Author Topic: ATI Catalyst 8.5 Adaptive AA support in OpenGL  (Read 1166 times)

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Offline ShivanSpS

  • 210
ATI Catalyst 8.5 Adaptive AA support in OpenGL
Someone have tried if there any diference in FS2??? Adaptive AA should help a little with jaggies in the Orion for example...

I still dont have to test it...

 

Offline Bob-san

  • Wishes he was cool
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Re: ATI Catalyst 8.5 Adaptive AA support in OpenGL
I'll take a look at it if I remember. I have a HD3850, but I've not fired FS2 up in a while.
NGTM-1R: Currently considering spending the rest of the day in bed cuddling.
GTSVA: With who...?
Nuke: chewbacca?
Bob-san: The Rancor.

 

Offline Polpolion

  • The sizzle, it thinks!
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Re: ATI Catalyst 8.5 Adaptive AA support in OpenGL
I've tried it, but I'm not noticing much of a difference at all. Well, I'm not using the MVPs and I'm running at 1600x1200, so that may say something as well. BTW, this is with a 9550

 

Offline CP5670

  • Dr. Evil
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Re: ATI Catalyst 8.5 Adaptive AA support in OpenGL
Adaptive AA only operates on textures with transparent components. It usually won't do anything in FS2.

 

Offline colecampbell666

  • I See Dead Pictures
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Re: ATI Catalyst 8.5 Adaptive AA support in OpenGL
I can't use AA, but it does improve performance. (9550)
Gettin' back to dodgin' lasers.