You will need to convert all of the textures to BMP, and put them in the same directory as the COB. After that is done, import the COB into TrueSpace, and open TrueView. There will probably be something called LOD0. Expand it. Now there should be a something inside that called nameplates. Expand that. The actual nameplates geometry is represented by a solid cube called nameplates. Right click it, and unglue. You can delete the nameplates group now (the one that is still a child of LOD0, and has two lights in it). Now, the actual nameplates object should be at the bottom of the list. Rename it to z_nameplates. Then drag it onto LOD0 to group it. It should appear as the last object in LOD0. Now, save as SCN and import into PCS2. You will want to do a global import of the original POF to get all of the data that is lost going through COB. Now save the POF. If all of that worked correctly and I didn't forget anything, the model should be working now.