FreeSpaceFreak, wow, getting to check out JET firsthand.... very cool....
I am working through a go at this ship; moving out towards the wings and nose now. Mainly trying to learn blender and chase down this idea I had of a transitional ship with retro feel to it. (I decided to call it the mallard- see pic below as to why.) I thought i'd through post an early version for any input anyone wants to throw out there. New to blender, fs modding, etc. So... here are a few blender questions by the by... silly questions I know... but...
1. Where does my 3d cursor keep disappearing to? (not the translational tool cursor, the other one you use to place new meshes or planes.)
2. Can you bevel an edge or the edges on a single polygon in blender? All i seem to be able to find is a button which starts a process by which the whole model gets beveled.... cool looking and all, but very expensive poly wise and not super useful. I have been extruding and scaling to do it as the bevel function seems nutty... but it's prolly just me...
3. At one point, I had this nifty circle that allowed me to vary the impact of moving a set of vertices had on the surrounding mesh by adjusting the scroll wheel while translating or scaling... That function seems to be gone now and the scroll wheel simply varies the zoom when editing. How did I manage to poof that and how do I get that back again?
I have added in a pair of plasma cannons that dump plasma out of the secondary reactors in bursts. Maybe i will leave the regular guns on the wing tips or just have the cannons and the missile bays instead. I have not run through the boards looking for any plasma weapon posts, but i will take a look later. (Got a feeling there will be a few for some reason.)
I'll post a pic because the ship currently looks very much like a duck. Not sure why, but I like that. I am sure the duckness will continue to dissipate as I work on it more, but I thought the reason for the name should be saved for a posterity, or at least as long as pics are left up here. =)
regards,
nex
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