Author Topic: Colossus  (Read 198046 times)

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Offline Kolgena

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Talk about making that poor typhon look like ass.

 

Offline Hades

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That red is indeed part of the texture, and I agree, it does need to go.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline chief1983

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Go?  Maybe.  Toned down a smidge?  Almost definitely.  I kind of like the effect in the second pic, but in the first it blurs together and just looks like red smudge, as if some night walker got a little sloppy with the Collie.
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Offline Redstreblo

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That part of the Colossus is supposed to be the "heat sinks" of the ship. That is why the texture is red, because of the heat radiating from it. I agree that the red should be toned down and appear brighter when the Colossus is fighting the Sath (they did mention that they were going to melt their heat sinks right?)
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Offline General Battuta

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That part of the Colossus is supposed to be the "heat sinks" of the ship. That is why the texture is red, because of the heat radiating from it.

Please don't bring science into this; in space those are basically useless as heat sinks.

Quote
I agree that the red should be toned down and appear brighter when the Colossus is fighting the Sath (they did mention that they were going to melt their heat sinks right?)

The heat sinks are probably internal. It makes not much sense to use a solid static heatsink, they need to use something liquid they can vent or at least recirculate (some kind of slurry.

Most importantly, looking good comes way before anything else, and they completely break up the ship's color scheme. They're like clown cheeks.

 

Offline Sushi

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I'd like to see more angles on the red bits before I pass judgment. Definitely looking awesome overall, though!

 

Offline Rodo

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well I like the red, it should be toned down so it doesn't scream I'M HERE LOOK AT ME!, but it's definitely better than having another green or yellowish bit of hull, that color just breaks the monotony of the hole model.
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Offline Hades

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So... why are there Falcons on the Colossus? :nervous:
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 
That is quite an epic improvement.  I second the motion for removing the red.

 

Offline Droid803

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Why does hades get the model.

Also, what's with the huge contrast in texture detail?
I don't think the "plan" is quite working at this angle.
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Offline Hades

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That is quite an epic improvement.  I second the motion for removing the red.
uh no, that's a different part of the model. :>

Should have specified such, sorry.

Why does hades get the model.
I'm in the cool kid's club 8D
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 
Quote
So... why are there Falcons on the Colossus?

They're waiting to float away with the garbage.
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Offline Kolgena

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Question: I'm not seeing much (if any) AO. Is it that you just haven't baked them over the diffuse yet, or are they supposed to be that subtle?
Anyways, I'm totally getting a Terran-Vasudan joint engineering vibe from it. It's amazing.

(Also, I get the impression that the ship would look a lot better with much higher AF :P, since those textures seem a lot blurrier at oblique angles than they should be)

 

Offline Hades

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Those textures are only 2048^2 for the entire main hull, though the greebles do get a separate map. And you can't tell there's AO because most of the shots are from weird angles or focused on small surfaces, such as the falconbay.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Liberator

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I disagree about the red.

It sets out that portion of the ship and draws the eye to it.  If anything, there should be more detail there and honestly, I don't know what colored I'd make it.
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Offline T-LoW

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I just shat myself.  Now we need an HTL of the Sathanas (and the final completion of the Hades)... and trust me, that will be a glorious day.

 :nervous:   ;7


 :pimp:

I'm about to cum all over this post :shaking:

mjn is hiding something... big I hope :nervous:


BTT:

I want a baby from that Colossus :eek2:

EDIT:

Oh and I quite like the red reflection/emition :P
« Last Edit: October 21, 2010, 03:24:47 am by T-LoW »
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Offline Snail

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Why does hades get the model.
He got access to the FSU SVN because he glowpointed the Faustus and Fenris/Leviathan (maybe a few other ships too). He did good work on the Fenris/Leviathan, made that old, tired model look refreshed.

 

Offline Commander Zane

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Talk about making that poor typhon look like ass.
That should change at some point.

 

Offline General Battuta

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I disagree about the red.

It sets out that portion of the ship and draws the eye to it.  If anything, there should be more detail there and honestly, I don't know what colored I'd make it.

This is exactly what's wrong with it. The Colossus is not a clown, it is a warship. It needs to avoid drawing the eye to a particular section like that, it's hideous, and it detracts from what's otherwise a brilliant model. I honestly thought it was a rendering error.

You can't even plead 'heat sink', it doesn't look anything like a glowing red radiator. To pull off that kind of look you'd need graphical tech our engine can't really manage.
« Last Edit: October 21, 2010, 02:20:24 pm by General Battuta »

 

Offline Herra Tohtori

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I took liberty to do a little test with the glow map, does this appear more suitable?



The detail boxing of the grilles on those "intakes" (or whatever they are) and the detail boxing of the glowmapped section along the flanks are problematic in how they pop up, though. The flanks should at the very least have glowmaps on the same places as where the detail boxed greebles have glow maps, and I think that the grilles could benefit from being made of darker material and, if possible, having the baked red glows on them as well if they are there to stay.

Also, are those elements below the keel of the front section supposed to be detached from the fuselage...? :nervous:


The hangar bay is cool.




There's a hole in the mesh somewhere under the trussing where the front fuselage is connected to the beam that links it to main fuselage (I basically flew forward from the hangar bay under the superstructure, then turned inward and bang, I was inside the ship.

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