Author Topic: Colossus  (Read 211067 times)

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Offline sigtau

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Who uses forum signatures anymore?

 

Offline Snail

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Offline Galemp

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A taste of things to come...

[attachment deleted by admin]
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Offline Commander Zane

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Daaaaaaaaaaaaaammmn.

 

Offline Kolgena

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I can see the zentradi windows!

 

Offline Mongoose

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I'm no mapper, but that looks like something of a nightmare to work on.

 
Can we have a shot of the ship with that bake?

 

Offline sigtau

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I spy ambient occlusion.  :nod:
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Offline Kolgena

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I spy ambient occlusion.  :nod:

So do I. The file is called MainHullAOgreebled.png :P I jest.

I would also like to see regular update screenshots. Could you keep them coming at at least the current rate please? :D

 

Offline sigtau

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I would also like to see regular update screenshots. Could you keep them coming at at least the current rate please? :D

This, basically.
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Offline Galemp

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I'll want to do a first pass on the textures before I render out. You see, I have a system for texturing this that shouldn't take too long to do! I also have more work to do on the UV map as I'd like to reduce the amount of wasted space.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline bkd86

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I hope your diffuse is going to be 2048x2048 otherwise your detail won't be good.

 

Offline Rodo

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I hope your diffuse is going to be 2048x2048 otherwise your detail won't be good.

Even 2048x2048 might not be sufficient.
el hombre vicio...

 

Offline The E

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I'm guessing that there will be two versions of this. One 4096^2 map for the advanced mediavps, and a 2048^2 version for non-advanced.
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Offline Nighteyes

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I'm guessing that there will be two versions of this. One 4096^2 map for the advanced mediavps, and a 2048^2 version for non-advanced.

isn't it better to use two 2048 textures than 1 4096? I recall some cards cant even render correctly 4096 textures...

 

Offline The E

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Correct, but those are by far in the minority. In the end, it's GalEmps' call
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Offline Galemp

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I'll be using 2 2048 maps, one for the hull and one for the greebles, and one 1024 map for the debris.
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Offline chief1983

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2x 2048^2 maps != 1x 4096^2 map :P
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Offline Zacam

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That beats the 17 texture slots taken up by the current Colly, regardless of what their individual sizes are.

I like.
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Offline Galemp

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The nice thing is that the second 2048 map won't be used at all past LOD0.

Anyway, I've rearranged the UV map to eliminate wasted space, so the texel ratio is approximately 8% higher now. Cheers!
« Last Edit: October 18, 2010, 11:56:12 pm by Galemp »
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...