Author Topic: Imperial-I Star Destroyer  (Read 96976 times)

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Offline chief1983

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Re: Imperial-I Star Destroyer
Like this?
« Last Edit: July 27, 2010, 02:25:14 pm by chief1983 »
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Offline Snail

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Re: Imperial-I Star Destroyer
Yikes. That's a lot of detail.

 

Offline brandx0

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Re: Imperial-I Star Destroyer
Yeah the lights on the side aren't final.  They're just placeholders for now, so you'll see more accurate lighting when I get that area textured.

Here's the hangar closeup as requested:


That area is also still untextured, and I haven't made the claw yet.
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Offline starlord

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Re: Imperial-I Star Destroyer
I still wounder how only 2 turrets in that area can defend an isd. It must mostly rely on fighters to protect that portion.

 

Offline brandx0

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Re: Imperial-I Star Destroyer
Most of the Imperial Navy is designed as such:

Can a fighter hurt it?  No?  Then don't bother protecting against them.

The entire Imperial navy is pretty much built around the idea that fighters aren't worth much at all
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Snail

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Re: Imperial-I Star Destroyer
The entire Imperial navy is pretty much built around the idea that fighters aren't worth much at all
Which makes this game a lot more fighter-centric, I guess.

 

Offline Herra Tohtori

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Re: Imperial-I Star Destroyer
Heh, Imperial Navy would then be much like the Parlamentary Vasudan Navy in the regards that both had a swarm fighter used and sacrificed in great numbers just to harass the enemy and force some of their fighters to be assigned to space superiority rather than assault roles.

Drawing a tangent from fighters and Imperial navy doctrines to game balance...

I remember reading from some EU sources that when the X-Wing  was introduced and before the TIE Interceptor came along and all the imps had was TIE/ln's, the TIE pilots quickly learned to avoid engaging X-Wings unless they had at least four to one numerical advantage (in fact if they didn't have that much advantage they usually chose to flee, to the ire of their superiors...), so I suppose as far as balancing goes, X-Wing should be made a match for three and a half TIE/ln's of same skill level, statistically so that if four AI TIE's engage a single X-Wing, approximately half of the engagements the X-Wing is destroyed and half of the engagements it survives. Perhaps even including this... evasive behaviour in a TIE/ln AI module that makes them avoid engaging X-Wings unless absolutely necessary, if they don't have sufficient numerical advantage and if their AI level is low enough.

With humans in controls the situation becomes entirely different of course. I suppose making the TIE an eggshell with limited speed and offensive capability but good maneuverability is a true and tried choice, but at the same time I really would like to see an X-Wing that doesn't maneuver like a train like in the X-Wing series of games* (and an Y-Wing that doesn't maneuver like a train wreck)... but I suppose I can trust in the Force the team members to make the gameplay fun and balanced and looking much like the combat in the BoE. ;7


*I know they fly much like trains (and train wrecks) in A New Hope - TIE's included, but I would want to reason that being because of the limited special effects technology compared to the Return of the Jedi.

/offtopic.
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Offline brandx0

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Re: Imperial-I Star Destroyer
The Balancing is something we went through.  TIE Fighters and the original run of X-Wings (They were later upgraded)  will be about on par performance wise, with the TIE having the slight edge in maneuverability and speed, but the X-Wing has its shields.  Whether it be Return of the Jedi, A New Hope, or even Empire strikes back, TIEs are still deadly, and we're not going to have them as cannon fodder the same way many other games have.  Remember that our first and primary reference is the movies themselves, where TIEs regularily hold their own against the rebels.
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"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline chief1983

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Re: Imperial-I Star Destroyer
Yeah, the TIEs definitely took down a large score of rebel pilots.  On harder difficulties, even two TIEs will probably be more than a match for an X-wing.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline brandx0

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Re: Imperial-I Star Destroyer
And an updated WIP image here:

Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

  

Offline MR_T3D

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Re: Imperial-I Star Destroyer
wow :eek2:

 

Offline FUBAR-BDHR

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Re: Imperial-I Star Destroyer
Must be an older model it's starting to grow a beard.........  :D
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Offline LordMelvin

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Re: Imperial-I Star Destroyer
I'd like to second Mr_T3D's statement of a few posts back.
wow :eek2:
Double-plus-wow.

The one question still on my mind: will it come in red?
Error: ls.rnd.sig.txt not found

 

Offline chief1983

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Re: Imperial-I Star Destroyer
I'm pretty sure he said there will be an NRSD EV.  Just leave it at that :)
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline brandx0

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Re: Imperial-I Star Destroyer
Updated Render:

Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Stormkeeper

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Re: Imperial-I Star Destroyer
Nice.
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Offline MR_T3D

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Re: Imperial-I Star Destroyer
It's like a loading bar for awsomeness :pimp:

 

Offline Aardwolf

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Re: Imperial-I Star Destroyer
Did that fighterbay just get quite a bit smaller in those last two screenshots?

 

Offline Herra Tohtori

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Re: Imperial-I Star Destroyer
Did that fighterbay just get quite a bit smaller in those last two screenshots?

Like this?

...the image in Chief's post:

There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline brandx0

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Re: Imperial-I Star Destroyer
Trust me, the geometry of the ISD has not changed at all in about a month.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport