Author Topic: Can the bombers' payloads be modified to do the following?  (Read 8247 times)

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Offline NickM

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Can the bombers' payloads be modified to do the following?
Guys:

I love this game for sure but---something I read on the Wing Commander side of things made me wonder: can the Terran and/or Vasudan bombers be modified so they can launch their ENTIRE payload of whatever cap ship killing bomb/torp at one target? I think I read that some of the landesreich's bombers were modified shuttles who could salvo a dozen++ torps at a single target :eek:; in any case you can get around the minute long reload time for some of the bigger bombs;

TiA

nickm

 

Offline Droid803

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Re: Can the bombers' payloads be modified to do the following?
Swarm with an obscenely high launch number so that it will deplete your bank with one go?

The Gaganas and Peregrines do that to an extent in INFR1 with their HellStorm X. Its damn hard to intercept.
(´・ω・`)
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Offline Solatar

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Re: Can the bombers' payloads be modified to do the following?
That'd be an interesting thing to add. The way I understood it now the "bombs" are really torpedos which much individually lock on and arm. It could add a choice for bomber pilots; one destructive thing you can fire off and get shot down, or ten less destructive dumbfire bombs you can lob off real quick.

I think the swarm idea is probably the best way to achieve it. Or possibly just have a very low refire rate (like the tempest/fury). That way you could still save your ammo; fire off half at a cruiser, and the second half later instead of wasting all your bombs on one cruiser/transport that only needs a few to go down.

 

Offline bfobar

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Re: Can the bombers' payloads be modified to do the following?
I always thought that dumbfire bombs were amiss in the main campaigns. I remember there was the good vasudan FS1 campaign (name escapes me) where the author modded up some big rockets that did a load of damage that could only be mounted on bombers. I thought those things were the bees knees.

 

Offline Androgeos Exeunt

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Re: Can the bombers' payloads be modified to do the following?
Swarm with an obscenely high launch number so that it will deplete your bank with one go?

The Gaganas and Peregrines do that to an extent in INFR1 with their HellStorm X. Its damn hard to intercept.

I thought the Hell Storm X was a single torpedo that splits into many a short while after launch. They hurt the Rhemet real bad, even on the lowest difficulty level. :nod:
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Offline S-99

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Re: Can the bombers' payloads be modified to do the following?
In fs, you can launch double munitions at most. Sounds like a 3rd launching mode would be nice to have :yes: On the other hand i don't see it so effective anyhow. The bombing missions in fs aren't the type where launching all of your bombs at once would do anything good besides being a waste.

If you launch all of your munitions at once chances are what you were firing at originally like a corvette or destroyer wont be dead after you're done. Then you'll be left behind running away slowly for a reload while all of the other turrets and subsystems that you didn't destroy are still out there to get you.

Launching everything at once is horrible unless you are for sure pitted against a target you can take out with all of those bombs at once. Otherwise like i said. All of those turrets and subsystems you didn't destroy on your target are still out there to get you. Don't imagine it as destroying target, but more so imagine it as surgically lopping the limbs off your target (taking out every beam and flak and engines). This is great because a weaponless disabled ship is just as good as a destroyed one in my day. Chances are totally disabling the target like i mentioned will probably seriously damage and or destroy the ship anyway. FS just isn't the type of game for launching every single bomb at once (which wouldn't yield anything very good in fs really).
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Offline Androgeos Exeunt

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Re: Can the bombers' payloads be modified to do the following?
Actually, S-99, releasing everything at once can be deadly if they're fired all over the place. The thing about the Peregrines and Gaganas in INFR1 is that, when they fire their Hell Storm Xs, the bombs are spaced a good distance away from each other. If you shoot them too near, all will explode and kill you, but if you stay too far away, you have to watch your speed, your six, and shoot all the bombs down.
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Offline Wanderer

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Re: Can the bombers' payloads be modified to do the following?
There is already salvo mode flag in the works... both for ai as well as for the player.
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Offline Androgeos Exeunt

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Re: Can the bombers' payloads be modified to do the following?
There is already salvo mode flag in the works... both for ai as well as for the player.
When you say "salvo", do you mean it in the sense of "Tornado" and "Hornet"? :drevil:
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Offline Wanderer

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Re: Can the bombers' payloads be modified to do the following?
No.
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Offline Droid803

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Re: Can the bombers' payloads be modified to do the following?
Swarm with an obscenely high launch number so that it will deplete your bank with one go?

The Gaganas and Peregrines do that to an extent in INFR1 with their HellStorm X. Its damn hard to intercept.
I thought the Hell Storm X was a single torpedo that splits into many a short while after launch. They hurt the Rhemet real bad, even on the lowest difficulty level. :nod:

Well, in S:AH, when you get to use the Hellstorm X, you see that it has like...6 or so per bank, and that it gets used up pretty quick.
(as in one or two passes, as opposed to three-six if they split into smaller ones).
(´・ω・`)
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Offline Stormkeeper

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Re: Can the bombers' payloads be modified to do the following?
There is already salvo mode flag in the works... both for ai as well as for the player.
I think Wanderer feels sad because its like no one's noticed his salvo code.

When you say "salvo", do you mean it in the sense of "Tornado" and "Hornet"? :drevil:
The Tornado uses the corkscrew flag and the Hornet uses the swarm flag, so they don't even use the same thing.

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Offline NickM

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Re: Can the bombers' payloads be modified to do the following?
I must be MORE specific: ALL the torps/bombs lock on before I fire them all....make a heck of a "boom"!

nickm

 

Offline Stormkeeper

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Re: Can the bombers' payloads be modified to do the following?
Well, just use the salvo flag then, and set homing to true and to aspect. And add no dumbfire flags. That way you'll be able to loose everything at one go.

If what you want is a third firing mode, however, that one will require a code change.
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Offline Excalibur

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Re: Can the bombers' payloads be modified to do the following?
What about 4 bomb banks?
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Offline Androgeos Exeunt

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Re: Can the bombers' payloads be modified to do the following?
On what missile is the salvo flag used?

What about 4 bomb banks?

:wtf:
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Offline Excalibur

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Re: Can the bombers' payloads be modified to do the following?
Time for a quick quith: the Ursa and Bone(hammer)head bombers have three, they are bombers, so it is right to call them bomb banks, not missile banks?

Please circle one:
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Offline Snail

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Re: Can the bombers' payloads be modified to do the following?
False, because the bomb banks can still carry missiles? :wtf:

 

Offline Excalibur

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Re: Can the bombers' payloads be modified to do the following?
Yes, but surely he knows what I'm talking about...

unless he thought they were a money bank filled with bombs...
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Offline Androgeos Exeunt

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Re: Can the bombers' payloads be modified to do the following?
I know what bomb banks are. I'm just questioning the logic of having so many banks on a fighter with a :wtf: smiley.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
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