Author Topic: Fortune Hunters 2259 bug  (Read 9291 times)

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Offline colecampbell666

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Fortune Hunters 2259 bug
Spoiler:
Got the 2260 pack, and in "The Deadly Trap" (I think it was, the one where you capture the Quantium 40, and have to kill the reactors of 3 ships)

Anyway, I win the game, and get near the Cash, but I fail the mission, even though I get a successful debriefing.
Gettin' back to dodgin' lasers.

 

Offline Vidmaster

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Re: Fortune Hunters 2259 bug
CANNOT confirm, works for me here  :confused: :confused: :confused:

try downloading the most recent version (sorry for file size, this one is bundled with my DarkChildren campaign):
http://www.megaupload.com/?d=V2K3Z68G
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline colecampbell666

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Re: Fortune Hunters 2259 bug
Also, a bunch of models are frigged up in the intro for 2260, including the Battlewagon, Shadow Carrier and one other. I just downloaded it a few days ago from FSMods.
Gettin' back to dodgin' lasers.

 

Offline Vidmaster

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Re: Fortune Hunters 2259 bug
not sure what how to interpret frigged up  :confused:

anyway, download this one and tell me if there are any more problems.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline colecampbell666

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Re: Fortune Hunters 2259 bug
I get a CTD on the 2260 intro on the FSMods version. I downloaded the link you posted, and both files were larger than the VPs I had for each campaign. FH was 12 MB isntead of 8, and DC ws slightly larger.

TL;DR: Update FSMods.
Gettin' back to dodgin' lasers.

 
Re: Fortune Hunters 2259 bug
Okay it is Me again. I am having a problem with the (I think the) 2nd mission of fortune hunters 2260. The one where you come out of hyperspace into the middle of a battle between EA ships. I think you are to try to save Hague. But no matter what I try, his ship gets blown up and I fail the mission. Please tell me what I am doing wrong and what I have to do to finish this mission.

 

Offline colecampbell666

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Re: Fortune Hunters 2259 bug
Make sure to destroy the main turrets of the Nova. (the one with the Russian-sounding name, the ship that doesn't spin)
Gettin' back to dodgin' lasers.

 
Re: Fortune Hunters 2259 bug
Should I send my other ships to protect hague? And attack the nova by my self? Or should I have them attack with me?

 

Offline colecampbell666

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Re: Fortune Hunters 2259 bug
No. Tell your other ships to C-3-9, worked for me. They'll stay alive, and help keep fighters off you.
Gettin' back to dodgin' lasers.

 
Re: Fortune Hunters 2259 bug
well hell. I think I finished that mission. but when I clicked on accept TBP crashes and gives me some long error list
Now what do I do? when I try to restart TBP and continue it, I get some kind of error.

 

Offline FUBAR-BDHR

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Re: Fortune Hunters 2259 bug
Well first of all you can give the actual error that would help.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
Re: Fortune Hunters 2259 bug
tell me how to and I will do that.

 
Re: Fortune Hunters 2259 bug
Ok this is some of what I see. The list is so long that it goes past the bottom of my screen.

Error: Invalid subsystem name.

In sexpression: ( when
  ( <
    ( distance
       "Adventure"
       "Waypoint path 4:1"
    )
    1500
   )
   (add-remove-escort "HH's Capship" 1)
   (reset-time-compression)
   (player-not-use-ai)
   (clear-goals "Adventure")

It would take me too long to type that out. and I cna not copy and paste the error message. I did try to do that.

 

Offline IPAndrews

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Re: Fortune Hunters 2259 bug
Doesn't it automatically put the full error in the clipboard? The error itself si something off the bottom of the list you haven't given us, because there are no subsystems mentioned in the SEXPs you have given us.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Vidmaster

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Re: Fortune Hunters 2259 bug
sounds like not using INF build

who's server is FreespaceMods?   Is that Swantz's server?
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline IPAndrews

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Re: Fortune Hunters 2259 bug
I told you to use the flashing neon high-visibility yellow 200pt font :).
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline colecampbell666

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Re: Fortune Hunters 2259 bug
sounds like not using INF build

who's server is FreespaceMods?   Is that Swantz's server?
Yup.
Gettin' back to dodgin' lasers.

 
Re: Fortune Hunters 2259 bug
Doesn't it automatically put the full error in the clipboard? The error itself si something off the bottom of the list you haven't given us, because there are no subsystems mentioned in the SEXPs you have given us.

well I will see what I can do to get you the error message.

What is this INF Build? that you guys keep talking about and. How does it differ from what I downloaded and installed?

one other thing. I am using win 2000 pro and I am not sure that it has clipboard or how to open it.
« Last Edit: June 10, 2008, 01:59:42 pm by CrazyJoe »

 
Re: Fortune Hunters 2259 bug
NM. found it.

(Error appears to be: engine01)
File:D:\C++\Freespace\fs2_open 3.6.9 - BtRL\code\Mission\MissionParse.cpp
Line:5811
[This filename points to the location of a file on the computer that built this executable]

That is what is at the bottom of the error list

  

Offline Carnage

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Re: Fortune Hunters 2259 bug
I cannot disable the engines of the Brakiri Cruiser in the second mission, where to aim ????

Wingmans also unable to get it