Sorry not yet, in fact I forgot what I was doing before and simply pasted your files over a fresh install and when I ran it I got new errors (three none pofs in a row). I was stumped for a few minutes then I realized it wasn't the folder I was using before (nuke mod overlay, altered by yours)...
It will be awhile before I get to weapons I want to make sure everything is completely tested, fires blows up, etc... Cause if I can get it to work then anyone can.

Plus it's critical to the TOS arc of my fanfiction!!!
It was nice to see your turrets tracking and firing! Even with my new system though the tech room is a pain (long load times).
Are you still working on Battestar MKII? I tried to convert the Fan version Warstar (no joy).
[EDIT]
I got temp effects for your Laser Torp and Cylon Pulsar Cannon. IDK what happened to your originals must have been in a diff DL as they are not in the alphapack. I got teh guardians to attack the Destroyers and tweaked some of the weapons a bit slower and larger so we can see them better (more dramatic).
You had an immense amount of weaponry but it's based on two core weapons so for testing purposes I slimmed it down a bit : same for Cylons and Colonials...
Light (Fighters/Bombers), Medium (Bombers/Warships), Heavy (warships only)
The Cylons will also have the Mega Pulsar (but for Hades Class only).
I have not touched or done more reaseach on secondaries for now. I was focused on primaries.
For some reason with diff groups on screen I am getting a freeze lock up crash. I haven't figured it out yet.