No time to fred now. My crazy ideas about weird types of multiplayer must wait a little.
Nova Encounter, Whitestar Standoff and Race are still broken, if you can afford the time, take a look at them.
Gauntlet and Liberty Port Shootout work and of course everybody still may use any backgrounds, ship setups or related stuff from my campaigns.
EDIT: just for fun (and since I don't have time to fred the next week), I am telling you some of my more unconventional ideas (seems like Vid's ideas are always a bit bonkers, just remember "bullettime"

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domination: already tried but failed. TvT: Each team has a capship. You have to take control of GODs positioned between by approaching them. The satellites will then start to fire at the enemy capship.
Controlling means: if it's neutral, you have to stay for ten seconds in a 300m radius (and make sure that there are no enemy ships in the same radius), then it changes to your side. To neutralize a god, you have to shoot it (LOWER HITPOINTS, GUARDIAN AND SUBSYSTEM GUARDIAN). It's repaired and set to neutral. The team which first looses their capship is defeated.
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the Holy Slauter: basicly a Nial gaunlet but with more story elements. You attack a EA fleet (which does get a lot of reinforcements during the mission). Your goal is to score as more kills as your teammates (do something against traitors!)
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more attack - defend: my game type of choice. I'll try to fred real tactical large scale battles (I think I've proofed that I am quite good at those). But just more "encounter" style missions would be cool too. Only work with races that have a balanced (no Brakiri Meteor Storm) torpedo-style weapons. Narn vs EA for example would be cool.
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DEFEND b5: Gauntlet. The goal is to keep B5 alive against an enormus number of enemy wings and CAPSHIPS from all races !!! The trick is that all players fly Whitestars.