I'm waiting for the right moment, and a certain level of 'complete'.
As for science fiction dieing, I got only 2 suggestions:
1. Let's advertise FS2 SCP. Not only as an amazing game with an incredible and unique story/universe, but also as a game engine of endless possibilities...
But those are just my suggestions. The 1st option is easy. And as for the 2nd, I'm thinking of writing FS2 as a book/long story when I'm on free time.
I'm afraid that FS2 falls firmly into the category of military space opera. While space opera sells to a reliable audience, it is not likely to explode, and it's considered a stale, overdone genre.
Science fiction seems to be gradually bleeding into the mainstream, maturing itself, and thereby vanishing. It started with cyberpunk in the 80s and it hasn't stopped since. The big SF products these days are summer blockbusters, comics, media tie-in novels -- and, of course, games. Original written material is slowly dwindling away.
It's become so difficult to write crisp, relevant, believable SF set anywhere in the future. No one can predict what life will be like in thirty years, let alone three thousand. The task is insurmountable, and people are starting to realize it.