Author Topic: Can the bombers' payloads be modified to do the following?  (Read 8279 times)

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Offline Wanderer

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Re: Can the bombers' payloads be modified to do the following?
There is already salvo mode flag in the works... both for ai as well as for the player.
I think Wanderer feels sad because its like no one's noticed his salvo code.
Code for salvo mode secondaries for fighters and bombers is not mine... not that it would be in trunk either
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Offline Stormkeeper

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Re: Can the bombers' payloads be modified to do the following?
What about 4 bomb banks?
If you have more than 3 secondary banks, and more than 2 primary banks, FSO starts going wonky.

On what missile is the salvo flag used?
To the best of my knowledge; none. The salvo flag is SCP addition.
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Offline Droid803

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Re: Can the bombers' payloads be modified to do the following?
No...

You can have 3 primary banks and 4 missile bays fine.
The Seraphim does not make FSO wonky!

The only thing that may possibly go wrong is the HUD in-flight (a little overlap), at most. It'll run without problem otherwise. You can even fly a Seraphim just fine.
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Offline Stormkeeper

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Re: Can the bombers' payloads be modified to do the following?
Huh. I seem to remember some one saying more that 2 primary banks for the player makes FSO wonky.
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Offline FUBAR-BDHR

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Re: Can the bombers' payloads be modified to do the following?
Huh. I seem to remember some one saying more that 2 primary banks for the player makes FSO wonky.

Only in multi player.  Single works. 
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Offline Androgeos Exeunt

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Re: Can the bombers' payloads be modified to do the following?
If you have more than two primaries and three secondaries, the list will extend beyond the HUD border designed for it. There shouldn't be a problem (cue the Minbari fighters of TBP).
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Offline S-99

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Re: Can the bombers' payloads be modified to do the following?
Actually, S-99, releasing everything at once can be deadly if they're fired all over the place. The thing about the Peregrines and Gaganas in INFR1 is that, when they fire their Hell Storm Xs, the bombs are spaced a good distance away from each other. If you shoot them too near, all will explode and kill you, but if you stay too far away, you have to watch your speed, your six, and shoot all the bombs down.

The only way i see this being really effective is if there's a multi targeting mode for bombs. Target one thing, target another, another, and another, then launch. Bombing ships is really only as effective as all the weak spots you go for, and even better if you go for them simultaneously. That'd still be hard to shoot down and so forth. I was just curious as the effectiveness and point of launching all your bombs at once at one target. Multiple target would be so much better. You could like take out a whole bunch of turrets at once as opposed to shooting 4 bombs or so at one turret when usually one bomb can do the job of taking out a turret. That's all my main beef is here.

Will this result in deadly effeciency like it can or will it just be a dumb feature?
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Offline Androgeos Exeunt

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Re: Can the bombers' payloads be modified to do the following?
I don't know. I was playing DEM the other day (on Very Easy), and I had ~ + W activated, so all my bombers flew in a cluster and launched their Cyclops torpedoes at a Moloch as one. The corvette blew up some of the warheads, but it still died anyway. :drevil:
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
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Offline bfobar

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Re: Can the bombers' payloads be modified to do the following?
~ + W ??

 

Offline Androgeos Exeunt

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Re: Can the bombers' payloads be modified to do the following?
~ + W ??

Wow, at least you play fair. ;)
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Offline Snail

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Offline Excalibur

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Re: Can the bombers' payloads be modified to do the following?
Well, 4 bomb/-missile- banks has a use if you need to launch lots of Helios' like in Bearbaiting and you don't need to launch 10 at one turret.

As for ` + W, use Rockeyes for fighters....and flak for primary, fire at a SF Dragon and change to it's view...
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Offline Androgeos Exeunt

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Re: Can the bombers' payloads be modified to do the following?
Try shooting dual Trebuchets at a Nahema and change your view to that Shivan bomber. :drevil:
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
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Offline bfobar

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Re: Can the bombers' payloads be modified to do the following?
If I were redoing FS2 (that means what I will say is NOT CANON, I KNOW.) I'd make trebs bomb targetable. They'd be really hard to shoot down anyway, but at least everything slower than a herc has a fighting chance of surviving a dual treb launch.

 

Offline Stormkeeper

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Re: Can the bombers' payloads be modified to do the following?
Actually, anything has a chance of surviving a dual Treb launch if you're on the ball enough to notice a pair of them coming straight at you.
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Offline Droid803

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Re: Can the bombers' payloads be modified to do the following?
Surviving a dual treb HIT however, is a different story.
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Offline phreak

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Offline Stormkeeper

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Re: Can the bombers' payloads be modified to do the following?
Surviving a dual treb HIT however, is a different story.
Yep. The only reason dual Trebs are so effective is that the AI only starts dodging when the missile is within 600m, which is too late by then.

AAAAAAAAAAUUUUUUUUUUGGGGGGGGGHHHHHHHHH

http://www.hard-light.net/forums/index.php/topic,55032.0.html
http://www.hard-light.net/forums/index.php/topic,43316.0.html
Uh ... what? Oh, you're salvo code, yea I know.
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Offline Androgeos Exeunt

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Re: Can the bombers' payloads be modified to do the following?
That Aeolus is too shiny, but it looks cool nonetheless.

* Mario looks at the Moloch.

Mario: TOAST.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline bfobar

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Re: Can the bombers' payloads be modified to do the following?
Actually, anything has a chance of surviving a dual Treb launch if you're on the ball enough to notice a pair of them coming straight at you.

Well yeah. You're alpha 1. I think I should qualify targetable trebs as being useful for cap ships so peeling every turret off of a ship at 5 clicks isn't quite so easy if their turrets had a chance to try shooting them down. I guess I could modify the treb in the tables to make it effectively a bomb and see if the AI can hit one. Or if I could tag one with a perseus and a morning star for that matter. It could make for a fun escort mission mod to try to shoot down trebs before they hose your cruiser. Or it could suck.