Author Topic: How do I create a ship?  (Read 3272 times)

0 Members and 1 Guest are viewing this topic.

How do I create a ship?
I'm new to modding Freespace, but I've played it for a while. I've d/loaded TS1, POFCS, and the FSKIT (Thanks Grey Wolf for telling me about these programs!), but I need to know how to use them,.

 

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
Hey where can I get TS1? :confused:
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline Grey Wolf

You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Grey Wolf

You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline untouchable

  • Fear the DA...
  • 28
    • http://www.3dap.com/hlp/hosted/da
Expirament alot :nod:
"The Darkness shall  befall us all."
-Commander William Wright

"Violence is merely the means of the incompotent"
-Felix Steighner
----------------------
The Darkness is Coming


Untouchable has spoken :D

 
That helps a lot:mad:

 
Grey Wolf you know enough. TELL ME

 

Offline an0n

  • Banned again
  • 211
  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
Hehe, Bullet Points:
  • Make your model in any program.
  • Open your model in TS (if it has any turrets glue each one to a light and then to the ships hull).
  • Texture it.
  • Save as a COB.
  • Convert it to POF using POFCS.
  • Convert all the BMP textures you used into PCX's using PaintShop Pro ( http://www.jasc.com ).
  • Use ModView to add subsystems.
  • Move the POF into /data/models and the PCX textures into /data/maps.
  • Be merry.

Things like interface art are more complicated (plus I can't remember the names of progs to use).

(Hehe. I'm really getting good at using the vB tags.)
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
Use Blender for the model creation. Then use TrueSpace for the UV mapping and SAVE as cob or scn. Then use PCS(POF Constructor Suite - don't know the link) to put on the engine glows and other things you can't in ModView. Tip- IN ModView use the gun bank or subsystem thingy to see where you want the engine glows and other stuff.

Side note - I'm working on a way to bypass TrueSpace in the UV mapping part.
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Actually, interface art isn't all that complicated if you have 1) AniView, 2) AniBuilder and 3) halfway competent abilities in Corel PhotoPaint (and the program to go with it :) ).  The key commodity in doing interface artwork is merely a bit of patience.
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting

 

Offline untouchable

  • Fear the DA...
  • 28
    • http://www.3dap.com/hlp/hosted/da
Quote
Originally posted by hotsnoj
Use Blender
No, use MAX :nod:
"The Darkness shall  befall us all."
-Commander William Wright

"Violence is merely the means of the incompotent"
-Felix Steighner
----------------------
The Darkness is Coming


Untouchable has spoken :D

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
You can also use GMax to make the ship model, export it as a quake III file, then use 3D Exploration to convert it to something that you can texture...it all depends on your preference, really.
There's also Milkshape :D
There's also this list I found.
« Last Edit: February 25, 2002, 12:54:43 am by 374 »
-C

 

Offline Zeronet

  • Hanger Man
  • 29
Yes, experiment works. your lastest ship will usually always be better than your previvous one.
Got Ether?

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Light Wave 7 0wnz j00 all !:D
[email protected]
Returned from the dead.

 

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
You're all forgetting those programs cost money! I was suggesting a free modeler so he didn't have to go and get a cracked version of those.

About Gmax. You need to have a better CPU then I got to run it. I use blender because of that and it would run lots faster on you machine.
« Last Edit: February 25, 2002, 07:14:07 am by 516 »
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline Anaz

  • 210
DO NOT USE BLENDER!
DO NOT USE BLENDER!
DO NOT USE BLENDER!
DO NOT USE BLENDER!

Ok, blender ****s with the PCS conversion. Don't use it.

How I have made all of my models is merely with experementation. I tend to goof around with the programs alot, and as such I think I am doing rather well.
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Quote
Originally posted by untouchable
No, use MAX :nod:


No, Use Milkshape 3D:p:D!

 

Offline untouchable

  • Fear the DA...
  • 28
    • http://www.3dap.com/hlp/hosted/da
Quote
Originally posted by darkage
Light Wave 7 0wnz j00 all !:D
Not for modeling it doesn't :p
"The Darkness shall  befall us all."
-Commander William Wright

"Violence is merely the means of the incompotent"
-Felix Steighner
----------------------
The Darkness is Coming


Untouchable has spoken :D

 

Offline an0n

  • Banned again
  • 211
  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
MAX is the best modelling program. It's only flaw is that it is not as easy to animate things as in LW. But seen as the subject in question is the modelling of a ship, MAX |Zo0|_5.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline untouchable

  • Fear the DA...
  • 28
    • http://www.3dap.com/hlp/hosted/da
Quote
Originally posted by an0n
MAX is the best modelling program. It's only flaw is that it is not as easy to animate things as in LW. But seen as the subject in question is the modelling of a ship, MAX |Zo0|_5.
:nod:
"The Darkness shall  befall us all."
-Commander William Wright

"Violence is merely the means of the incompotent"
-Felix Steighner
----------------------
The Darkness is Coming


Untouchable has spoken :D