Author Topic: Beam Weapons... what's the point?  (Read 36341 times)

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Re: Beam Weapons... what's the point?
Beams do have a point.  A very nasty point.  Unfortunately, slash beams drag their points across ships, doing little damage.  Regular beams focus their point on a single part of the enemy hull, allowing them to do lots of damage.  It's a pity because slash beams look cool, but aren't very useful due to low damage.
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Re: Beam Weapons... what's the point?
Slash beams are IMHO not meant as an anti-hull weapon, but rather as an anti-subsystem weapon. They are splendid in that role.

 

Offline Commander Zane

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Re: Beam Weapons... what's the point?
I do notice ships that get slashed end up weaponless on their side fairly quick...

 

Offline Scotty

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Re: Beam Weapons... what's the point?
Another advantage over the ballistic reduced-bombs is that the bombs cannot maneuver.  When you launch the er... missile, with the lack of propulsion, the ship has to STOP MOVING or you have to lead it and it NOT CHANGE DIRECTION while it speeds (still slower than a beam) to the target.  Before you point out that beams can maneuver either, the slash beam does, and the beam is direct enough that the enemy ship is just about immobile by comparison.  Along with the aforementioned cost, range (The Colossus opens up at the Sathanas at nearly 10 klicks in that one campaign mission IIRC), and logistics, the beam looks pretty attractive.

Lets take this into the real world again  :P:

In reality, (and here I am talking about space combat, lol) a missile launched from a tube would accelerate as it left the tube, but then, as it goes ballistic, it can no longer maneuver, no longer speed up, and will only detonate if it hits a target (unless you install a proximity fuse, which would be hella expensive, might as well build a fighter).  While the missile is ballistic, it can be easily intercepted by ANYTHING.  even another bomb, if they have time to line it up right.

The beam would hit.  Computers aim those things, not people prone to error.  When it hits, it goes through whatever shields the ship has, and even if they miss, a slash beam will track back onto the target.  For all practical intents and purposes, the bomber delivered self-propelled warhead is more cost-effective, has a higher hit probability and is less likely to be shot down.  Furthermore, the beam is superior over the ship-based warhead because of:  range, ammo, secondary explosions if said ammo is hit, and speed.  The way to negate the lack of maneuverability is to install drives, which is exactly what bombers launch.

 

Offline blowfish

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Re: Beam Weapons... what's the point?
Who says that people aim normal turrets? :wtf:  And in FS, capships are slow enough that the fact that they are moving barely matters...

 

Offline eliex

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Re: Beam Weapons... what's the point?
Only destroyers though. Not corvettes or cruisers (excluding Leviathan of course).
A good example is pitting a non-beam Cain up against a gunboat Satis. The Satis moves so quickly that the majority of the Cain's blobs will miss and within 4 minutes, Satis was a 81% and Cain 46%.

Now if the Cain even had just one SRed, things change . . .

 

Offline blowfish

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Re: Beam Weapons... what's the point?
FS2 blobs are slow though ... and have less damage potential than beams, even for a stationary target.

 

Offline Charismatic

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Re: Beam Weapons... what's the point?
Based off of half of the first post:

Nukes are uni directional. Beams are focused and i think even more destructive. Think of the Sathi killing Vausdan cities. Shoots, recharges, shoots. if you launch warheads, tehy can be intercepted and they are not accurate, as in, Sathi can nuke your back yard if it watned to. Nukes would take out teh whole neighborhood.

Beams are more efficent and better IMHO.
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Offline terran_emperor

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Re: Beam Weapons... what's the point?
On the other hand, nukes have their uses.

- use em to mine asteroids, then set em of when the enemy is in range,
- Load a ship with them, then ram it into the target
- Use them in upperatmosphere to trigger EMPs > very devestaing in a computer dependant society
- Infiltrate an enemy ship with one and have it go off, destroying the ship

I take my lessons in interesting uses of nukes from John "Nuke 'em" Sheridan - the man who knows his nukes

Besides, in over 300 years im sure we'd come up with something more powerful that the H-Bomb or Neutron Bomb
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Offline ssmit132

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Re: Beam Weapons... what's the point?
Meson bomb.

 

Offline AlphaOne

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Re: Beam Weapons... what's the point?
Too big for tactical use! Make me a meson bomb that can be carryed by a bommber and il take it and nuke the sath in about 5 or 6 blows.
Die shivan die!!
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Offline General Battuta

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Re: Beam Weapons... what's the point?
On the other hand, nukes have their uses.

- use em to mine asteroids, then set em of when the enemy is in range,
- Load a ship with them, then ram it into the target
- Use them in upperatmosphere to trigger EMPs > very devestaing in a computer dependant society
- Infiltrate an enemy ship with one and have it go off, destroying the ship

I take my lessons in interesting uses of nukes from John "Nuke 'em" Sheridan - the man who knows his nukes

Besides, in over 300 years im sure we'd come up with something more powerful that the H-Bomb or Neutron Bomb

Don't forget that Freespace bombs are either nuclear or more-than-nuclear.

 

Offline ssmit132

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Re: Beam Weapons... what's the point?
Hence my point: Meson bombs. :p

 

Offline terran_emperor

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Re: Beam Weapons... what's the point?
Well, im still going call Meson bombs nukes even if they arent actually nukes.

 "Meson 'em" just doesnt sound right.

Besides with a meson bomb, you could desguise it AS an asteroid.

And the next bomb down the rung from the Meson Bomb is IMHO the Harbinger - designed for planitary bombardment and required a whole new class of bomber to be comstructed for its use in Ship-to-ship warfare. Nothing like that is ever mentioned about the Helios.

Im not sure about the size of the Harbinger, but Harbinger and Helios Warheads - thats the warhead not the full missile - could be tactically deployed.
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Offline AlphaOne

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Re: Beam Weapons... what's the point?
Well last time i checked the Helios was even more powerful then the Harbinger.

My fav. is the cyclops .
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Offline Commander Zane

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Re: Beam Weapons... what's the point?
Twice as powerful against armor, but only 1/10th as powerful against subsystems in comparison to the Harbinger. :D

 

Offline Androgeos Exeunt

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Re: Beam Weapons... what's the point?
"Meson 'em" just doesnt sound right.

In that case...

Quote from: GTD Sasquatch, Just Another Day: Super Special Edition
Spoiler:
READY THE MESON BOMB!
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Offline terran_emperor

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Re: Beam Weapons... what's the point?
yes, but "nuke 'em" works better as a nick name than "READY THE MESON BOMB!"
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Offline Androgeos Exeunt

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Re: Beam Weapons... what's the point?
What about...

Quote from: GVCv Renenet
Spoiler:
Detonation in 5, 4, 3, 2, 1...zero.
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Offline GTSVA

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Re: Beam Weapons... what's the point?
Imma firin' mah Meson! 0 o
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