Author Topic: TBP 3.4b release candidate feedback  (Read 11126 times)

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Offline IPAndrews

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TBP 3.4b release candidate feedback
Please report your experiences with the TBP 3.4b release candidate release here. If you are reporting a bug here please note that not all bugs can or will be fixed. Check the list of unfixable bugs below. Also, don't post requests for new features, or new ships in this thread. Thanks all.

Unfixable:

1. Black square over buttons (game engine bug)
2. Skullar's epsilon 3 background (promised but never sent)
3. "Drums of War I" mission 3 "Dropping the Sledgehammer" and a background planet had a black square around it (I don't have the knowledge or tools to fix alpha channel issues)
4. Ships (inc B5) don't rotate in multiplayer
5. the RW Mission1 briefing (last stage) has still a incomplete voice file,
6. Asteroid model doesn't display when clicked in briefings.
7. Inferno build crashes in Multiplayer.
8. No rotation in subobject Multiplayer.
9. Cannot assign orders to DH Mothership (supercap object type hardcoded limitation)
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Offline karajorma

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Re: TBP 3.4b release candidate feedback
Quote
9. Cannot assign orders to DH Mothership (supercap object type hardcoded limitation)

Huh? If that's true I want that fixed for more than just TBP. What exactly is the issue?
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Offline IPAndrews

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Re: TBP 3.4b release candidate feedback
Quote
9. Cannot assign orders to DH Mothership (supercap object type hardcoded limitation)

Huh? If that's true I want that fixed for more than just TBP. What exactly is the issue?

Supercap modified in objecttypes.tbl to allow it to accept all orders. Has no effect.
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Offline Vidmaster

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Re: TBP 3.4b release candidate feedback
Primus Encounter and GQuan Encounter are missing  :blah:
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Offline IPAndrews

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Re: TBP 3.4b release candidate feedback
Primus Encounter and GQuan Encounter are missing  :blah:

Won't be fixed. Remember you can release as many multiplayer missions as you like yourself in the future.
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Offline IPAndrews

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Re: TBP 3.4b release candidate feedback
Won't be fixed. Remember you can release as many multiplayer missions as you like yourself in the future.

Actually I say "fixed" but that implies a bug or an oversight and it's neither. I included the missions I was presented with as Final at the cut-off time.
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Offline FUBAR-BDHR

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Re: TBP 3.4b release candidate feedback
Found a bug with shockwaves.  Mantis 1638

Basically if there is a shockwave the damage doesn't work correctly.
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Offline Vidmaster

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Re: TBP 3.4b release candidate feedback
TBP claims that I am out of Discspace and fails to create a new pilot  :confused: :confused: :confused:
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Offline FUBAR-BDHR

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Re: TBP 3.4b release candidate feedback
Did it create the player directory?  If it's not there create it manually.  I remember reading about this in some FS2 installs.
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Offline IPAndrews

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Re: TBP 3.4b release candidate feedback
Please uninstall. Delete the TBP directory. Reinstall. And ensure the player directory is created without error. If it is not then we have a confirmed installer program bug and the installer links will need to be pulled while it is fixed.
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Offline Vidmaster

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Re: TBP 3.4b release candidate feedback
The player directory WAS there.   

Reinstalled. Problem gone. Lucky me.
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Offline hip63

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Re: TBP 3.4b release candidate feedback
Pretty sure it is NOT an installer bug, A- more that one person would having the issue and B- I tested this on several PCs including an XP 32-bit  system, a XP 64-bit system and a vista system, none of them had the issue mentioned.

hip63 :p
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Offline IPAndrews

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Re: TBP 3.4b release candidate feedback
Ok. I would appreciate some comments from people who have had no issues with the new release. I would like to be confident before I promote this to the final version.
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Offline Vidmaster

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Re: TBP 3.4b release candidate feedback
no more problems
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Offline hip63

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Re: TBP 3.4b release candidate feedback
cool, thanks VM :)

hip63 :p
operator: "So what do you need? Besides a miracle. " hip63: "Games. Lots of Games. "
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Offline FUBAR-BDHR

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Re: TBP 3.4b release candidate feedback
No problems on the install but I did copy my pilot and misson directories over before I tried to play.  Have about 4 more computers to install it on.  I'll try to get to at least two of them today.
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Offline Vidmaster

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Re: TBP 3.4b release candidate feedback
about the shockwave bug: is that the one preventing my Shadow base in 2260 M12 from being shattered apart by shockwaves? I remember this one worked some TBP versions ago  :confused:        FUBAR, mind taking a look? I am out of clues  :blah:
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Offline FUBAR-BDHR

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Re: TBP 3.4b release candidate feedback
I'm in the process of installing right now and just deleted all the TBP directories over here  so I can't check.  Easy way to check is to edit the mission and turn off the shockwave flag.  If they blow up like they are supposed to then that is the bug. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline FUBAR-BDHR

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Re: TBP 3.4b release candidate feedback
Ok. I would appreciate some comments from people who have had no issues with the new release. I would like to be confident before I promote this to the final version.

3 more installs without a problem. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Col. Fishguts

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Re: TBP 3.4b release candidate feedback
Finally got all 8 parts, installed without a hitch (nice installer btw), no problems so far.

Just one thing I'm not sure. Did the command briefings for the EMW demo have voice acting or not ? Because I'm not hearing any, but the briefings work fine.

Anyway, major kudos for putting this highly polished release together :yes: So much for retiring as project lead, eh ;7
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