Author Topic: Why Flying Capships in FS Doesn't Work  (Read 8157 times)

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Offline Nuke

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Re: Why Flying Capships in FS Doesn't Work
tel me the game play is slow when you have to deal with a couple of bomber wings, and all your fighters are dead. :D
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Re: Why Flying Capships in FS Doesn't Work
Bring in an aeolus.
Fun while it lasted.

Then bitter.

 

Offline Stormkeeper

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Re: Why Flying Capships in FS Doesn't Work
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Offline Nuke

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Re: Why Flying Capships in FS Doesn't Work
you are the aeolus :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Re: Why Flying Capships in FS Doesn't Work
You know, I tried this once.
The sathanas is HELLA boring to fly. The most tolerable big ship was the vasudan corvette.

That's why in my mod, most large ships go something like 50-60 meters a second (with fighters going 2-3 times that). Oh and they have actual weapons for their mains and then turrets all over as secondaries. Not much fun to attack fighters with but ship to ship tactical battles with a couple of wing mates is quite fun actually.
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Offline achtung

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Re: Why Flying Capships in FS Doesn't Work
Loading a Fenris up with nothing but Maxims and pitting it against a few huge waves of bombers.  That's probably the only time I had fun flying a capship.
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Offline Droid803

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Re: Why Flying Capships in FS Doesn't Work
Give the Fenris an afterburner  :lol:
(´・ω・`)
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Re: Why Flying Capships in FS Doesn't Work
And countermeasures :nervous:
Fun while it lasted.

Then bitter.

 

Offline chief1983

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Re: Why Flying Capships in FS Doesn't Work
Yeah, I'd rather see there just be a commander, with the subordinates being players as well.  I think it would be a fun multi mode.  The turrets don't necessarily need to be directly player controlled, they just need to respond to orders as best they can, like attack this target, etc.  You should also be able to order other capships in the fleet to attack certain things.  It would probably have to be used responsibly, kind of like beam free all, you don't just go make a BoE mission because it doesn't work, but there are times where it can be useful.  Regardless, I understand why it's never a top priority for anyone, I just always thought it would be cool to do something like an Ender's Game style of gameplay, except with actual players at the control of each ship, which is something you can't do in an RTS.
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Offline Nuke

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Re: Why Flying Capships in FS Doesn't Work
cfs3 has that. i was flying the a bomber once and somone got on my tail, so i switched to the tail gunners seat and let the ai fly. none the less that sucker got shot down and i was still able to drop my payload. it was pretty cool :D

supposedly you could have an entire bomber crew, but there were never enough players for it.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

  

Offline ShadowGorrath

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Re: Why Flying Capships in FS Doesn't Work
In my personal mini-mod, I made an upgraded cruiser ( Fenris, with rapid-fire turrets, 3 AAAh, 1 player controled SGreen ). It got up to 3 Cains and didn't go down. In another mission it went against a Sobek and 2 Mentus. I was escorted by 2 Fenris, but still went down ( Mentu weapons replaced ). And the speed was 50m/s.

 

Offline Droid803

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Re: Why Flying Capships in FS Doesn't Work
Urr, a player-controlled SGreen can rapid fire, can't it? (just hold down the trigger?) Or did you give it energy drain?
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Offline Nuke

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Re: Why Flying Capships in FS Doesn't Work
the fsrts really shows how unbalenced freespace's capships are. you can destroy a ravana with a couple criusers, a sath with a hecate, ect. so long as you can position the ships in a favorable angle (which of course you can).
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline ShadowGorrath

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Re: Why Flying Capships in FS Doesn't Work
I haven't given it an energy drain yet. If anyone's interested, I can edit it a bit further and release.

Though you should try Mav's Ravana ( you control it and it's fighters ), or the few missions where you control a cruiser ( you control what weapons to use, fighters, etc. ) .

 

Offline bizzybody

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Re: Why Flying Capships in FS Doesn't Work
What you're after is Microprose's cooperative multiplayer B-17 game from 1992, in spaaaaaace. ;) Of course with better graphics.
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Offline Colonol Dekker

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Re: Why Flying Capships in FS Doesn't Work
What this thread summises is that FreeSpace is made to fly fighter craft. Capital ships are not meant to be flown in this engine. This engine was made to fly fighter craft. And finally the engine was not meant to be used to fly capital ships.
Ithankyou. . ;D
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Offline JGZinv

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Re: Why Flying Capships in FS Doesn't Work
Doesn't mean that people don't want to do it, and with the progression of code and
things becoming more modular - it won't become reality in the next couple years.
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Offline Colonol Dekker

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Re: Why Flying Capships in FS Doesn't Work
Well if it won't then people should focus on conversion to dedicated engines like klingon academy. :)
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline Flipside

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Re: Why Flying Capships in FS Doesn't Work
This is why fighters and bombers have pilots and Capital ships have crews ;)

 

Offline Polpolion

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Re: Why Flying Capships in FS Doesn't Work
I am going to make a capital ship mod for Freespace just out of spite of this thread.