I know those stats are canon but I was thinking of how one can rake kills up when the Shivans are supposed to so tough. In "As Lightning falls", one can basically sit in the nebula and get a hundred kills just like that.
I don't really get that mission because all the Shivan pilots fly like they're drunk or something. Whenever I fly that mission I take a bunch of hull damage, not from enemy fire but from running into them. Everyone's just crawling around getting exploded. But anyway.
I thought that the FS1 shivan fleet was just a scouting party. Or the survivors of the Ancient-Shivan war.
I don't buy that scouting party bit. I think that's someone's idea of an marketing ploy to sell more games (it would've helped me to buy it if I hadn't bought FS2 before FS1). But yeah, I think they're the remnants of the ancient's destroyers who got caught on the wrong side of the Knossos.
As for the FS2 Shivans. Well, they're just more fighters. I just started replaying FS1 today (not the port), and the thing is, in most of the missions, at least the early ones (I'm only up to Judas), all you fight is canon fodder. When you fight the Vasudans, you fight pretty much nothing but Anubis's with the occasional Seth or Osiris bomber. When you fight Shivans, you pretty much fight Scorpions all the time with some Basilisks thrown in here and there, and the occasional Shaitan or Seraphim depending on the mission. The first time you even see a Dragon fighter is the mission where you have to capture it.
So on the whole, I think most factions basically have their "fodder" craft. In Silent Threat, the fodder is the Loki. They're fairly weak, fairly easy to kill (Though the Scorpion's a lot harder to kill than the slow-ass Basilisk). I mean it's the same with FS2. But now the fodder is Basilisk and Aeshmas, both of which are just big targets imo. And if you raise the bar a bit you get Maras and Manticores and Astaroths instead.
So yeah, not all the Shivan craft are improvements, but whatever. Is the Herc2 an improvement over the Herc1? Is the Artemis an improvement over the Athena? If everything becomes an improvement, soon everything's so uber you've got no where else to go. Or you get some fighter like that EA one from Inferno with the ridiculous turning rate.
People also have to realize that the game doesn't give you the exact stats on craft. A player doesn't know the Serapis is weaker hulled than the Horus unless they open up the ships.tbl. If two fighters have 20 points difference in hull strength or whatever, is anyone going to notice? Probably not, if your interceptor's shields go down you'll be too busy watching your debris float away from camera while the death music cues up.