Author Topic: whats the trick to making shield icon animations?  (Read 1899 times)

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whats the trick to making shield icon animations?
ive got the anibuilder32 but im not sure really where to start. I dont have anything that can take ani's apart to see what they're made of exactly. I know the shield icons are 5 frames but i donno what size to make the frame or if theres a particular color i have to use etc

 

Offline Snail

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Re: whats the trick to making shield icon animations?
Get ANIView32.

 

Offline Nuke

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Re: whats the trick to making shield icon animations?
the animation is 5 frames first being the ship icon, then the shield segments in the order front, right, back, left the trick is that youre only allowed 15 shades of grey from black to white. all other colors in the table must be green. it seems that youre required to use the last 15 slots in the color table for the colors, starting at white and goinf down to black. shield quadrants need to have a gradient from the outer edge of the shields being the most white, while the inner edge needs to me the darkest. these things seem to be rendered by subtracting a number from each pixel's color index inversely proportionate to the quadrants strength. as your shields are lost the index is shifted down changing the pixels to the next color. the gradient makes the inside of the shield appear to vanish fisrt while the outer layers are the last to fall.

best bet is to use aniview32 to extract frames from an existing sheild icon, save their color table, and then apply that table to your shield icon frames, name them shld0000.pcx-shld-0004.pcx and run volition's ani conversion utility on them.

why, may i ask do we not have full color eff shield icons yet? sure we can have the engine render the icons, but those sorta look ugly. i could probibly get my 3d shield icons to work if i can figure out how to make model level texture replacement work.
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Re: whats the trick to making shield icon animations?
heh you know i just figured all of that out. i was goin crazy cuz my icons were all fubar in game but looked fine in aniview. then i happened to look at the color palate in infranview and compared it to an original icon and saw the difference.  I found a really easy way to make the fighter icon, i'll share!

ok so what i did was open the model in PCS and render as textureless solid then orientated it facing to the top of the screen... hit print screen, pasted into paint, cut the ship and pasted it in a new picture, resized it and saved it as a 256 color bmp... thennn after extracting the pcx files from an existing animation, i exported the color palate from one of the pictures and imported it (using infranview) saved, build, wallah! worked like a charm

 

Offline Snail

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Re: whats the trick to making shield icon animations?
Yeah that's how I do briefing icons too. Except I use textured screenshots.

 
Re: whats the trick to making shield icon animations?
O.o so the briefing icons can actually be textured instead of the generic colors?

 

Offline Snail

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Re: whats the trick to making shield icon animations?
No, I mean i just paste the textured bits into GIMP and then put the palette over them (so they become grey but still have the textures).

 

Offline Col. Fishguts

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Re: whats the trick to making shield icon animations?
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Re: whats the trick to making shield icon animations?
Or if you're using GIMP, place these palettes in C:\Documents and Settings\<username>\.gimp-2.4\palettes\

Formats.txt is just general guidelines for making different types of ANIs.
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Re: whats the trick to making shield icon animations?
Also is the size fixed? I've always used the 112 * 93.
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Re: whats the trick to making shield icon animations?
i dont think it matters so long as all of the frames are the same size