Author Topic: Multi Player  (Read 39779 times)

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Offline Vidmaster

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how to achieve that the AI stays, instead of warping out? I know it's impossible in dogfights, but...
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Offline karajorma

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It's doable in everything other than dogfights. In fact in in TvT and Coop the AI is actually told to warp out in the mission file quite often. If you took that out they'd stay.
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Offline Vidmaster

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damn it was in the wing's orders. I searched and searched...  :mad:

FUBAR, you might want to change your background in MT02, that planet Earth doesn't seem fitting concerning the purple background  ;)

refredded "Race" and done a new TvT. About that ftp server FUBAR, I think also it's a good idea.
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Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline FUBAR-BDHR

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I used the background right from the Battle of the Line mission in MT02.  I'll double check it.  Do you still have that green planet issue in the Drazi vs Brakiri missions? I didn't change a thing there but I don't have it.   Starting to wonder if something isn't getting cleared from mission to mission with the backgrounds.

On the FTP a little later today I'll move my files to a new directory and set up an account for you to that directory.  Have to remember how to do it it's been awhile. 
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Offline FUBAR-BDHR

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Back to multiplayer. The rules of the game seem to be, the player has to have at least one missile available to start a multiplayer mission. Loading a missile with a carry size which is greater than the ship's sbank capacity won't work. Because there isn't enough sbank capacity to make one instance of the weapon available the game won't allow you to load it.

Noticed something else last night.  First time I've seen this but the Whitestart loadout screen didn't have a secondary slot.  Normally there is a blank bank but there wasn't for the Whitestar.  I'll have to double check this but I don't know why it would happen.  I wasn't using modified tables either.
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Offline FUBAR-BDHR

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New location for downloads:  Multi Mission Pack 

This contains all the missions.  Anything new or changed will be added to this file.  I will be adding a readme file with know problems.  If you find a bug or problem that isn't in the readme let us know. 
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Offline Vidmaster

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send you my missions, since I have not yet access to the server.
have not been able to locate IP's fix either   :hopping:

we got a gauntlet, a (EXPERIMENTAL) race, one updated and one new TvT and a Whitestar dogfight now  :)
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Offline IPAndrews

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I suggest we my folder on Fubar's FTP for uploading/downloading files. I have no problem with all of you having the login details. Even Fubar :D.
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Offline FUBAR-BDHR

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Actually I prefer keeping the small stuff on my local server for now.  I can have as many FTP logins as I want there and easily update the file.  The only downside is that it is on a DSL line.  Right now the TBP-Multi.rar is under 200k so it only takes a few seconds to download even on that.  When it starts getting bigger I will move it up to my ISP server (the one you are using IP).  Somewhere I have a script that syncs a directory on my local server and the ISP server.  I will probably go that route and still keep the master copy on my local server.  It will just upload to the ISP server every time it is updated.  Always good to have a backup anyway.  I also set that directory up as a group share so that if anyone else got involved I could easily give them access.  IP if you want FTP access to that directory let me know it will take about 30 seconds to add another login now that I remember how to do it. 
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Offline Vidmaster

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No time to fred now. My crazy ideas about weird types of multiplayer must wait a little.
Nova Encounter, Whitestar Standoff and Race are still broken, if you can afford the time, take a look at them.

Gauntlet and Liberty Port Shootout work and of course everybody still may use any backgrounds, ship setups or related stuff from my campaigns.

EDIT: just for fun (and since I don't have time to fred the next week), I am telling you some of my more unconventional ideas (seems like Vid's ideas are always a bit bonkers, just remember "bullettime" ;) )

- domination: already tried but failed. TvT: Each team has a capship. You have to take control of GODs positioned between by approaching them. The satellites will then start to fire at the enemy capship.
Controlling means: if it's neutral, you have to stay for ten seconds in a 300m radius (and make sure that there are no enemy ships in the same radius), then it changes to your side. To neutralize a god, you have to shoot it (LOWER HITPOINTS, GUARDIAN AND SUBSYSTEM GUARDIAN). It's repaired and set to neutral. The team which first looses their capship is defeated.

- the Holy Slauter: basicly a Nial gaunlet but with more story elements. You attack a EA fleet (which does get a lot of reinforcements during the mission). Your goal is to score as more kills as your teammates (do something against traitors!)

- more attack - defend: my game type of choice. I'll try to fred real tactical large scale battles (I think I've proofed that I am quite good at those). But just more "encounter" style missions would be cool too. Only work with races that have a balanced (no Brakiri Meteor Storm) torpedo-style weapons. Narn vs EA for example would be cool.

- DEFEND b5: Gauntlet. The goal is to keep B5 alive against an enormus number of enemy wings and CAPSHIPS from all races !!! The trick is that all players fly Whitestars.
« Last Edit: February 19, 2008, 10:26:45 am by Vidmaster »
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Offline karajorma

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How come Domination failed?
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Offline Vidmaster

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lack of concentration. I've just to much do to for school now.  :blah:
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Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline karajorma

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Ah. I thought you meant it failed for technical reasons.
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Offline FUBAR-BDHR

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Couple of questions.  First are there any other wingman personas?  Seems kind of strange flying a Minbari fighter with Human wingmen personas.  I also don't want to use anything that's not included with 3.4b for compatibility reasons.  Second is kind of the same question but with event messages and ani files.   Last if they exist where are they stored in the VP and is there anything special that needs to be done to use them?
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Offline FUBAR-BDHR

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Possible new bug.  For some reason I can seem to get the Minbari support ship to do anything.  If I call it it arrives and immediately give the the aborted message.  Try to call it again and same thing.  Support ship in transit followed by the aborted message. 
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Offline IPAndrews

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Possible new bug.  For some reason I can seem to get the Minbari support ship to do anything.  If I call it it arrives and immediately give the the aborted message.  Try to call it again and same thing.  Support ship in transit followed by the aborted message. 

Does it work in single player?
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Offline FUBAR-BDHR

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Possible new bug.  For some reason I can seem to get the Minbari support ship to do anything.  If I call it it arrives and immediately give the the aborted message.  Try to call it again and same thing.  Support ship in transit followed by the aborted message. 

Does it work in single player?

Yep works in single.  More of a controlled crash then a dock but it works. 

Just did some more testing on this.  It does work in multi as well except when your engine subsystem is disabled.  Doesn't work in single with engines disabled either.   Possibly related to the targeting problem when engines are disabled?  I also doubt it's just a problem with the Minbari support now. 

Confirmed in single with EA support as well. 
« Last Edit: February 23, 2008, 12:24:47 pm by FUBAR-BDHR »
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Vidmaster

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I guess this has to do with the new glide. Before, your ship just STOPPED when disabled, now it actually contiunes its rotation (very cool). Problem is you cannot call for Support to repair it now  :)
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Offline FUBAR-BDHR

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If that's true then why does it happen when I disable engines at the start of the game and there is no rotation? 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline IPAndrews

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Please can someone Mantis this. Unfortunately it doesn't sound TBP related. I say unfortunately because if it was I would have a fighting chance of fixing it. This though sounds game engine related. In which case this should affect other mods running on the same game engine build.
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