watch my vids again and see if there are any good places to put some low key spot/lights on the raider and Base ship textures just for flavor and make the night side more interesting.

Cylon civil war: (lol)

Once I get more settled I will start doing more testing (new comp and all) plus I DISLIKE VISTA, screws with my icons, no more thumbs, etc... Counter intuitive BS...

At least my games friggen run (so far).



[attachment deleted by ninja]
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Raptor

  • 210
Re: Original BSG mod release Alpha
I guess from that picture that you aren't using the weapons I created for the TC?

Well, as long as every thing works right...  Keep at it!
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: Original BSG mod release Alpha
Sorry not yet, in fact I forgot what I was doing before and simply pasted your files over a fresh install and when I ran it I got new errors (three none pofs in a row). I was stumped for a few minutes then I realized it wasn't the folder I was using before (nuke mod overlay, altered by yours)...

It will be awhile before I get to weapons I want to make sure everything is completely tested, fires blows up, etc... Cause if I can get it to work then anyone can. ;) Plus it's critical to the TOS arc of my fanfiction!!!

It was nice to see your turrets tracking and firing! Even with my new system though the tech room is a pain (long load times).

Are you still working on Battestar MKII?  I tried to convert the Fan version Warstar (no joy).

[EDIT]

I got temp effects for your Laser Torp and Cylon Pulsar Cannon. IDK what happened to your originals must have been in a diff DL as they are not in the alphapack. I got teh guardians to attack the Destroyers and tweaked some of the weapons a bit slower and larger so we can see them better (more dramatic).

You had an immense amount of weaponry but it's based on two core weapons so for testing purposes I slimmed it down a bit : same for Cylons and Colonials...

Light (Fighters/Bombers), Medium (Bombers/Warships), Heavy (warships only)

The Cylons will also have the Mega Pulsar (but for Hades Class only).

I have not touched or done more reaseach on secondaries for now. I was focused on primaries.

For some reason with diff groups on screen I am getting a freeze lock up crash. I haven't figured it out yet.

« Last Edit: February 19, 2008, 08:49:17 am by Getter Robo G »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: Original BSG mod release Alpha
I found some of your older files so Cylon weapons will be tweak again (and not for the last time)  :D

Old and new: MarkII Star Hounds and Scarlet Vipers (production version). For soem reason the original Scarlets (red) weren't showing. No biggie though. In my AU eventually the Colonials develop better vipers and like Macross Plus decide which model to go with.  They eventually choose the Scarlet (Richard hatch design).

Of course you will start with the scorpion. I got an idea of first few "missions" you're a refugee/straggler and you small group discovers other survivors and eventually gets some real military forces together.

Not shown are the Juggernaut Bomber (fan design) I hope to add, I got a REAL rough version though.

I'm starting to have fun again. Not since I posted Ip's raiders vs Borg back in 3.1DTP   ;7

Like the Scarlet the MKII is Mister John's I believe, I will confirm again with the BTRL team about using core ships that were in TOS (minier, celestra, Movers, etc). IF I post any of those in the immediate future there are LP  placeholders.



[attachment deleted by ninja]
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Raptor

  • 210
Re: Original BSG mod release Alpha
I got temp effects for your Laser Torp and Cylon Pulsar Cannon. IDK what happened to your originals must have been in a diff DL as they are not in the alphapack.

They should have been in one of those original zip packs... :doubt:

For the weapons themselves... I actually came up with a whole range of weapons, ranging from early in the war all the way to the end.  Three types just like you have though.  Anti-fighter, standard and Heavy.  The Cylons also get the Megalaser.
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: Original BSG mod release Alpha
When I was at work I think I figured what happened. I was testing the CAF and used a fighter and the random locking was it calling a support in. DOH!

I need to remember to lock out supports when doing mission/pof testing lol...

I'll probably not get much done till the weekend. This was a good start though.

[Edit] I wanted to test just one more model before a nap and now I got an open gl 1.1 error out of the friggen blue... FS2 loads but FRED won't. Grrrrrr  :confused: :mad: :hopping:

« Last Edit: February 20, 2008, 03:58:58 pm by Getter Robo G »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline bizzybody

  • 29
  • Space Viking
    • Fandemonium 2008!
Re: Original BSG mod release Alpha
What about the big missiles the Galactica launched in one episode, I think it was "Experiment in Terra"?
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline Raptor

  • 210
Re: Original BSG mod release Alpha
What about the big missiles the Galactica launched in one episode, I think it was "Experiment in Terra"?

It was the Pegasus at Gamoray, 'Living Legend pt 2'.  They used (apropriately) Apollo 11 mission footage for the launching.

Truthfuly, I've never been a fan of missile weapons, especially in space battles.
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Talon 1024

  • 29
  • How do you turn this on?
    • Mods, Games, and Stuff
Re: Original BSG mod release Alpha
Ok...  This is quite interesting, but when I try to start up the game, I get an error message saying that Colonial and Cylon species are missing debris types in asteroid.tbl
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

FS2 Mods I'm waiting on: Inferno 10th Anniversary
Current Project: Contestant Android app, Learn4Life iOS app, Blender Commander (importer).
The FreeSpace Font Foundry is back in action!

 

Offline vetthal

  • 22
Re: Original BSG mod release Alpha
How do ya make the Basestar rotate?

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: Original BSG mod release Alpha
I was gonna suggest Cylon Capshp rotations for the future as they are almost never shown as (immobile). There is a slight perceptible rotation.

The pack has some start up errors cause it's pointign to tables and things not flehsed out and frineldy with the exe yet.

I avoided that by stripping it piece by piece into a working mod for testing purposes only. Thus it does not lok for custom tables for those things anymore. Raptor will have to go back and flesh those out and squish them buggies later on one at a time so be patient. The pack is more of a Dev toolkit anyway at this stage.

Trial and error, this gave me hordes of problems in 3.6 (token errors), but in a mod like this 3.6.9, no problems (aside from usual things like rememebring to turn off rearm ship in missions when you don't have fighters with dockpaths yet, etc)....

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Raptor

  • 210
Re: Original BSG mod release Alpha
The pack has some start up errors cause it's pointign to tables and things not flehsed out and frineldy with the exe yet.

Part of that might be because I'm not fully up to date with everything the SCP has done, and so may still do things in a more 'pre-SCP' way...

Plus I had not built the tables from the ground up, but rather converted and edited my own FS modded tables... :nervous:

Doesn't help that FS_debug crashes on me, and I have ZERO understanding or those error logs and such like...  I've always taken the view 'It plays as I want it too... where's the problem?'  I know about the theroy of optimisation, but I haven't gotten the hang of it yet...
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Pilot Of The US

  • 28
  • aka Blue Thunder
    • RNI Shipyards
Re: Original BSG mod release Alpha
Didn't someone also make the colonial Tiger class destroyer?

 

Offline vetthal

  • 22
Re: Original BSG mod release Alpha
Raptor or Getter you still got the files on this old bsg Alpha mod. All the links are a bit out of date to download this again, I have lost all the files I ones had.  As for the Hades Base Star do you know how to setup Capship rotations?

I wonder if my Viper and Raider are used in this? Also I have a Colonial Shuttle and Cylon Mine modelled and pre-uv mapped. They just need texturing. If anyone can be bothered.
IpAndrews can you send me a link for the files?

 

Offline chief1983

  • Still lacks a custom title
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Original BSG mod release Alpha
Try here.

Some of that is a few of the updates I made too I think.  I might have mentioned the proper installation order in a post in this thread somewhere.

Also,

:necro:

:)
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: Original BSG mod release Alpha
TY Chief!!! I had lost everything I had done with Raptors work (except for a few screenies uploaded on photobucket)...

So the Necro served a good purpose.   ;7
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline chief1983

  • Still lacks a custom title
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Original BSG mod release Alpha
Those links have been there all along you know :P

Er, wait guess I didn't link to all of the ones on my server.  Oh well.  I put them all up for posterity's sake a long time ago.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays