Author Topic: RELEASE: Meditations . . Chapter 1 (FS2 Retail)  (Read 25075 times)

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Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
On another note, the first few times I tried playing the mission I was completely blindsided by the immediate destruction of the Boehme just after the beam was fired. I say blindsided because I had absolutely no idea what I should have done or could have done to prevent it. When I jumped back after being ordered to, I got an AWOL debrief and the debrief that pertained to success of the pirate attack. So I was kinda lost indeed. You might want to make the Bohme guardian threshold at something like 60 percent or so.

      Yeah, I think I need to script that battle instead. I've been working on a few things with regard to the campaign, I'll let everyone know when there's a new version available. As for the convoy not moving . .  I dunno what to do on that front.

 

Offline NGTM-1R

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Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
So who noticed Hotel 3 goes hostile and thought to shoot it down before it makes everything go to hell during Mission 9, like me?

Spoiler:
FRED LIVES!
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
So who noticed Hotel 3 goes hostile and thought to shoot it down before it makes everything go to hell during Mission 9, like me?

Spoiler:
FRED LIVES!

Spoiler:
I did. And I chased it, but couldn't shot it down in time. So when I started it for the second time, i made sure to get in position. Ya, I paid for it. In one of the missions I've designed, if a capital ship that Alpha 1 is ecorting goes down and everyone is coming for him, I am somewhat more merciful, kind of. Jump drive mysteriously breaks and well, debriefing becomes a bit less worky worky

 

Offline Cobra

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Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
I've only been able to play one mission, and all I can say is that it's okay. It took 20 minutes to go through the entire mission, and most of it was excessive waiting and hauling ass to checkpoints 5 klicks away in a Seth at full burners. Not quite sure I like the way you give Alpha 1 a voice, and the dialog seemed kinda weird for someone who just got out of the academy. Also, the Vasudan gas miner has a Terran head anim.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
I've only been able to play one mission, and all I can say is that it's okay. It took 20 minutes to go through the entire mission, and most of it was excessive waiting and hauling ass to checkpoints 5 klicks away in a Seth at full burners. Not quite sure I like the way you give Alpha 1 a voice, and the dialog seemed kinda weird for someone who just got out of the academy. Also, the Vasudan gas miner has a Terran head anim.

          Yeah, some of the dialgoue's a bit iffy . . .  :nervous:
          I'm not sure if I made that Vasudan guy a terran on purpose, simply becuase there aren't many Vasudan anis and I was already using both in those missions. That might be the reason, or maybe I just screwed up. First mission shouldn't have taken 20 minutes . . .more like, 12 I think. . .. though, there's a 20 minute one a bit later. Yeah, if there's a chapter 2, there'll be no more of those type of missions.

 
Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
no its not working

 

Offline Cobra

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Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
...

How about something more descriptive?
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Jeff Vader

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Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
I think that's pretty much the most descriptive comment we can get from him. I PM'ed -Joshua- in the hopes of him contacting this dude and figuring out the issues, but that bastard hasn't been online in quite a while.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Cobra

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Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
Spoiler:
Ok, uh, what the hell. No matter what happens, I get beamed by the Sathanas. What the hell am I supposed to do?
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
no its not working

Ok, zorg er gewoon eerst voor dat alles met de extensie .TBL weg is uit je FS2 folder, maakt niet uit waar. Draai gewoon eens de windows zoekmachine, vul in *.TBL en haal alles weg wat in je FS2 folder zit.
Draai eens de DEBUG.exe en post FS2_open.log.

First, make sure that everything with the .tbl extension is gone. Doesn't matter where.
Run a DEBUG build and post FS2_open.log? Not really an expert in FS2 technical help.

*wonders why his parents deemed it neccesary to ban FS2 out of his life*
« Last Edit: March 02, 2008, 12:16:19 pm by -Joshua- »

 
Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -snd_preload
  -mod fsport,mediavps
Building file index...
Found root pack 'D:\games\freespace2\fsport\Crucible.vp' with a checksum of 0xc3421ced
Found root pack 'D:\games\freespace2\fsport\FS1OGGcutscenepack.vp' with a checksum of 0x6b9172f7
Found root pack 'D:\games\freespace2\fsport\fsport-fs1_training.vp' with a checksum of 0x4f333bc2
Found root pack 'D:\games\freespace2\fsport\fsport-glow.vp' with a checksum of 0xb9892a5f
Found root pack 'D:\games\freespace2\fsport\fsport-hi_res.vp' with a checksum of 0x9b3bb212
Found root pack 'D:\games\freespace2\fsport\fsport-missions.vp' with a checksum of 0xa64dd452
Found root pack 'D:\games\freespace2\fsport\fsport-shine.vp' with a checksum of 0x49b0f292
Found root pack 'D:\games\freespace2\fsport\fsport3_0_4.vp' with a checksum of 0xe550591d
Found root pack 'D:\games\freespace2\fsport\LoA_music.vp' with a checksum of 0xd5e41aaa
Found root pack 'D:\games\freespace2\fsport\sparky_hi_fs1.vp' with a checksum of 0x0fd3986f
Found root pack 'D:\games\freespace2\fsport\stu_fs1.vp' with a checksum of 0x5a3e68e7
Found root pack 'D:\games\freespace2\fsport\Tango.vp' with a checksum of 0x1487c755
Found root pack 'D:\games\freespace2\fsport\tango_fs1.vp' with a checksum of 0xbcf2447f
Found root pack 'D:\games\freespace2\fsport\TheLightOfAntares-v1_0.vp' with a checksum of 0x2ebbc6be
Found root pack 'D:\games\freespace2\fsport\warble_fs1.vp' with a checksum of 0x49c6c98d
Found root pack 'D:\games\freespace2\mediavps\mp-710_adveffects.vp' with a checksum of 0x55caf318
Found root pack 'D:\games\freespace2\mediavps\mp-710_effects.vp' with a checksum of 0xe22bdcc2
Found root pack 'D:\games\freespace2\mediavps\mp-710_models.vp' with a checksum of 0x20b9069a
Found root pack 'D:\games\freespace2\mediavps\mv_adveffects.vp' with a checksum of 0xfeb54970
Found root pack 'D:\games\freespace2\mediavps\MV_Assets.vp' with a checksum of 0x92e27b4a
Found root pack 'D:\games\freespace2\mediavps\mv_core.vp' with a checksum of 0xb6cb1f6a
Found root pack 'D:\games\freespace2\mediavps\mv_effects.vp' with a checksum of 0x1986a43c
Found root pack 'D:\games\freespace2\mediavps\mv_models.vp' with a checksum of 0x2f8a711a
Found root pack 'D:\games\freespace2\mediavps\mv_music.vp' with a checksum of 0xcca92482
Found root pack 'D:\games\freespace2\mediavps\mv_textures.vp' with a checksum of 0x2c43a80e
Found root pack 'D:\games\freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'D:\games\freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'D:\games\freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'D:\games\freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\games\freespace2\UnLosses.vp' with a checksum of 0x5065195d
Found root pack 'D:\games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\games\freespace2\fsport\' ... 33 files
Searching root pack 'D:\games\freespace2\fsport\Crucible.vp' ... 16 files
Searching root pack 'D:\games\freespace2\fsport\FS1OGGcutscenepack.vp' ... 10 files
Searching root pack 'D:\games\freespace2\fsport\fsport-fs1_training.vp' ... 226 files
Searching root pack 'D:\games\freespace2\fsport\fsport-glow.vp' ... 6 files
Searching root pack 'D:\games\freespace2\fsport\fsport-hi_res.vp' ... 108 files
Searching root pack 'D:\games\freespace2\fsport\fsport-missions.vp' ... 128 files
Searching root pack 'D:\games\freespace2\fsport\fsport-shine.vp' ... 165 files
Searching root pack 'D:\games\freespace2\fsport\fsport3_0_4.vp' ... 645 files
Searching root pack 'D:\games\freespace2\fsport\LoA_music.vp' ... 6 files
Searching root pack 'D:\games\freespace2\fsport\sparky_hi_fs1.vp' ... 57 files
Searching root pack 'D:\games\freespace2\fsport\stu_fs1.vp' ... 1277 files
Searching root pack 'D:\games\freespace2\fsport\Tango.vp' ... 84 files
Searching root pack 'D:\games\freespace2\fsport\tango_fs1.vp' ... 69 files
Searching root pack 'D:\games\freespace2\fsport\TheLightOfAntares-v1_0.vp' ... 11 files
Searching root pack 'D:\games\freespace2\fsport\warble_fs1.vp' ... 110 files
Searching root 'D:\games\freespace2\mediavps\' ... 62 files
Searching root pack 'D:\games\freespace2\mediavps\mp-710_adveffects.vp' ... 2063 files
Searching root pack 'D:\games\freespace2\mediavps\mp-710_effects.vp' ... 91 files
Searching root pack 'D:\games\freespace2\mediavps\mp-710_models.vp' ... 31 files
Searching root pack 'D:\games\freespace2\mediavps\mv_adveffects.vp' ... 299 files
Searching root pack 'D:\games\freespace2\mediavps\MV_Assets.vp' ... 1580 files
Searching root pack 'D:\games\freespace2\mediavps\mv_core.vp' ... 88 files
Searching root pack 'D:\games\freespace2\mediavps\mv_effects.vp' ... 580 files
Searching root pack 'D:\games\freespace2\mediavps\mv_models.vp' ... 399 files
Searching root pack 'D:\games\freespace2\mediavps\mv_music.vp' ... 15 files
Searching root pack 'D:\games\freespace2\mediavps\mv_textures.vp' ... 1526 files
Searching root 'D:\games\freespace2\' ... 215 files
Searching root pack 'D:\games\freespace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'D:\games\freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'D:\games\freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'D:\games\freespace2\root_fs2.vp' ... 157 files
Searching root pack 'D:\games\freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\games\freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\games\freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\games\freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\games\freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\games\freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\games\freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\games\freespace2\UnLosses.vp' ... 29 files
Searching root pack 'D:\games\freespace2\warble_fs2.vp' ... 52 files
Searching root 'e:\' ... 0 files
Found 42 roots and 17351 files.
AutoLang: Language auto-detection successful...
Setting language to English
cf_get_file_list_preallocated looking for type=6, filter="*-lcl.tbm"
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
GR_CPU: Family 15, MMX=Yes
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 7800 GT/PCI/SSE2/3DNOW!
  OpenGL Version    : 2.0.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_EXT_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 4
  Max elements vertices: 4096
  Max elements indices: 4096
  Max texture size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
OpenGL: Created 512x512 FBO!
OpenGL: Reusing 512x512 FBO!
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initializationADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
cf_get_file_list_preallocated looking for type=6, filter="*-sct.tbm"
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checkedSCRIPTING: Splash hook has been runSCRIPTING: Splash screen conditional hook has been runUsing high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
cf_get_file_list_preallocated looking for type=6, filter="*-sdf.tbm"
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 170x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=6, filter="*-mus.tbm"
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
cf_get_file_list_preallocated looking for type=6, filter="*-mfl.tbm"
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
cf_get_file_list_preallocated looking for type=6, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=6, filter="*-wxp.tbm"
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
cf_get_file_list_preallocated looking for type=6, filter="*-wep.tbm"
TBM  =>  Starting parse of 'mv_flak-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_shockwave-wep.tbm' ...
TBM  =>  Starting parse of 'mv_missiles-wep.tbm' ...
cf_get_file_list_preallocated looking for type=6, filter="*-aip.tbm"
TBM  =>  Starting parse of 'fs1-aip.tbm' ...
cf_get_file_list_preallocated looking for type=6, filter="*-obt.tbm"
cf_get_file_list_preallocated looking for type=6, filter="*-shp.tbm"
TBM  =>  Starting parse of 'mv_textures-shp.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_turretangle-shp.tbm' ...
WARNING:  Animation trigger #0 on subsystem 'turret01a', for ship 'GTB Medusa', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'b05-turreta', for ship 'GTB Ursa', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret09a-01-main', for ship 'GTC Fenris', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret09a-01-main', for ship 'GTC Leviathan', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret01a', for ship 'GTD Orion', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret02a', for ship 'GTD Orion', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret03a', for ship 'GTD Orion', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret04a', for ship 'GTD Orion', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret05a', for ship 'GTD Orion', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret01a', for ship 'GTD Orion#Bastion', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret02a', for ship 'GTD Orion#Bastion', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret03a', for ship 'GTD Orion#Bastion', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret04a', for ship 'GTD Orion#Bastion', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret05a', for ship 'GTD Orion#Bastion', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret07', for ship 'SC Cain', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret07', for ship 'SC Lilith', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret01', for ship 'SFr Mephisto', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret03', for ship 'SFr Mephisto', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret03a-base', for ship 'SD Demon', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret06a-base', for ship 'SD Demon', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret07a-base', for ship 'SD Demon', has a negative reverse_start value!  Capping it at 0!
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
WARNING:  Animation trigger #0 on subsystem 'turret01a', for ship 'GTSG Watchdog', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret02a', for ship 'GTSG Watchdog', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret01a', for ship 'GTSG Cerberus', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret02a', for ship 'GTSG Cerberus', has a negative reverse_start value!  Capping it at 0!
TBM  =>  Starting parse of 'mv_shockwave-shp.tbm' ...
cf_get_file_list_preallocated looking for type=6, filter="*-hdg.tbm"
cf_get_file_list_preallocated looking for type=6, filter="*-str.tbm"
cf_get_file_list_preallocated looking for type=24, filter="*.pcx"
cf_get_file_list_preallocated looking for type=25, filter="*.pcx"
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 4410
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
cf_get_file_list_preallocated looking for type=26, filter="*.pl2"
cf_get_file_list_preallocated looking for type=26, filter="*.plr"
ANI cursor.ani with size 24x24 (25.0% wasted)
WARNING => Ship class GVF Seth not located in Ship_info[] in player file
Wokka!  Error opening file (mota_chp1.fc2)!
Error parsing 'mota_chp1.fc2'
Error code = 5.
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Wokka!  Error opening file (mota_chp1.fc2)!
Error parsing 'mota_chp1.fc2'
Error code = 5.
ANI 2_main1-m1.ani with size 368x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 224x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 123x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 72x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 210x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 165x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 234x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 118x118 (7.8% wasted)
Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
Wokka!  Error opening file (mota_chp1.fc2)!
Error parsing 'mota_chp1.fc2'
Error code = 5.
Frame  0 too long!!: frametime = 0.291 (0.291)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
ANI 2_main1-m1.ani with size 368x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 224x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 123x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 72x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 210x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 165x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 234x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 118x118 (7.8% wasted)
Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_MAIN_MENU (1)
Frame  0 too long!!: frametime = 0.945 (0.945)
Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5)
ANI 2_main1-m1.ani with size 368x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 224x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 123x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 72x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 210x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 165x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 234x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 118x118 (7.8% wasted)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 43x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps.
cf_get_file_list_preallocated looking for type=6, filter="*-fbl.tbm"
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 25 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 25 fps.
loading warp modelLoading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 4252971066, IBX checksum: 1418599850 -- "warp.pof"
Model warp.pof has a null moment of inertia!  (This is only a problem if the model is a ship.) 128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 3823586065, IBX checksum: 1805315705 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'cr-1.fs2'
Hmmm... Extension passed to mission_load...
Loading model 'subspacenode.pof'
IBX: Found a good IBX to read for 'subspacenode.pof'.
IBX-DEBUG => POF checksum: 1772075595, IBX checksum: 3378294527 -- "subspacenode.pof"
Starting mission message count : 163
Ending mission message count : 165
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'capital01-Intrepid.pof'
IBX: Found a good IBX to read for 'capital01-Intrepid.pof'.
IBX-DEBUG => POF checksum: 1669655649, IBX checksum: 1176586094 -- "capital01-Intrepid.pof"
Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital01-Intrepid.pof
Allocating space for at least 25 new ship subsystems ...  a total of 200 is now available (25 in-use).
ignoring extension on file 'capital01-01c.dds'
ignoring extension on file 'capital01-02c.dds'
ignoring extension on file 'capital01-01a.dds'
ignoring extension on file 'capital01-02a.dds'
ignoring extension on file 'capital01-03a.dds'
ignoring extension on file 'capital01-04a.dds'
ignoring extension on file 'nameplate-intrepid.pcx'
ignoring extension on file 'capital01-06a.dds'
ignoring extension on file 'capital01-01b.dds'
ignoring extension on file 'capital01-02b.dds'
ignoring extension on file 'capital01-03b.dds'
ignoring extension on file 'capital01-04b.dds'
ignoring extension on file 'capital01-05b.dds'
ignoring extension on file 'capital01-07a.dds'
Loading model 'cruiser03x.pof'
IBX: Starting a new IBX for 'cruiser03x.pof'.
Loading model 'cargo05.pof'
IBX: Found a good IBX to read for 'cargo05.pof'.
IBX-DEBUG => POF checksum: 3240987515, IBX checksum: 2331063704 -- "cargo05.pof"
Loading model 'transport03.pof'
IBX: Found a good IBX to read for 'transport03.pof'.
IBX-DEBUG => POF checksum: 4026489551, IBX checksum: 2746974178 -- "transport03.pof"
Loading model 'freighter07.pof'
IBX: Starting a new IBX for 'freighter07.pof'.
Loading model 'navbuoy-terran.pof'
IBX: Found a good IBX to read for 'navbuoy-terran.pof'.
IBX-DEBUG => POF checksum:  693190442, IBX checksum: 1843648007 -- "navbuoy-terran.pof"
Loading model 'fighter06.pof'
IBX: Found a good IBX to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum:  422861044, IBX checksum:   68757637 -- "fighter06.pof"
Model fighter06.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)WARNING: "GTF Hercules (fighter06.pof) has a null moment of inertia!" at ship.cpp:5444
WARNING: "GTF Hercules (fighter06.pof) has a null moment of inertia!" at ship.cpp:5444
Freeing all existing models...
here it is
« Last Edit: February 13, 2011, 12:33:24 pm by Jeff Vader »

 
Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
Jij draat deze campagne met FSPort?... Dat is niet echt de bedoeling... probeer de campagne ook eens "normaal" te draaien... Of gebeurt dit nu overal?

What... this is now happening in all your freespace?

Alright, I see quite a bit of problems with this debug file.
Ok, ik zie een heleboel problemen... Of wat er zou op kunnen slaan, maar ik ben geen expert

ALright, someone, talk english. Ill translate.

 

Offline Jeff Vader

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Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
Jij draat deze campagne met FSPort?... Dat is niet echt de bedoeling... probeer de campagne ook eens "normaal" te draaien... Of gebeurt dit nu overal?
I think I see what you mean. He's using FSPort as a mod, even though this is a retail FS2 campaign. Tell him to remove the fsport part from the mod.ini in the meditations folder. Or actually, I don't think he has even put Meditations into its own folder. Tell him to do that and if he wants to play with mod.inis, the only mod needed is mediavps.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
Jij draat deze campagne met FSPort?... Dat is niet echt de bedoeling... probeer de campagne ook eens "normaal" te draaien... Of gebeurt dit nu overal?
I think I see what you mean. He's using FSPort as a mod, even though this is a retail FS2 campaign. Tell him to remove the fsport part from the mod.ini in the meditations folder. Or actually, I don't think he has even put Meditations into its own folder. Tell him to do that and if he wants to play with mod.inis, the only mod needed is mediavps.

That is what I remembered when getting upstairs again, to much VP's.

Ok, je .VP bestanden staan nogal op de verkeerde plek. TEN EERSTE:
'D:\games\freespace2\fsport\Crucible.vp < Hoort in zijn eigen map.

'D:\games\freespace2\fsport\LoA_music.vp
 'D:\games\freespace2\fsport\TheLightOfAntares-v1_0.vp'
Horen ook in hun eigen map (twee in een map)

Quote
Found root pack 'D:\games\freespace2\mediavps\mp-710_adveffects.vp' with a checksum of 0x55caf318
Found root pack 'D:\games\freespace2\mediavps\mp-710_effects.vp' with a checksum of 0xe22bdcc2
Found root pack 'D:\games\freespace2\mediavps\mp-710_models.vp' with a checksum of 0x20b9069a
Found root pack 'D:\games\freespace2\mediavps\mv_adveffects.vp' with a checksum of 0xfeb54970
Found root pack 'D:\games\freespace2\mediavps\MV_Assets.vp' with a checksum of 0x92e27b4a
Found root pack 'D:\games\freespace2\mediavps\mv_core.vp' with a checksum of 0xb6cb1f6a
Found root pack 'D:\games\freespace2\mediavps\mv_effects.vp' with a checksum of 0x1986a43c
Found root pack 'D:\games\freespace2\mediavps\mv_models.vp' with a checksum of 0x2f8a711a
Found root pack 'D:\games\freespace2\mediavps\mv_music.vp' with a checksum of 0xcca92482
Found root pack 'D:\games\freespace2\mediavps\mv_textures.vp' with a checksum of 0x2c43a80e

Je gebruikt meerdere versies van de Mediavp's door elkaar heen. Haal die map helemaal leeg en stop daar nog maar EEN versie in (dus bevoorbeeld de 3.6.10 beta's, en GEEN ANDERE!)


Searching root pack 'D:\games\freespace2\UnLosses.vp' ... 29 files < Eigen map

Searching root pack 'D:\games\freespace2\fsport\Crucible.vp' ... 16 files < Eigen map

Ok, aangezien je nu een hoop mod mappen hebt, en je waarschijnlijk nog steeds de MediaVP's wil gebruiken (en FSPORT voor de FS1 campagnes), zul je Mod.ini's moeten gebruiken. Er zit waarschijnlijk wel een mod.ini in je FSPort map, kopieer die over naar all die aparte modmappen die we net hebben gemaakt. Voor de mods die ook FSPORT gebruiken, moet je een stapje meer zetten. In de mod.ini bestandje vindt je de volgende lijn tekst:

Quote
SecondaryList = mediavps;

Bij een FSPort mod (Zoals crucible) moet die verandert worden in:

Quote
SecondaryList = fsport,mediavps;

(Oh, en nu je toch bezig bent, maak ook meteen een kopie (Een kopie! Niet de map zelf gaan verplaatsen, alleen een kopie) van de DATA/Pilots map, en zet die (de kopie) in Mijn Documenten ofzo. Is altijd handig ;).

For those english watching: I am not going to translate this back. All you need to know is probably: Eigen Map < Own folder. Otherwise, just use babelfish.

 
Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
Spoiler:
Ok, uh, what the hell. No matter what happens, I get beamed by the Sathanas. What the hell am I supposed to do?

     Damnit, what the hell. I don't know why things always happen one way in retail and another way in FSOpen. Baffling. Okay well I made a slightly different mission. Big change is I added an invuln flag. Quick fix but should do the job, also a slight repositioning. Hopefully should work.

     
     Thanks to Joshua btw for coming in to try and help out that other guy.

[attachment deleted by ninja]

 

Offline Cobra

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Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
I could actually fix that for you. :nervous:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
I could actually fix that for you. :nervous:

    Yeah, but I didn't want the players wasting their time fixing my missions. Unless you got a better idea of how to do it? Would be cool if FSOpen added an Intangible flag . . . haha. Though, wouldnt be good if the thing was moving around. GHOST SHIPS! bwahahaha.

 

Offline Cobra

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Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
Eh, I don't mind. I really don't try to mess around with missions until after I've beaten the campaign, which I have. Had to cheat, but whatever. :P
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
Eh, I don't mind. I really don't try to mess around with missions until after I've beaten the campaign, which I have. Had to cheat, but whatever. :P

   Well cheating's cool if it prevents the mission being broken for no good reason. If it's for other reasons, well . . whatever floats your boat. Some of my missions might be a little hard. I know I had a very hard time playing the last mission on hard for example. But then again maybe some prostar had an easy time of it.

 
Re: RELEASE: Meditations . . Chapter 1 (FS2 Retail)
Quote
Thanks to Joshua btw for coming in to try and help out that other guy.


Don't thank me just yet, I do not know yet if it worked or not.