They power up and attack when you close to within 800 meters, I think.
so they do. I had been hitting them with missiles so I hadn't noticed exactly.
OK, I'm going to have to suggest that you use a recent stable branch build instead of 3.6.9. I forgot that 3.6.9 doesn't support autopilot cinematics, which can do weird things with the mission as it wasn't meant to be played with time compression. The enemies should not be targetable until you autopilot to the nav points as radar-set-max-range limits your sensor range to around 20 klicks.
fixed on both counts.
mission 2:
maybe spread out the arrival of alpha wing 20 meters or so, since I was hit every time at the start of the mission by my wing men.
Also, the gunship seems to jump in in range no matter what, so I couldn't complete all secondary objectives no matter what I tried. And the bombers take way too long to come in, so I had to knock out the gun myself.
And speaking of the bombers... wouldn't Atlas' be a bit overkill? Athena's or Peregrines would be a lot better suited to the asteroid field, in my opinion. And less vulnerable to the fighters.
Plus, there's a whole lot of Seth's here. Not too many to fight, but a few too many for what they're attacking, imo.
Miss 3:
-Objective 1 completed on arrival.
-when the thoths arrive, Command says something like "never seen anything like them..." shouldnt that be the cruiser/ a pilot?
-also, using the Thor makes it pretty impossible to reach the cruiser.
and not jumping out as directed after the mission 'fails' but staying and killing the vasudans goes into the red-alert scenario. Was that supposed to happen?
Mission 4:
Apart from being painfully difficult, mission 4 is a lot of fun. Only thing I noticed was that the pilot heads displayed were that of command/ship captain, not a fighter pilot for the first couple dialogs.
Great stuff all in all. Cant wait for more.