I've been thinking about this specific point and I think it's not so much cutscenes per-say but the fact they have become an easy "filler" and their lazy use that grates. So many games include them but to no real benefit when they could add so much.
Freespace's movies were awesome IMHO. The Bosch monologues were exceptional, giving both an insight into Bosch's psychie and showing him to be a normal, flawd human in extraordinary circumstances. Or the intro giving a teaser glimpse to the Colossus (firing point clangers aside).
Or Thief2, with it's signiture warm look, Garret's musings and the Mechanist scripture. The fact T3 reduced them to loading screen fodder did it no favours.
Even Farcry brought a new twist by retaining the first-person perspective and Carver's dry humour.
TBH I usually skip cutscenes. Especially GTA, even when Itry to follow the story I always end-up skipping past.
You do know that cutscenes are actually harder than in-game dialog? Often times the cutscenes are rendered in much higher detail than the game and require far more intricate animation, as the cutscenes also tend to be more life-like, the characters move more fluidly, aliens' various strides must be continually touched up, and most annoyingly, cropping between various body parts must be avoided at all costs. Cutscenes are in no way a lazy alternative.
Also, in Half-Life 2 and its consecutive Episodes I was often frustrated that I could not proceed when characters were interacting. The exception is when you're in Eli's Lab at Black Mesa East where he has a few gadgets for you to play with here and there. Otherwise, I was often shoved aside by moving characters, couldn't get a good look at whatever screen the main characters were looking at, and couldn't interact with the environment to the degree they could. I prefer a good spiel with even better graphics, a gripping story, and watching characters develop their personalities.
In Halo's case, there was very little plot exposition during the cutscenes. Often times I skipped them, surveyed the surroundings for hostile threats and likely ambush positions, and slaughtered many, many Covenant soldiers. It was my experience that each of the end of level cutscenes quickly picked up the Master Chief, and in the start of level cutscenes the cutscenes displayed the next battlefield and casually dumped the Master Chief on the front lines. The
only cutscene I know that actually showed the slightest hint of plot was the end of Halo: Combat Evolved, "No, I think we're just getting started."