Author Topic: Red-alert question  (Read 1790 times)

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Well... I have a little problem with my red-alert mission.
I wanted to create a "mission" which take place in two systems, so I made two missions. In the first one, I added a red-alert SEXP, when the player presses Alt-J. In the same time I ordered all allied ships (about 15, all wingmens) to warp out. The second one was a red alert mission. Then I made a campaign to test it.
So, I finished the first one (3 allied ships was destroyed) and everything worked fine, but when i started the second, 2 wings (8 ships) was already destroyed. Not to mention, one of them was guardianed in a previous mission. So, I changed the first mission, that, instead of adding red-alert SEXP, when Alt-j is pressed, i added it when the mission is complete.
It worked, but is there a way, I could do a red-alert mission, when player actually starts warp-out sequence?

PS. The strange thing is, it doesn`t work even when (due to never-warp SEXP or "no subspace drive ") you cannot warp. But, when I add a force-warp event to the mission complete event everything works just fine.
So, is the red-alert somehow linked to alt-j sequence? :doubt:
no.one

 

Offline FUBAR-BDHR

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Well there are ways 2 things I can think of off the top of my head.  First one probably won't work buy you could try putting red-alert in the has-departed-delay alpha 1 event.  Second is using persistent variables for the ships and not doing a red-alert.  Just store the hull strength of the ships to variables and have the ships arrive if the the variable for that ship is > 0.  Of course this has the downside to not preserving the the status of subsystems. 

Probably some easy way but I've never really messed around with red-alert missions.  Maybe I'll play with it tonight.
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Ok, I fugured everything uot and it was my fault. I should add "red-alert carry status" to my whole unit.
When I did it, i can do everything, jump out, end mission, force-warp etc...
Oh, and putting red-alert in has-departed-delay event doesn`t work, because the mission is over, when it gets red-alert status.
Thanks for the help anyway.
no.one

 

Offline Snail

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Try
key-pressed
Alt+J

 
Yeah, after I added "red-alert carry status" it works that way.
no.one

 

Offline CP5670

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Try
key-pressed
Alt+J

This works especially well if you know what ship the player has. You can time it so that the red alert kicks in just before the subspace warp closes.

 

Offline Colonol Dekker

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Just break the drive at the start and still use the red-alert and use a fade to white to simulate the jump. :nervous:
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