Author Topic: RELEASE: Meditations . . Chapter 1 (FS2 Retail)  (Read 25104 times)

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Offline TrashMan

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Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
Damn Stasis model with colision box errors..can't disarm the thing...lol
Nobody dies as a virgin - the life ****s us all!

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Offline Mad Bomber

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Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
     I'll have to test out mission 7 in FSOpen here . . . something's screwy and obviously if the both of you had problems, anyone else playing is likely to have the same problem. I know I gave it some wierd order that Fred complains about but I cant remember what it was all about right now. I'll check it out when I get home.

If you want I'll give you my forced-dock version. Solves the problem nicely without the player having to do anything.
"What the hell!? I've got a Snuffleupagus on my scanners! The Snuffleupagus is active!"

 

Offline Backslash

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Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
I would run FSOpen but without a real graphics card, the program crashes whenever I see a shockwave from a bomb or large ship exploding.
Is this the only reason?
Have you tried running FSOpen without the mediavps?  I'm hoping at the very least you could run a FSOpen build even without the graphical goodness, and be able to take advantage of new gameplay and FREDing features.

 

Offline Mura

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Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
i tried that to no avail... at least not with the 3.6.9, i had to grab an older version and it was no good anyway...

It's better to get a cheap low end card at least to make it all work(and if he can get something with 3.0 shaders the better XD )

but really... old builds are as good as no builds... or at least it was for me, since it didn't brought anything to me than more problems and endless courage about not being able to use it properly  :lol:


EDIT: uh! btw, i am downloading your mod, but shall play it later... there's a long list of mods to play...
It really looks promising story wise... i like long boring missions with lot of text sometimes, shall check it out  :D
Signed, me

 
Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
     I'll have to test out mission 7 in FSOpen here . . . something's screwy and obviously if the both of you had problems, anyone else playing is likely to have the same problem. I know I gave it some wierd order that Fred complains about but I cant remember what it was all about right now. I'll check it out when I get home.

If you want I'll give you my forced-dock version. Solves the problem nicely without the player having to do anything.

    Odd, the Support ship docks with me in FSOpen too . . . . I dunno, bizarre. Though apparently it also repairs my subspace drive after I broke warp . . . is this some FSOpen feature? If so it's a damn annoying one that's for sure. You can send me the mission and I'll do it as an alternate download or something . . ? Or maybe, just the main download if more than one person is having problems. Which mission did you not get a debrief on? The final mission? You said mission 8, but I'm darn confused. (When I said the campaign for example had about a half dozen missions, this was opposed to 12 mission files. . . .)

Another Guy Wrote:
Quote
I HAVE A PROBLEM
THATS MY PROBLEM CAN SOMEONE FIX IT
IT HAPPENING BY MISSION 4

      Which mission comes before this? Maybe it's a problem with one of the 3rd party ships??

 
Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
I would run FSOpen but without a real graphics card, the program crashes whenever I see a shockwave from a bomb or large ship exploding.
Is this the only reason?
Have you tried running FSOpen without the mediavps?  I'm hoping at the very least you could run a FSOpen build even without the graphical goodness, and be able to take advantage of new gameplay and FREDing features.

    Yeah it's the only reason . . . the game crashes whenever I see a shockwave. I don't know how to disabled the MediaVPs, but I can look into it. It runs fine, in terms of frame rate . . I mean I played through the whole of WC Saga for example, until the last mission it'll crash when I get back to the main fleet (I assume the Kilrathi are bombing them . . hence shockwaves). Similarly I was playing something else, and did okay until some larger ship exploded.  I can be in a mission with bombs going off, etcetera . . . I just can't be looking at them at the same time.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
Don't download them, or remove them if they're already there.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
Don't download them, or remove them if they're already there.

    Hmmn, it does work . . just played the first mission and got a nice big shockwave with no crashes. I guess I can do FSOpen, sweet. Just not those fancy pants graphics everyone's using for their campaigns. . . yeah for cutscenes and stuff I was going to have some invisible support ship dock with Alpha and tow him around. Man, that would've been a pain to choreograph.

 

Offline Dysko

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Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
I have the Nedu Support docking problem too. Whenever I order her to rearm and repair, it says "Rearm aborted", as it has already been noted.

BTW, the previous mission is wonderful! :yes:
My aircraft spotting website: GolfVictorSpotting.it

 

Offline Jeff Vader

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Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
I would run FSOpen but without a real graphics card, the program crashes whenever I see a shockwave from a bomb or large ship exploding.
Is this the only reason?
Have you tried running FSOpen without the mediavps?  I'm hoping at the very least you could run a FSOpen build even without the graphical goodness, and be able to take advantage of new gameplay and FREDing features.

    Yeah it's the only reason . . . the game crashes whenever I see a shockwave. I don't know how to disabled the MediaVPs, but I can look into it. It runs fine, in terms of frame rate . . I mean I played through the whole of WC Saga for example, until the last mission it'll crash when I get back to the main fleet (I assume the Kilrathi are bombing them . . hence shockwaves). Similarly I was playing something else, and did okay until some larger ship exploded.  I can be in a mission with bombs going off, etcetera . . . I just can't be looking at them at the same time.
I'm gonna give a shot at logical deduction. You have been playing FSO with the mediavps, right? With decent framerates, right? And you experience severe slowdowns during explosions? Conclusion: You've had mv_adveffects.vp in your mediavps folder. Removing it could've easily increased performance.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
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23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

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14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

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Offline Backslash

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Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
I bet Lobo is right, but it is possible the video card is so bad that it even chokes on MV_Effects.  Therefore, I suggest adding the MediaVP files back in one by one and testing.

Start with MV_Core.vp -- there's pretty much no way this is the problem.  This will give you quite a few fixes.
Next try MV_Effects.vp -- this has lots of pretty stuff, yet still simple enough to work on most computers.
Finally add MV_Assets.vp -- this has the potential to crash you with certain ships on the screen, but it doesn't have animated maps which I suspect was the problem with the shockwaves.

Good luck, and let us know if it works!

 
Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
I have the Nedu Support docking problem too. Whenever I order her to rearm and repair, it says "Rearm aborted", as it has already been noted.

BTW, the previous mission is wonderful! :yes:

      Damn, is it just me or is it always the little trivial things that the designer doesn't worry about which go horribly wrong. Supposed to be a fluff and eye candy mission, simple in design but with a complex setting sorta thing . . . grrrr. I'll updated the VP once I get the uh, fixed mission from Mad Bomber. We know at least his works so rather than have me screw around some more . . . I dont seem to have the problem but everyone else does just about.

      I should also fix some of the little spelling errors that have been found while I'm at it. Just because I have an English degree doesn't mean I'm a dictionary . . "twighlight" haha. Good thing to catch it now . . .

Another guy said:
Quote
Start with MV_Core.vp -- there's pretty much no way this is the problem.  This will give you quite a few fixes.
Next try MV_Effects.vp -- this has lots of pretty stuff, yet still simple enough to work on most computers.
Finally add MV_Assets.vp -- this has the potential to crash you with certain ships on the screen, but it doesn't have animated maps which I suspect was the problem with the shockwaves.

Good luck, and let us know if it works!

   Okay, downloading the MV now. Though I dunno what the music thing is for . .  has it been enhanced too? Guess I'll find out.
« Last Edit: February 23, 2008, 10:36:25 am by Akalabeth Angel »

 

Offline Mad Bomber

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Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
I'll updated the VP once I get the uh, fixed mission from Mad Bomber. We know at least his works so rather than have me screw around some more . . . I dont seem to have the problem but everyone else does just about.

Ok, so you do want it then.

Here you go. Nothing fancy.

[attachment deleted by ninja]
"What the hell!? I've got a Snuffleupagus on my scanners! The Snuffleupagus is active!"

 

Offline TrashMan

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Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
I have the Nedu Support docking problem too. Whenever I order her to rearm and repair, it says "Rearm aborted", as it has already been noted.

BTW, the previous mission is wonderful! :yes:

Same problem here.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
I have the Nedu Support docking problem too. Whenever I order her to rearm and repair, it says "Rearm aborted", as it has already been noted.

BTW, the previous mission is wonderful! :yes:

I also have the same problem. The Nedu ship automatically comes to me and then it says something about going on a final approach and then next thing you know it is literally going in really big circles around my seth fighter. trying to abort does nothing. trying to rearm aborts. i'm just a sitting duck going nowhere fast.  :wtf:

 

Offline Dysko

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Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
Mad Bomber's fixed missions works just fine. Thanks!
My aircraft spotting website: GolfVictorSpotting.it

 

Offline Mad Bomber

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Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
No prob :D
"What the hell!? I've got a Snuffleupagus on my scanners! The Snuffleupagus is active!"

 
Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
        Thanks again to Mad Bomber for the fix. I think whatever he did to it made it an FSOpen only mission, so for those of you who need the fix I've uploaded an FSOpen only VP file:

http://knossos.firenebula.com/FS2_campaign/mota_chapter1FSO.zip
members.shaw.ca/pbcbrown/fs2/mota_chapter1FSO.zip

       Does anyone know, offhand, will a mission in the data/missions folder overwrite the mission in a VP in priority? Or no. I don't know if anyone who's had the problem was using FS2 Retail . . . or whether anyone even uses Retail anymore. Actually a more interesting question is does the mission work for anyone besides me? Wierd.


      Also thanks to whoever gave my campaign a highlight, though I think it's hardly deserving one (when compared at least to some things which have been highlighted in the past). I'm a little bogged out today but I'll try to look at some of the other outstanding issues soon. I'll also update the first post with the above information.

 
Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
        Thanks again to Mad Bomber for the fix. I think whatever he did to it made it an FSOpen only mission, so for those of you who need the fix I've uploaded an FSOpen only VP file:

http://knossos.firenebula.com/FS2_campaign/mota_chapter1FSO.zip
members.shaw.ca/pbcbrown/fs2/mota_chapter1FSO.zip

       Does anyone know, offhand, will a mission in the data/missions folder overwrite the mission in a VP in priority? Or no. I don't know if anyone who's had the problem was using FS2 Retail . . . or whether anyone even uses Retail anymore. Actually a more interesting question is does the mission work for anyone besides me? Wierd.


      Also thanks to whoever gave my campaign a highlight, though I think it's hardly deserving one (when compared at least to some things which have been highlighted in the past). I'm a little bogged out today but I'll try to look at some of the other outstanding issues soon. I'll also update the first post with the above information.

well Mad Bomber's fix did the trick.

i have strangely enough encountered another problem, although i am not sure if it is of my own creation or not  :shaking:

in mission 9, the freighters just sat there during the entire ordeal. I'm not sure, but it may have something to do with the fact that i ordered my wingmen to destroy the euthanasia instead of letting one of the cruiser's deal with it.

also, the nimue has this really awful tendency, at the beginning of the mission, to just immediately ram through the convoy, sending many of the freighters in several colorful directions.  :confused:   

all in all, the freighters don't get anywhere near the station.  :( i've checked the events and that seems strange because their new ai goals should kick in regardless of who destroys the euthanasia. in any case, i've got a bit of a headache trying to figure it out, so i think i'll call it quits for tonight.

 
Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
i have strangely enough encountered another problem, although i am not sure if it is of my own creation or not  :shaking:

in mission 9, the freighters just sat there during the entire ordeal. I'm not sure, but it may have something to do with the fact that i ordered my wingmen to destroy the euthanasia instead of letting one of the cruiser's deal with it.

also, the nimue has this really awful tendency, at the beginning of the mission, to just immediately ram through the convoy, sending many of the freighters in several colorful directions.  :confused:   

all in all, the freighters don't get anywhere near the station.  :( i've checked the events and that seems strange because their new ai goals should kick in regardless of who destroys the euthanasia. in any case, i've got a bit of a headache trying to figure it out, so i think i'll call it quits for tonight.

       Uh . . . that's a new one.  :confused: Did it do this more than once? I don't see how destroying the Euthanasia will do anything different . . . I mean, there's the possibility that the freighters will ram the Boehme if it isn't out of the way in time, but the Nimue ramming the freighters? Odd.