Okay, with all this talk of subsystems and critical hits and capship damage, it gave me an idea.
Think of an Orion, and the big spinning turrets it has on its top side. If you take one out, all you're left with is a stump where the thing used to be. That stump is a debris bit. Right?
Now imagine the Orion again. Imagine that it was made out of two HUGE subsystems - let's just call them neck and body. The neck is the long extending bit and the body is the bit with the engines and the fighterbay. Now if we could set it so that when one of those subsystems was destroyed - say the neck - it would just leave a stump behind, like a turret. The body of the ship would still survive, correct? And shooting at the neck would damage the neck subsytem only and not the body, right?
Okay. That was a very simple example. Let's make it more complicated: if there were 10 physically separated sections in the Orion, why not make each one of them a subsystem - so if one was destroyed, it would disappear and leave a stump. So you can take apart a ship, with each area taking damage and in effect, this would be geomodding the ship on a large scale, right?
And we could do it for all kinds of ships - like a Poseidon. It has those two arms which hold onto the cargo. What if those two arms were subsystems, and if an arm subsystem is destroyed, the physical arm is destroyed and leaves behind a stump! Do you see where I'm getting at?
Can we do this? It would be super-l33t!
