Okay, let me first say that I'm currently trying to get my first working model inside of FS2 and that my familiarity with some of 3DS Max is general knowledge (mainly just not sure where tools are that I generally don't use).
Anyways, on to the point. I'm attempting to export the Hand Brittlestar-class Destroyer to be used with The Babylon Project and Max crashes when I try to export. I've gone through Styxx's tutorial and have triple-checked that I am indeed going through the naming conventions correctly and that all geometry is closed, verts welded, etc. I then go and export all of the sections of the high res model (LOD 1 (i.e. detail-0) and exporting is fine. I try to export a destroyed sub-system, again, exporting is fine.
I go to exporting the LOD 2 (detail-1) mesh and Max crashes. I try to export the debris, Max crashes. I try the LOD 3 meshes,...... well you get the idea. Then, oddly enough, I selected just the base mesh, then the base LOD2, then base LOD3, and I was able to export.....for whatever messed up reason. So, I have no idea what's going on with the exporter, or if there's some step that I misinterpreted.
Does anybody know what gives? If anyone needs the model and textures to see if there are any errors, I'm cool with sending it over. Just give me PM.