Author Topic: The Random Stuff Thread  (Read 5579 times)

0 Members and 1 Guest are viewing this topic.

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: The Random Stuff Thread
It's still freaky.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline Twaysan

  • 25
  • I'm not a n00b, I'm a lurker
Re: The Random Stuff Thread
I kinda gave up on trying to make modern fighters, It was boring and without a total overhaul of FreeSpace it was pretty pointless. Anyway,

SHIP



Texture isn't complete, and the model itself could use more detail, but I'm just trying to figure all of this stuff out.
Young and energetic, yet lazy.
I make pizza for a living, therefore I am highly qualified to lead the survivors of any zombie outbreak.

 

Offline Twaysan

  • 25
  • I'm not a n00b, I'm a lurker
Re: The Random Stuff Thread
I Updated the model, added Engine Intakes and a Place for a main thruster.

Young and energetic, yet lazy.
I make pizza for a living, therefore I am highly qualified to lead the survivors of any zombie outbreak.

 

Offline pecenipicek

  • Roast Chicken
  • 211
  • Powered by copious amounts of coffee and nicotine
    • Skype
    • Steam
    • Twitter
    • PeceniPicek's own deviantart page
Re: The Random Stuff Thread
SHIP

This thread sounds like fun. Here's a small corvette I've been playing around with.
this things creep me out...
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: The Random Stuff Thread
What is that corvette thing O_o It doesn't look Terran to me. Looks more like Ancients.
(´・ω・`)
=============================================================

 

Offline tinfoil

  • i'm 13 remember
  • 29
Re: The Random Stuff Thread
Hmmm... that gives me an idea
anyone ever thought about an an ancients vs shivans mod?
Alcibades' Gamble - We Love Our Ice Cream

Everything you need to know, and more can be found at The Freespace Wiki

 

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: The Random Stuff Thread

 

Offline tinfoil

  • i'm 13 remember
  • 29
Re: The Random Stuff Thread


and let me tell you it's very comfortable
Alcibades' Gamble - We Love Our Ice Cream

Everything you need to know, and more can be found at The Freespace Wiki

 

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: The Random Stuff Thread
WEPON!

Gauss cannon. High velocity, high armour, horrible shield damage, high mass value. Fires in volleys of two, reload time of 15 seconds, wait of 0.75 seconds between shots. Usese the MissileM model from Blue Planet, included in the zip.  For balancing issues it should only be mounted on destroyers and above. Despite the fact I tested it with a corvette.



[attachment deleted by admin]
« Last Edit: July 14, 2008, 07:59:32 am by Stormkeeper »
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: The Random Stuff Thread
WEPON!

Single blast beam weapon, loosely based on the Obelisk of Light's beam. This is version 2. Version one toasted a Hecate in 3 blasts. Again, advisable to mount only on destroyers.

Code: [Select]
;---------------------------------------------------------------
; Single blast beam weapon, takes longer to charge up than normal weapons.
;

$Name: BBlade

$Model File: none ; laser1-1.pof
@Laser Bitmap:               laserglow01
@Laser Color: 255, 255, 255
; Pale green R 255 G 255 B 255
@Laser Length: 0.0
@Laser Head Radius: 0.3
@Laser Tail Radius: 0.3
$Mass:                          100.0
$Velocity:                      1600.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                     20.0 ;; in seconds
$Damage:                        6400 ;; NOTE: for beam weapons this is kind of a "continuous" damage applied every few fractions of a second that the beam is on.
$Armor Factor:                  1.0
$Shield Factor:                 1.0
$Subsystem Factor:              1.0
$Lifetime:                      25.0           ;; How long this thing lives
$Energy Consumed:               0.30           ;; Energy used when fired
$Cargo Size:                    0.0            ;; Amount of space taken up in weapon cargo
$Homing:                        NO
$LaunchSnd:                     125             ;; The sound it makes when fired
$ImpactSnd:                     88              ;; The sound it makes when it hits something
+Weapon Range: 5000 ;; Limit to range at which weapon will actively target object
$Flags:                         ("Big Ship" "huge" "beam")
$Icon:                          icongun05
$Anim:                          LoadGun07
$Impact Explosion:              ExpMissileHit1
$Impact Explosion Radius:       60.0
$BeamInfo:
+Type: 0 ;; 0 - 4 are valid #'s
+Life:   0.2 ;; how long it lasts once the beam is actually firing
+Warmup:   6000 ;; warmup time in ms
+Warmdown: 1000 ;; warmdown time in ms
+Radius:   140.0 ;; muzzle glow radius in meters
+PCount: 20 ;; particles spewed every interval
+PRadius: 1.4 ;; particle radius
+PAngle: 60.0 ;; angle of the random "cone" where the particles are generated
+PAni: particleexp01 ;; particle ani
+Miss Factor: 1.0 1.1 1.1 1.7 1.4 ;; magic # - higher == miss more (only really applicable to type 0 and type 3 beams)
+BeamSound: 147 ;; the looping beam-firing sound
+WarmupSound: 154 ;; associated warmup sound
+WarmdownSound: 159 ;; associated warmdown sound
+Muzzleglow: beamglow3 ;; muzzle glow bitmap
+Shots: 0 ;; only used for TYPE 3 beams
+ShrinkFactor: 0.0 ;; what percentage of lifetime where beam starts shrinking (0.1 == 10% life left)
+ShrinkPct: 0.0 ;; what percentage of max width we subtract per second
$Section: ;; one section of the beam (you can have up to 5)
+Width: 25 ;; width of the section
+Texture: beam-red ;; texture for this section
+RGBA Inner: 255 255 255 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 150 150 150 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.0 ;; how much it flickers (0.0 to 1.0)
+Zadd: 4.0 ;; hehe
$Section: ;; one section of the beam
+Width: 30 ;; width of the section
+Texture: beam-green2 ;; texture for this section
+RGBA Inner: 160 160 0 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 60 60 0 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.45 ;; how much it flickers (0.0 to 1.0)
+Zadd: 3.0 ;; hehe
$Section: ;; one section of the beam (you can have up to 5)
+Width: 40.0 ;; width of the section
+Texture: beam-green ;; texture for this section
+RGBA Inner: 255 255 255 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 150 150 150 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.4 ;; how much it flickers (0.0 to 1.0)
+Zadd: 2.0 ;; hehe
$Section: ;; one section of the beam
+Width: 50.0 ;; width of the section
+Texture: beam-green3 ;; texture for this section
+RGBA Inner: 255 0 0 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 60 0 0 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.5 ;; how much it flickers (0.0 to 1.0)
+Zadd: 0.0 ;; hehe

No screenshots because my reaction is dang slow.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!