Author Topic: Truespace 7.6  (Read 18225 times)

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Offline --Steve-O--

  • 28
  • I might be the last man on earth to use TS3.2
sweet! i didn't think it was compatible with 7.6, i'll give that a whirl then.
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline Mav

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  • location: Shivan fleet - closing in on GTVA space
At least it is compatible with 6.6...  got that one for christmas, meh :-/


Anyway, it sounds like they finally improved the booleans - never could get those stupid things to work correctly, always got that "change boolean precision or model placement" error *yuck* :ick:
(err... or was i just doing something wrong? if you know better, advice would be appreciated :) )

If that's fixed I'd certainly be very happy :) , as that was my main concern with tS so far - and I stopped using blender a long while ago (2002) because it did cause me too much trouble back then :nervous: . By now that might be fixed, but now I'm familiar with the tS interface and tools...

On the other hand, this "non-manifold" or whatever tool someone mentioned above might be worth a try for fixing some old models of mine... :nod:
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 
what's a boolean anyway? Never figured that one out. I only know the coding terminology (true/false)

 

Offline chief1983

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It's the intersection of two objects.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
Yep - you can either add, substract or take only the intersection of two objects. As such it WOULD be a very useful tool - IF only it wouldn't cause me so much trouble...  :sigh:
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 
I dunno, for doing scene setup for pcs2, truespace 3 is far better than 7.  Everything seems to be buried and I could never get the wireframe to actually work.  :blah:
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
Well, you know - some people are actually MODELING with tS; and those certainly can use some improvements...

(hm, didn't DL it yet - will have to do so over the weekend... :rolleyes: )


Sadly now the whole plugins-part of the caligari site is down - maybe some links for people who need the free plugins, e.g. trueview or whatever it was called (that hierarchy-manager), should be posted? :confused:  (of course only legal ones   [don't know how far their authors restricted downloading, but hopefully the author's sites will still be around somewhere, linking there should be pretty much legal as long as it isn't a direct link to the file]   - that's why I mentioned the "free")


Uh, does anyone still know if the Paks (ray, de, fx) can still be bought, and if not, why?? :confused: OK, maybe it isn't needed anymore with this, but I actually had planned to order atleast the dePak during the next months... :nervous:
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 

Offline chief1983

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God, I had to google to find it on his site.

TrueView 1.5
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Karajorma's 'How to report bugs' | Mantis
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
Well, thanks :) . Though "people who need them" didn't mean me, as I already have all the free plugins that I'm interested in... It was just thought as a community reference, seeing that someone talked about needing to install it again a bit further up this thread :) .
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 

Offline chief1983

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    • Fate of the Galaxy
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Well, you know - some people are actually MODELING with tS; and those certainly can use some improvements...

Oh ya thats definetely an improvement, no question there.  BTW how do you get it to go into wireframe and highlight the current object like in 3.2?  As is, it's hard to tell whats selected.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
I'm trying to see if I can config the environment controls with it like Rhino.
Of course Rhino 4 is a paid system and awesome with the trial so far.
I always loved it over 3DS Max.
But I'm curious where Microsoft is going with the TS platform since they purchased it and made it free.
Would be interesting if they began working more intensely with the True Space 3D tools in a more standardized intuitive environment.
Their biggest following with Combat Flight Simulator was the add-on development community.
And of course the MSN Gaming Zone in its hey day along with Fighter Ace

 
dunno why everyone complains about the truespace UI. I can model/texture in it faster than I can work in any other environment. the rightclick on icons makes lots of sense especially when you move the toolbars around the screen. I recommend people turn off as much new crap as possible and use the ts6 interface in ts7. the new UI got clunkier for n good reason. The actual model/texturing tools are decent.
wrong answer you see hiding in that asteroid belt are 6 dralthi fighters, a Kilrathi gangbang. -Devereaux

 

Offline Colonol Dekker

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After playing around with 7+ i've decided all i need is Truespace 2 and lithunwrap.
:nod:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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That one time I got permabanned and got to read who was being bitxhy about me :p....
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Well looking things over here, TS is great for its Heirarchy tools.
It is going to take me some time to figure out texture mapping with it.
With the PCS2 Collada dae support it makes things considerably easier and inexpensive from the time I started looking at making a model for FSO.
Also the pof maxscript, with GMAX has a lot of potential to work the process down to free tools for anyone who wishes to contribute.
I'm just glad I can use Rhino with other tools now.
Hopefull by the end of September I'll have a system figured out :p

 

Offline TrashMan

  • T-tower Avenger. srsly.
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Truespace 5.1 is the BEST Ts version I've seen so far.

7 has got some cool new features, but tehy re-designed hte excellent UI, which was one of hte best things about TS. I'm not impressed with 7.6.
Sticking with 5.1, thank you.
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Offline Topgun

  • 210
how good is truspace 7.6's smoothing? is it better than blender's?

 

Offline pecenipicek

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it always was better. 3.2 had autofacets working properly, and that one's from '97...
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Offline Vasudan Admiral

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Not so. TS and blenders smoothing is actually almost exactly the same in terms of functionality and quality. Neither program has true smoothgroup support, but both do have workarounds. For TS the main workaround is rather tedious and ineffective, but the one I've recently found for blender works beautifully and I've been able to achieve 3ds Max quality smoothing with it.

In blender, you handle the smoothing as an absolute last step, and you do it by in edit mode selecting the groups of faces you want to smooth separately and pressing Y and then yes to 'Split?'. This is essentially forming geometric smooth groups - where if your normals are correct (and you can turn the viewing of normals on in the far right of the edit mode panel) the sections will be given individual smoothing that is far better than what's typically done in TS.

This same workaround is possible with truespace, but with TS' horrendously clunky toolset you are far more prone to breaking things. Ie, there is no 'remove doubles' command that can instantly weld your separated groups all back together if you need to. You'd have to do it manually.

Max wins the smoothing game overall though with it's specialised smoothgroup features.
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Offline pecenipicek

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well, that is true. do you know how cinema 4D compares to max in that section?
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.