Well... I have a little problem with my red-alert mission.
I wanted to create a "mission" which take place in two systems, so I made two missions. In the first one, I added a red-alert SEXP, when the player presses Alt-J. In the same time I ordered all allied ships (about 15, all wingmens) to warp out. The second one was a red alert mission. Then I made a campaign to test it.
So, I finished the first one (3 allied ships was destroyed) and everything worked fine, but when i started the second, 2 wings (8 ships) was already destroyed. Not to mention, one of them was guardianed in a previous mission. So, I changed the first mission, that, instead of adding red-alert SEXP, when Alt-j is pressed, i added it when the mission is complete.
It worked, but is there a way, I could do a red-alert mission, when player actually starts warp-out sequence?
PS. The strange thing is, it doesn`t work even when (due to never-warp SEXP or "no subspace drive ") you cannot warp. But, when I add a force-warp event to the mission complete event everything works just fine.
So, is the red-alert somehow linked to alt-j sequence?
